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T-34-85M Crew/Play style/Equipment?


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michaeltsoon #1 Posted May 17 2018 - 01:47

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Any recommendations?

 

Currently, my equipment is Rammer/Binocs/Camo, my crew is almost 90% to BIA, and thankfully my commander has sixth sense. Where should I go from here?



3nr0n #2 Posted May 17 2018 - 02:35

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If you are going up the Russian medium line then  use the 85M to help train your crews, you can take a crew from another tech tree tank and place them in the 85M to help their skills. 

 

I run vents (to help the skills of the crew +10%) and rammer and use the other equipment slot for cammo but you could put a vertical stabilizer in that slot to help in aim time.

 

The Binos work only after the tanks has been stopped and it takes about 10 seconds for the binos to activate.  If you run behind a scout then they can spot for you, also don't venture out alone keep near other team mates.

 

To extend your view range you can pick up the skill recon for the commander and situational awareness for the radio man, both these skills will help with the view range.

For the loader I have safe stowage which helps the tank from getting ammo racked and blowing up.

Repairs are useful, and for the gunner snap shot

Driver clutch braking.

Cammo is also good for crew members.

Here is a link to the wiki so you can research the skills for yourself and also look at the tank and other tanks for research/reference.

 

http://wiki.wargaming.net/en/Crew

 

http://wiki.wargaming.net/en/World_of_Tanks

 



Ken_McGuire #3 Posted May 17 2018 - 02:57

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First of all, make sure your whole crew has bia. It will do nothing unless every member of the crew has it at 100%. Grinding it is not ideal, but if you are almost there, I guess you might as well finish the job...

 

Equipment is pretty easy. Rammer to reduce reload. Optics to increase view range/vision control. Vents to slightly increase everything else. Until you can mount vert stabs, this is the best setup for just about any MT.

 

In general, I would not recommend going with BIA 1st, or even 2nd. There are so many skills that are useful on MT's, including the T-34-85m.  You have 6th sense - and that is a good start. But you want as much camo and repair as you can get on that crew. You will want the radio operator to have Situational Awareness. You will want your driver to have off-road driving eventually. All these skills can be useful.

 

So which should you pick? Well - I would say don't pick skills based on the premium tank. Instead pick skills that work best in the tech tree tank you are playing. The thing is that when I look at your record, you don't have any Soviet MT's yet - but it does look like the T-34 is near in your future. So you need to decide where you will want the crew eventually - and pick skills that will work well where the crew eventually goes. Yes, this is a bit inexact. But that is the nature of the game.

 

As for play style - as a true Medium Tank, you can do a bit of everything. This means that you will end up doing a bit of just about everything.

The BAD way to do this is to put up your "I can do a bit of everything" against the specialists that focus on one thing - and do that quite well. Since they specialize in it, they should be better at it.

The GOOD way to do this is to see where the enemy team is weak, and do THAT role. They don't have a good scout? Well, your tank can do vision control fairly well if you know how to scout and stay alive. Your team have the better heavy heavies? Well - your tank can protect your team's flanks in a brawl and put in shots when the enemies are reloading. Your team has the best potential MT wolf-pack? Join that. You will be able to contribute.

 

Good MT play is based on flexibility, and knowing the battle situation. And it comes with knowing the strengths and weaknesses of the tanks you are facing. In general, you have a faster reload than most HT's you face - and so can shoot them safe during reloads (with a few exceptions). In general, you have a slower reload but a bigger punch than MT's at your tier. When bottom tier, however, the top tier MT's will probably have a bigger punch....

 

I wish I knew a good shortcut to learning all of this. But it takes fun work/play to get it down. My only real advice is that when you are beat, to take a moment to try to see what went wrong - and to try to recognize it ahead of time next time. All of us make mistakes - and sometimes remarkably "stupid" ones. The best players learn from them.



Hurk #4 Posted May 17 2018 - 03:19

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the 85m is a bully tank, rammer vent and GLD. you want gun handling, not spotting or hiding.

