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[ST] Grand Battle Maps

grand battle maps supertest

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Gnomon #1 Posted Apr 26 2018 - 16:37

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Happy Thursday, everyone! 

 

Hope you are all doing well! I wanted to make you aware that, as of today, the ST has two new prototypes of Grand Battle maps (minimaps shown below). 

We are continuing to work on new maps and locations, and we’re now ready to share some info on the two Grand Battle map tests.

 

Two prototypes are of a new summer map in a Soviet setting, and they have now entered the Supertest phase. Both convey the atmosphere of the intense and desperate struggle against the Nazi invaders. The testing will help us choose which of the two variants to move forward with. 


These prototypes belong to the ‘mixed’ variety of maps, combining open spaces with city blocks and allowing every class to shine. There are plenty of places for maneuvering about, sniping, and brawling with your favorite well-armored vehicles.


The first prototype is aiming for classical ‘mixed’ map gameplay, where everyone can bring their best and contribute to their team's victory.

 

The second prototype is more innovative due to its asymmetrical shape: the spawn locations are positioned in such a way that one team has to play aggressively, and the other one has to play more defensively and plan out their counterattacks.

 

The testing will show which map version is more viable, fun to play, and worthy of being further developed. 

As always, please provide your feedback over both of these map variants here. Every bit helps! 

 

All the luck in your battles and make sure to follow future news for these maps! 

 

Version 1

 

Version 2

 

 



t8z5h3 #2 Posted Apr 26 2018 - 16:42

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can you confirm that work is still going for the klondike map?

MajorRenegade #3 Posted Apr 26 2018 - 16:46

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thank you for working on new maps. And For those that have grand battles disabled, shame on you :trollface:

Cognitive_Dissonance #4 Posted Apr 26 2018 - 17:06

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Cross hatched areas inaccessible or are terrain challenged?

 

White boxes represent destructible structures?

 

Are the image edges representative of the "redline" limits in game?

 

 



Nudnick #5 Posted Apr 26 2018 - 17:59

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View PostMajorRenegade, on Apr 26 2018 - 16:46, said:

thank you for working on new maps. And For those that have grand battles disabled, shame on you :trollface:

 

Sure, spam premium, lose credits, sounds like fun.

MajorRenegade #6 Posted Apr 26 2018 - 20:01

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View PostNudnick, on Apr 26 2018 - 11:59, said:

 

Sure, spam premium, lose credits, sounds like fun.

it fun watching all of those credits bouncing off me


Edited by MajorRenegade, Apr 26 2018 - 20:01.


Avalon304 #7 Posted Apr 27 2018 - 04:45

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View PostCognitive_Dissonance, on Apr 26 2018 - 09:06, said:

Cross hatched areas inaccessible or are terrain challenged?

 

White boxes represent destructible structures?

 

Are the image edges representative of the "redline" limits in game?

 

 

 

These appear to be the potential minimap images, so to answer your questions:

 

1. inaccessable terrain

 

2. No necessarily destructable structures, but structures of some kind.

 

3. The border of the map is the edge of the images.

 

View PostNudnick, on Apr 26 2018 - 09:59, said:

 

Sure, spam premium, lose credits, sounds like fun.

 

Very much not required.

 

~~~

 

To give feedback on the maps themsevles: Asymmetric gameplay is almost never a good thing in a team based game. I dont see it working for the second map either.


Edited by Avalon304, Apr 27 2018 - 04:50.


the_Deadly_Bulb #8 Posted Apr 28 2018 - 20:19

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View PostAvalon304, on Apr 26 2018 - 19:45, said:

To give feedback on the maps themsevles: Asymmetric gameplay is almost never a good thing in a team based game. I dont see it working for the second map either.

 

Agreed. :great:

Several very enjoyable maps have been deleted due to 'asymmetry'.

Why would WG now propose an asymmetrical map?







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