GenPanzer, on May 15 2018 - 06:43, said:
So, with Frontline, can everyone, even the most hardened stat lover out there, see how it is possible to play this game JUST for fun?
I have read many posters about the new FL say it's great fun and they don't care if they win or lose because it doesn't show up on their records.
This is the mentality of about 80% of the player base in pubs, except they don't care if it shows up on their record. I really hope this overall FUN mentality carries over to pubs when this FL mode is over.
I can't speak for anyone or everyone, but I have fun win or lose in FL because I simply don't like being penalized for the teams failures. I get it, their failure is my failure, team game, I'm in the team, yadda yadda. The fact that FL rewards me by the effort I put in, win or lose is satisfactory to me.
This would be a different story if FL was set up like randoms and the income was based on winning consistently in order to profit or offset the cost of shells and repair bills, like randoms. I've gravitated to playing premiums all the time in random pub matches to maintain my fun, rarely will one ever see me in anything but (until I've gained enough credits to buy a new tank, play a match or two, wash/repeat). When I'm in the red, I'm not having fun. So it's not so much about winning for me to have fun, than it is xp and monetary pixels. I would gladly lose every time as a team if I'm rewarded accordingly as an individual (but of course, I would like to win..competitively).
The introduction to Courageous Resistance/Hero Medals introduced was a nice try, but not enough. Random matches are about individual play, reward me based on my individual play. Not simply because I played like a super star, will you throw me a bone.