Ken_McGuire #5 Posted May 17 2018 - 03:49

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The problem is that GLD only works if you are NOT moving. It is possible to push and stop to aim and fire, and then move again and thus take advantage of GLD. But this is a very specific way of playing the tank.

 

And while the T-34-85M is a pretty good bully - especially of fellow tier 6 MT's, you don't just face tier 6 MT's. There are many games where you don't want to give up your flexibility of also being able to see things better.



xNateGamingx #6 Posted May 17 2018 - 03:51

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It plays like a medium tank,you should mount medium tank equipment.

Hurk #7 Posted May 17 2018 - 04:02

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View PostKen_McGuire, on May 16 2018 - 19:49, said:

The problem is that GLD only works if you are NOT moving. It is possible to push and stop to aim and fire, and then move again and thus take advantage of GLD. But this is a very specific way of playing the tank.

 

And while the T-34-85M is a pretty good bully - especially of fellow tier 6 MT's, you don't just face tier 6 MT's. There are many games where you don't want to give up your flexibility of also being able to see things better.

russian tanks are blind. if you want to see something, ram it. 



Krovven #8 Posted May 17 2018 - 04:06

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View Postmichaeltsoon, on May 16 2018 - 16:47, said:

Any recommendations?

 

Currently, my equipment is Rammer/Binocs/Camo, my crew is almost 90% to BIA, and thankfully my commander has sixth sense. Where should I go from here?

 

Rammer/Optics/Vents 

 

BIA, SS, and then all the usual suspects, Situational Awareness, repairs, camo, snap shot, smooth ride etc etc.  I also run food instead of Extinguisher.  I'm also one that doesn't prioritize Repairs as much any more since Repair kits are reusable in battle now.

 


Edited by Krovven, May 17 2018 - 04:23.


Ken_McGuire #9 Posted May 17 2018 - 12:44

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View PostHurk, on May 16 2018 - 22:02, said:

russian tanks are blind. if you want to see something, ram it. 

 

T-34-85M has a base view range of 360. Best in class at tier 6 is 370. No, it isn't "best", but it is hardly blind. And with a separate Radioman letting you get Situational Awareness early, it does fine if you set it up right. :)



Blackstone #10 Posted May 17 2018 - 13:04

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I have mine setup with rammer, vents, and coated optics. 

Large repair and Med kits, and auto fire extinguisher. When playing Strongholds, I take the fire extinguisher out and replace with combat rations.



strYker555 #11 Posted May 17 2018 - 15:00

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Gun rammer, vents, and optics. Cant go wrong with those. 

TheseViolentDelights #12 Posted May 17 2018 - 16:21

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Rammer, Vents, Optics

 

6th Sense, Situational Awareness, Snap Shot, Off Road Driving, Safe Stowage as first skills.



minneerminneer #13 Posted May 17 2018 - 17:10

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Rammer optics vstab

poppavein #14 Posted May 17 2018 - 19:12

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View Postminneerminneer, on May 17 2018 - 08:10, said:

Rammer optics vstab

 

It can't take vstab.  And I only use GLD when aiming time exceeds 2.3s.  

 

Rammer, vent, optics is my choice.



Hurk #15 Posted May 17 2018 - 19:30

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View PostKen_McGuire, on May 17 2018 - 04:44, said:

T-34-85M has a base view range of 360. Best in class at tier 6 is 370. No, it isn't "best", but it is hardly blind. And with a separate Radioman letting you get Situational Awareness early, it does fine if you set it up right. :)

360 at 6 is decent, however, best in tier is 390 (type 64) and 380 for a couple other scouts. several of the heavies are also 370. 

again, its not going to win any vision games, even if it can be setup that way. with a .37 dispersion, you dont want to be playing vision games, you want to be flanking and brawling. 



Boxhawk #16 Posted May 17 2018 - 19:35

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View Post3nr0n, on May 16 2018 - 20:35, said:

If you are going up the Russian medium line then  use the 85M to help train your crews, you can take a crew from another tech tree tank and place them in the 85M to help their skills. 

 

I run vents (to help the skills of the crew +10%) and rammer and use the other equipment slot for cammo but you could put a vertical stabilizer in that slot to help in aim time.

