Duqe, on May 15 2018 - 06:58, said:
Good players play for fun also.
Bad players are just brain damaged and somehow accepted being bad as being something that is enjoyable. Bad players saying "I don't play for stats, I play to have fun" just don't understand anything.
I fear that, if they should remove FL, I might just stop playing.
So you don't have fun in FL? Wait, if they remove it, you won't play at all, so you do think FL is fun, win or lose, even with the same brain dead players? Why would that be? Just wondering.
_Tsavo_, on May 15 2018 - 06:59, said:
I feel like I still make mad money and experience in frontline win or lose. I don't get the same in pubs.
I still want to win any game I'm in, but frontline doesn't punish defeat like pub games. That's where it's way more enjoyable. Not the win or the loss, but the punishment for losing is taken away.
In the end, I play for fun, pubs or no.
So, if you played only premium tanks in pubs, would you say that would eliminate the credit issue. And if you played premiums, then the XP really isn't that big a deal. It's the grinding of stock tanks that make winning in pubs that much more important and stressful and rage inducing to those that don't perform well enough to get the win? But, just like you and many others not caring about winning or losing FL, why can't anyone else not care about the same things you care about in pubs? Why are they they "bad guys"?
Awestryker, on May 15 2018 - 07:05, said:
Yea I just don't get "play for fun"...to me, winning is fun...winning = fun...losing, not so much fun...
Its just the way I am programmed I guess....to always try and improve...
So you don't have fun in FL unless you win?
URU_Fox, on May 15 2018 - 07:47, said:
The experience and credits punishment for losing in random battles is what should be different to make the game a little less frustrating. That way players who didn't do anything (win or lose) don't get anything. Winning should be a fixed experience number, not a percentage.
Frontline makes the game more enjoyable, no doubt about it. But it's not only for not caring about win or lose, the mode itself is well thought (although not 100% well implemented bugs wise). And it's a new thing after the boring repetition that comes with randoms.
There is a big difference in credits due to running more premiums in FL, unless you don't and are still seeing a higher than normal credit increase. XP I would say is probably more, but it's pretty close, per tank in my experience. I think there's also more chances to do more damage per tank in FL than in pubs, so that might explain the bump in XP. Not to mention the multiple capping circles that may increase your XP gains.