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Change arty to make it balanced?

arty change balancing

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Tank_Destroye #1 Posted May 23 2018 - 03:07

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Here is an idea for the game change the sat view to act like a giant map where you cant see the exact vehicle but can only see dots aka like in war thunder you can call an arty strike and it may miss or hit depending if the person moves or not aka blind fire 24/7

KanataKonoe #2 Posted May 23 2018 - 03:16

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Why make this game more like WT? 

 



dominator_98 #3 Posted May 23 2018 - 03:24

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The problem is that players don’t like being killed by things they cannot see. Arty will always be hated because of that, regardless of the damage it does. Being blind fired will still suck.

 

If arty is removed, people will complain about high camo TD’s.



Tank_Destroye #4 Posted May 23 2018 - 03:37

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sena im not saying make this like war thunder litteraly several call of dutys did similar things on the map a dot except those dots tell the location we can maybe have it like situational awareness where we get a 3 sec delay on these dots or whatever we call em if they are added or not but noone like being shot and not being able to return fire tds we always complained about them and they were fixed and only recently posed an annoyance aka the sweds and their high camo. If arty can see their target and shoot it and aim for a track or whatever thats like someone in a heli with a sniper and you cant see the heli or sniper, but if we have the arty as is changed where they cant see what tank it is they can only use the map to tell then that requires more skill even more if it has a delay which is better than the arty seeing your say a tier 5 and knowing where to shoot to 1 shot you and taking it and you never were shot at arty the hole match then boom 1 mistake dead, the current changes to arty make low tiers not as fun vs high tiers and getting hit only part of the time cuz arty would rather shoot the lower tiers with less armour to maximize their dmg.

 

Finally please forget about removing arty its LITERALLY IMPOSSIBLE to remove artillary, they have been built into the code so hard it would probably be a year or more to remove them and people real people have bought premium artys or arty idk if theirs more than 1 but that means not just time to remove them but money for all the hours ingame spent all the money ingame spent and real life money spent on artys would have to be compensated. Logically i dont think arty will ever be removed and asking for that is i useless effort.



n4cer67 #5 Posted May 23 2018 - 03:39

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No, horrible idea. Spg's sat  view will not show a target unless spotted by an ally. Don't want to be seen then take out the spotter. No difference being taken out by an SPG than any other tank you can't see.

 


Edited by n4cer67, May 23 2018 - 03:40.


Tank_Destroye #6 Posted May 23 2018 - 03:50

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you know how easy nowadays it is to spot someone, if you want someone spotted at the front line SUPER EASY and if you cant tell your spotted till your shot at then how do you protect yourself from an arty who 1 shots you for having no armour in 1 spot or something like that arty can aim for the top of your tank and 1 shot you with their current accuracy and pen and have. how do i protect myself from arty when idk if they target me except when im dead behind a huge 700ft wall no joke mountain pass ive been hit by the su-14-2 over the mountain so yea

Edited by Tank_Destroye, May 23 2018 - 03:51.


WhineMaker #7 Posted May 23 2018 - 03:51

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How to rebalance arty:

 

Bring back arty's alpha and AP rounds... :ohmy:

 

With those simple changes, I would be happy to remove the stun effect... :great:



Tank_Destroye #8 Posted May 23 2018 - 03:53

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with every tank you got the difficulty of something stopping you from dealing damage whether thats a bush or another tank or a wall either way spgs dont have any of that and with their dpms now have been doing medium tank dmg and can always fire at a heavy tanks rof to hit the target almost all the time now

Edited by Tank_Destroye, May 23 2018 - 03:57.


RoIito #9 Posted May 23 2018 - 04:17

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You don't rebalance arty, you remove it.

n4cer67 #10 Posted May 23 2018 - 04:27

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View PostTank_Destroye, on May 22 2018 - 20:50, said:

you know how easy nowadays it is to spot someone, if you want someone spotted at the front line SUPER EASY and if you cant tell your spotted till your shot at then how do you protect yourself from an arty who 1 shots you for having no armour in 1 spot or something like that arty can aim for the top of your tank and 1 shot you with their current accuracy and pen and have. how do i protect myself from arty when idk if they target me except when im dead behind a huge 700ft wall no joke mountain pass ive been hit by the su-14-2 over the mountain so yea

 


