Jump to content


Why the Defender is punished?

team kill defending ally damage temp ban broken protection system

  • Please log in to reply
24 replies to this topic

quicklysaw6 #1 Posted Jun 08 2018 - 11:14

    Corporal

  • Players
  • 17350 battles
  • 31
  • Member since:
    03-08-2013

Why is it that tankers are punished when defending themselves? If another tank shoots you on purpose and you begin defending your tank. Then you are punished for neutralizing them with a temp ban for 1-3hrs or more. If they can kill you in a few shots because you are already damaged they dont get punished and they dont turn blue. But if you kill them with multiple shots you turn blue and most of the time get temp banned. If you return the shot that was given to you and halt your defence because you dont want to be punished, 70% of the time the aggressor will return another shot, if you die because of a second shot now you are out of the game for defending yourself and the aggressor is goes on his merry way, unless your allies saw what happened.

(Not the case for full health tanks)

 

I feel if a fellow tanker shoots you on purpose there needs to be "team killing protection" removal from that tank for 1min. If it was an accidental shot then nothing would happen, everyone wants to win a game and you need every tank you can get. But if they did it on purpose in regards to breaking the rules then they are a danger to their own team and need to be neutralized; Because the current in game team killing protection system punishes the victim.

 

If the killer did not reach blue status then the killer is only killed if other tankers saw what happened and take punishment into their own hands for your death.

 

WG's current response for this scenario is:

"Q: But he shot me first, was annoying me, was afk, was too low a tier, etc.

A: Why you broke the friendly fire rules is irrelevant, do not shoot your team or you will very likely be sanctioned (unless the tank is blue)"

 

But when you play at a time when there are few players online you will see that fellow tanker multiple times. Basiced off the blue status setup all they have to do is shoot you once or twice, do lots of damage in another game and return to shooting you next time they see you. This effectively adds to blue status, reduces blue status, and adds again. It can be repeated constantly.

 

"Blue Status.
The "Blue" status is a small section between being a normal account and being banned for excessive friendly fire.
If you have reached this "Blue" status in game, please note that your account is bordering on game bans being placed.

Q: How long does the blue status last?

A: It will last as long as your ratio's are at that threshold.
Q: How do you revert back to normal?

A: Play the game as normal, and damage enemy tanks to reduce your ratios."

 

Current in-game team damage punishment system:

http://forum.worldof...ll-auto-system/


Edited by quicklysaw6, Jun 08 2018 - 11:35.


FrozenKemp #2 Posted Jun 08 2018 - 11:32

    Major

  • Players
  • 46512 battles
  • 7,153
  • Member since:
    04-24-2011

You see this?

 

.   <---

 

That is the world's smallest violin playing a sad song for you.

 

If someone shoots you, shooting them back DOESN'T ACTUALLY MAKE THINGS BETTER. 



Angry_Shrimp #3 Posted Jun 08 2018 - 11:33

    Sergeant

  • Players
  • 24566 battles
  • 171
  • [EOR] EOR
  • Member since:
    03-26-2014
Whatever the provocation may be,NEVER,EVER shoot at green tanks if you can't deal with the consequences...

Devildog8 #4 Posted Jun 08 2018 - 11:55

    Major

  • Players
  • 10006 battles
  • 5,867
  • [BOLTS] BOLTS
  • Member since:
    12-26-2011
2 wrongs dont make a right.......life101

Lesser_Spotted_Panzer #5 Posted Jun 08 2018 - 12:07

    Major

  • Players
  • 74080 battles
  • 2,867
  • Member since:
    02-11-2012

View PostDevildog8, on Jun 08 2018 - 05:55, said:

2 wrongs dont make a right.......life101

 

So protecting yourself is wrong?


 

 



Devildog8 #6 Posted Jun 08 2018 - 12:09

    Major

  • Players
  • 10006 battles
  • 5,867
  • [BOLTS] BOLTS
  • Member since:
    12-26-2011

View PostLesser_Spotted_Panzer, on Jun 08 2018 - 05:07, said:

 

So protecting yourself is wrong?


