mjmdiver, on May 16 2018 - 14:22, said:
You have been playing for about 5 years, and are at 62,000 matches. You'll be at 100,000 in another three, and there will be a lot of other people like you as well. What do you think the viability of the game will be when there is a cadre of hugely experienced people and a steady stream of beginners and nothing between because the beginners get stomped all the time?
I think that is a game model that is doomed to failure.
I'm actually not suggesting this because I feel that "this game isn't fair!" or anything like that. I enjoy myself and am improving and will probably continue to play as long as I have fun. I never feel that I was beaten by anything but my lack of skills, but my perception is that a lot of beginners understand the game mechanic so little that there is a perception about "unfair this, unfair that". The game is complex, and the player skills are already a large learning curve for a beginner. It just seems that it would be advantageous to the game to not stack the deck with 7+ skill crews that we all know a bunch the high match players have and will be adding onto in the future.
Sorry, but this has got to be one of the stupidest suggestions I have ever seen on this forum....and that is saying a lot.
Some players will always have some improvement advantages over other players because they have been playing longer. If you truly want a level playing field, then there should only be one tank....everybody's crews have the same exact skills....and all tanks have the same equipment and modules. Now THAT is a game model that is doomed to failure.
You claim that you did not make this suggestion because you feel the "game isn't fair", but that is your whole argument for this suggestion.
Training and advancing crews is one of the incentives to play many many battles. Players will not bother if they know that all of their hard work will be thrown in the garbage once their crews reach a certain level of experience.