Learning the sixth sense perk will help on being spotted. You should always assume in a battle that has SPG's as soon as you engage the enemy you may be shot at and take appropriate actions. So what if you occasional get one shot by an SPG when there are plenty of other tanks that can do the same. SPG's can be one shot by almost every tank in the game or killed within a matter of seconds by a rapid fire gun so i have no sympathy for anyone that occasionally gets one shot by an SPG or gets major damage inflicted by one. There are few SPG that can hit over high targets but if they do it's because you're not close enough to cover. Also, just because you're close to cover doesn't mean the SPG's haven't repositioned in order to hit you. SPG's have the worse accuracy, aim time and ROF in game. No difference between being hit by an SPG you can't see than being hit by any other tanks that's in cover. I've rarely been one shot by an SPG and usually if an enemy is one shot by me it's because of an ammo rack.

n4cer67 #11 Posted May 23 2018 - 04:28

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View PostRoIito, on May 22 2018 - 21:17, said:

You don't rebalance arty, you remove it.

 

Would be better to just remove the nerfers and poor sports.

Unholy_dude #12 Posted May 23 2018 - 07:12

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View PostTank_Destroye, on May 23 2018 - 03:07, said:

Here is an idea for the game change the sat view to act like a giant map where you cant see the exact vehicle but can only see dots aka like in war thunder you can call an arty strike and it may miss or hit depending if the person moves or not aka blind fire 24/7

 

Arta is annoying but when i play against campy Tank destroyers i love my arty. 

watching JagerPnz E100 get splashed to death is satisfying

 



Boouck #13 Posted May 23 2018 - 07:18

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View PostRoIito, on May 23 2018 - 04:17, said:

You don't rebalance arty, you remove it.

 



_Gungrave_ #14 Posted May 23 2018 - 08:00

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simple way to balance arty

 

Remove these buffs they got from 9.18

 - accuracy buffs

 - blast radius buffs

 - stun effect.

 

Once all that is done just remove the class entirely...oh sorry were you expecting me to be tolerant of arty players? you won't get that from me.


Edited by _Gungrave_, May 23 2018 - 08:01.


KingofDragons #15 Posted May 23 2018 - 09:59

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Frontline uses a dot them you ping an area and not a box which has a way greater area.. Dot is a pinpoint which can be easily be matched by arty ... Do we really need more accuracy for arty ?

Slater #16 Posted May 24 2018 - 03:59

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Whoever got the idea arty is like laser guided insta death from above needs to do a lot more research. It denies movement through areas and softens/suppresses areas for attack. My fix for the current broken model would be make it a barrage type attack that does damage over time to an area.   

Ratnikk #17 Posted May 25 2018 - 01:38

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You people need to stop complaining about arties. Theyre not going anywhere. Wargaming has already nerfed the crap out of them in damage but not only that, ask any arty player about the map changes that came in version 1. ALL maps have extra cover and big obstacles blocking artillery yet you keep asking for more. The solution would be to limit the teams to 1 arty per match on each side that way everyone is happy.

_Gungrave_ #18 Posted May 25 2018 - 01:50

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View PostRatnikk, on May 25 2018 - 01:38, said:

You people need to stop complaining about arties. Theyre not going anywhere.

 

WG has said a lot of things and gone back on most of the promises they've made so that holds little weight.

 

View PostRatnikk, on May 25 2018 - 01:38, said:

Wargaming has already nerfed the crap out of them in damage

 

You lost half your alpha for increased blast radius to hit people BEHIND COVER and to easily splash scouts on the move and track them

You lost half your alpha for a stun effect designed to greif people and get teamates killed because you hit far too close to enemies within brawling range of allies

You lost half your alpha for increased accuracy which coupled with the increased blast radius breaks gameplay.

 

Losing one aspect to gain 3 buffs that makes the class into an extremely game breaking mechanic yet you claim that WG nerfed arty...:facepalm:

 

View PostRatnikk, on May 25 2018 - 01:38, said:

ALL maps have extra cover and big obstacles blocking artillery yet you keep asking for more. The solution would be to limit the teams to 1 arty per match on each side that way everyone is happy.

 

They have cover but 80 to 90 percent of most small hard cover obstacles you can just splash rounds beside or behind to damage tanks anyway with the increased blast radius.


Edited by _Gungrave_, May 25 2018 - 01:50.


Stonecoldelf #19 Posted May 25 2018 - 05:52

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Arty is fine...but 3 in a match just makes the game not fun. MAX 2 arty a match...but should be consistently just 1 a match to punish campers etc.

MUMBLESRUMBLES #20 Posted May 25 2018 - 14:56

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thats what arty is, frightening, you never know when it will just hit you, like real arty does.





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