 

 

 

When its against the rules of the game?.....yes sorry to say  just report him and move on

kebab6597 #7 Posted Jun 08 2018 - 12:15

    Major

  • Players
  • 54958 battles
  • 8,784
  • [D-DAY] D-DAY
  • Member since:
    04-16-2011
How many bloody times does this need to be said "don,t flammin well shoot green tanks only shoot red tanks" for crying out loud it isn't rocket science and all the bleating on about it on the forums still wont make it right  

NutrientibusMeaGallus #8 Posted Jun 08 2018 - 12:21

    Major

  • Players
  • 19382 battles
  • 4,902
  • [FILOX] FILOX
  • Member since:
    10-26-2012
  Just shoot more teammates, you'll be fine!

ket101 #9 Posted Jun 08 2018 - 12:49

    Major

  • Beta Testers
  • 18441 battles
  • 9,198
  • [N-O-M] N-O-M
  • Member since:
    01-10-2011

View Postquicklysaw6, on Jun 08 2018 - 20:14, said:

Why is it that tankers are punished when defending themselves? If another tank shoots you on purpose and you begin defending your tank. Then you are punished for neutralizing them with a temp ban for 1-3hrs or more. If they can kill you in a few shots because you are already damaged they dont get punished and they dont turn blue. But if you kill them with multiple shots you turn blue and most of the time get temp banned. If you return the shot that was given to you and halt your defence because you dont want to be punished, 70% of the time the aggressor will return another shot, if you die because of a second shot now you are out of the game for defending yourself and the aggressor is goes on his merry way, unless your allies saw what happened.

(Not the case for full health tanks)

 

I feel if a fellow tanker shoots you on purpose there needs to be "team killing protection" removal from that tank for 1min. If it was an accidental shot then nothing would happen, everyone wants to win a game and you need every tank you can get. But if they did it on purpose in regards to breaking the rules then they are a danger to their own team and need to be neutralized; Because the current in game team killing protection system punishes the victim.

 

If the killer did not reach blue status then the killer is only killed if other tankers saw what happened and take punishment into their own hands for your death.

 

WG's current response for this scenario is:

"Q: But he shot me first, was annoying me, was afk, was too low a tier, etc.

A: Why you broke the friendly fire rules is irrelevant, do not shoot your team or you will very likely be sanctioned (unless the tank is blue)"

 

But when you play at a time when there are few players online you will see that fellow tanker multiple times. Basiced off the blue status setup all they have to do is shoot you once or twice, do lots of damage in another game and return to shooting you next time they see you. This effectively adds to blue status, reduces blue status, and adds again. It can be repeated constantly.

 

"Blue Status.
The "Blue" status is a small section between being a normal account and being banned for excessive friendly fire.
If you have reached this "Blue" status in game, please note that your account is bordering on game bans being placed.

Q: How long does the blue status last?

A: It will last as long as your ratio's are at that threshold.
Q: How do you revert back to normal?

A: Play the game as normal, and damage enemy tanks to reduce your ratios."

 

Current in-game team damage punishment system:

http://forum.worldof...ll-auto-system/

 

If you included such a suspension of "team killing protection", how would you guard against abuses of it?  They know how to get you to shoot them already, even if they don't fire a shot at you.  It's called "griefing".  They would simply do everything to get you to shoot them, and then they would have free reign to shoot you once you fired.  Is that what you want?

 

The system is set up to allow people to make mistakes.  Unfortunately, this does allow people to game it to a certain extent.  But it reduces their bad behaviour overall, because they can never be sure just how much exactly is necessary to prevent things like turning blue and getting bans.  Therefore, they need to be conservative.

 

Allowing people "revenge" attacks just means that the griefers start trying to get people to shoot them, so that they can farm other peoples' frustration.

 

There are already answers to this sort of discussion here: http://forum.worldof...__fromsearch__1

 

The page you listed is from the Asia forum.

 

The best answer is to ignore the griefer.  Completely ignore them.  They're after your frustration.  Shooting them shows they've got under your skin.  That's what they want.  If you ignore them, they get bored, and go somewhere else.  In extreme cases, simply get up from the keyboard and go get a drink, relieve yourself, anything else for a minute or two.  It's guaranteed that they've given up by the time you return.



SKurj #10 Posted Jun 08 2018 - 12:57

    Captain

  • Beta Testers
  • 13083 battles
  • 1,236
  • Member since:
    09-05-2010
wish they would implement killshooter, reflect the damage back at the shooter.

GenPanzer #11 Posted Jun 08 2018 - 13:02

    Major

  • Players
  • 38808 battles
  • 2,500
  • Member since:
    08-15-2011
I feel like these posts are created by those that do the grieving, and they are trying to figure out a way to get around the whole banning situation they found themselves in. This doesn't appear to be an issue for 99.9% of the players.

ArmorStorm #12 Posted Jun 08 2018 - 13:20

    Major

  • Players
  • 34852 battles
  • 7,522
  • [F__R] F__R
  • Member since:
    08-12-2011

View PostLesser_Spotted_Panzer, on Jun 08 2018 - 05:07, said:

 

So protecting yourself is wrong?