 

The Binos work only after the tanks has been stopped and it takes about 10 seconds for the binos to activate.  If you run behind a scout then they can spot for you, also don't venture out alone keep near other team mates.

 

To extend your view range you can pick up the skill recon for the commander and situational awareness for the radio man, both these skills will help with the view range.

For the loader I have safe stowage which helps the tank from getting ammo racked and blowing up.

Repairs are useful, and for the gunner snap shot

Driver clutch braking.

Cammo is also good for crew members.

Here is a link to the wiki so you can research the skills for yourself and also look at the tank and other tanks for research/reference.

 

http://wiki.wargaming.net/en/Crew

 

http://wiki.wargaming.net/en/World_of_Tanks

 

Binocs engage after 3 seconds of sitting still, not 10.

View PostKen_McGuire, on May 16 2018 - 21:49, said:

The problem is that GLD only works if you are NOT moving. It is possible to push and stop to aim and fire, and then move again and thus take advantage of GLD. But this is a very specific way of playing the tank.

 

And while the T-34-85M is a pretty good bully - especially of fellow tier 6 MT's, you don't just face tier 6 MT's. There are many games where you don't want to give up your flexibility of also being able to see things better.

That is not how the GLD works.  It simply reduces the loading time by 10% regardless if you are moving or not.



Ken_McGuire #17 Posted May 17 2018 - 20:04

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Type 64 is an OP relic - at least when it is in the hands of anyone who knows how to use it. In my initial post I tried to say that the T-34-85M, as a MT will be bettered by specialists in any particular area. That includes the vision game.

 

But that does not mean that you should ignore any vision equipment or skills. Having good vision means:

1) You are less dependent on your teams scouts and by spotting your own targets, are getting full XP from them.

2) When you are moving around doing your flanking and brawling business, you are also getting a bit of additional spotting for free. You will see enemy tanks moving in sooner. You will get more assistance XP from TD's that are supporting you. It may not be much. It may not be every game. But it can slowly add up.

3) Having better view range makes you much more effective in the late game when the ranks have been thinned.

 

Quite simply, running without optics, you don't see what you have been missing. :)

 

For ages the standard advise is that for most MT's the list for "best equipment" goes down to Rammer, Vert Stabs, Optics, and Vents - with the debate about what to leave off. Personally, I think the first 2 on that list are to be used just about any time you can. But the T-34-85M cannot use Vert Stabs, making the choice an easy one.

 

You argue for GLD. GLD does nothing while you are moving - which you should be doing most of the game in a MT. Yes, it will let you stop and shoot a bit faster. There are a few situations where this would be useful. But with as fast as the aim time already is, it quite frankly does not seem to be worth it in place of a piece of equipment that is helping me and my team a bit all the time.



Ken_McGuire #18 Posted May 17 2018 - 20:12

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View PostBoxhawk, on May 17 2018 - 13:35, said:

That is not how the GLD works.  It simply reduces the loading time by 10% regardless if you are moving or not.

 

To say it does nothing is maybe a very slight overstatement. If there is something that caused massive gun bloom, GLD will help reduce it to your normal gun bloom while moving. But it leaves it at your normal gun bloom for moving at that speed.

 

A few old "Tanking with Science" episodes that examine this in detail:

 

 

 


Edited by Ken_McGuire, May 17 2018 - 20:13.


Krovven #19 Posted May 17 2018 - 20:14

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View PostBoxhawk, on May 17 2018 - 10:35, said:

Binocs engage after 3 seconds of sitting still, not 10.

That is not how the GLD works.  It simply reduces the loading time by 10% regardless if you are moving or not.

 

GLD does not reduce loading time. 

 

It reduces aiming time.



13Jake55 #20 Posted May 17 2018 - 20:21

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I use it strictly for training and train for skills needed in the T44 line which is what I am training now. I have a good crew in my T34 but left them there instead of moving them up because I am trying to  2 mark it. When I get the T54 I will have to move one of them to it an retrain a new crew. I like boa since I can drop vents and use optics, rammer and Gld.




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