 

 

 

Your imaginary pixel tank doesn't have the basic human right of self-defense.  YOU aren't being attacked, pixels on the screen are. 

So NO, you do NOT get to "protect yourself" from imaginary shells hitting your imaginary tank by returning imaginary fire.  

 

Now, if your identity is so wrapped up in this game that you believe that YOU are being attacked and need to defend yourself, that is a different discussion that you should have with a mental health professional...



MacDaddyMatty #13 Posted Jun 08 2018 - 13:33

    Major

  • -Players-
  • 24721 battles
  • 5,778
  • [D-DAY] D-DAY
  • Member since:
    10-07-2016

View PostAngry_Shrimp, on Jun 08 2018 - 05:33, said:

Whatever the provocation may be,NEVER,EVER shoot at green tanks if you can't deal with the consequences...

 

+1

Don't shoot green thanks.

It's never worth it.



MacDaddyMatty #14 Posted Jun 08 2018 - 13:34

    Major

  • -Players-
  • 24721 battles
  • 5,778
  • [D-DAY] D-DAY
  • Member since:
    10-07-2016

View PostSKurj, on Jun 08 2018 - 06:57, said:

wish they would implement killshooter, reflect the damage back at the shooter.

 

Just make it REEEELY expensive.

Shoot a green tank? 65k credits each shot.



Possum21 #15 Posted Jun 08 2018 - 14:02

    Sergeant

  • Players
  • 17192 battles
  • 236
  • [DUNCE] DUNCE
  • Member since:
    10-19-2011

View PostMacDaddyMatty, on Jun 08 2018 - 07:34, said:

 

Just make it REEEELY expensive.

Shoot a green tank? 65k credits each shot.

 

Your a cheap one Mac. Let's make it a even 100k.



Lesser_Spotted_Panzer #16 Posted Jun 08 2018 - 14:06

    Major

  • Players
  • 74080 battles
  • 2,867
  • Member since:
    02-11-2012

View PostArmorStorm, on Jun 08 2018 - 07:20, said:

 

Your imaginary pixel tank doesn't have the basic human right of self-defense.  YOU aren't being attacked, pixels on the screen are.

So NO, you do NOT get to "protect yourself" from imaginary shells hitting your imaginary tank by returning imaginary fire. 

 

Now, if your identity is so wrapped up in this game that you believe that YOU are being attacked and need to defend yourself, that is a different discussion that you should have with a mental health professional...

 

Can you recommend a good mental health professional?

MacDaddyMatty #17 Posted Jun 08 2018 - 14:16

    Major

  • -Players-
  • 24721 battles
  • 5,778
  • [D-DAY] D-DAY
  • Member since:
    10-07-2016

View PostLesser_Spotted_Panzer, on Jun 08 2018 - 08:06, said:

 

Can you recommend a good mental health professional?

 

Dr Phil!



Nunya_000 #18 Posted Jun 08 2018 - 14:50

    Major

  • Players
  • 20987 battles
  • 12,300
  • [PACNW] PACNW
  • Member since:
    09-20-2013

View Postquicklysaw6, on Jun 08 2018 - 02:14, said:

Why is it that tankers are punished when defending themselves?

 

View PostLesser_Spotted_Panzer, on Jun 08 2018 - 03:07, said:

 

So protecting yourself is wrong?

 

So what exactly are you defending or protecting?

 

You are in no danger of being physically harmed.

Your pixel tank can be repaired.

You are not going to scare off the other tank.

You are not teaching the other tanker a lesson.

You are not saying "I'm a bad[edited], leave me alone".

The rest of your family will still be safe from that evil tank.

You will likely never see that player again in another battle for a long time, if at all.

 

I always wondered what players that feel it is their right to shoot back do when someone cuts them off on the road, but I think I already know. 

 



Paladin1954 #19 Posted Jun 08 2018 - 14:58

    Sergeant

  • Beta Testers
  • 90464 battles
  • 236
  • [WWIII] WWIII
  • Member since:
    03-30-2013
That's all fine and dandy but when you get troll platoons from a certain clan that go out in their Death Stars and kill team mates in 2 shots and don't turn blue it just proves the automated reporting system does not work.Yes I'm looking at you SP3AR

MacDaddyMatty #20 Posted Jun 08 2018 - 15:04

    Major

  • -Players-
  • 24721 battles
  • 5,778
  • [D-DAY] D-DAY
  • Member since:
    10-07-2016

View PostPaladin1954, on Jun 08 2018 - 08:58, said:


 

 

1) Name and shame will get you a strike by the moderators. delete this quick!

 

2) Just ignore it. It makes them angry when they get no reaction.






1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users