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Survey: What's your ideal tournament?

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Exo__Toxic__Ape_____oof #41 Posted Jun 19 2018 - 19:12

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View PostShishkinNikolay1145th, on Jun 17 2018 - 23:39, said:

Love it wargaming when the same player won both tourney this weekend aka former WGNLA player

We're just having fun, and were low on gold. We won fair and square, no reason to be upset.

________________

 

 

To answer the question of the thread, larger teams 5 being a sweet spot and staying above tier 5. 

Encounter is good on some maps.

 



MOMOLAND_Nancy #42 Posted Jun 19 2018 - 20:03

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I want a tourney that stays aboe tiet 8

Edited by R4GING_4LL4H_HU_AKB4R, Jun 19 2018 - 20:03.


TanksSix #43 Posted Jun 20 2018 - 00:27

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I do not prefer the soccer game mode at all. Play it as you wish. Notice that the resources offered during this period of play. There are no resources offered to us to purchase in the bundles we were purchasing before. Everyone have fun. As for me I'm taking a long break until this soccer mode ends. Good wishes have fun. 

shan2222345 #44 Posted Jun 20 2018 - 02:46

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we need a battle royal

tourney mode



Gran_Castigador_del_Mal #45 Posted Jun 20 2018 - 03:02

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any tournament... just bring back more... theres anyone for this week?

MrSlow #46 Posted Jun 20 2018 - 06:05

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I feel like having too many players per team is slightly hard to manage, especially if it is long periods of time such as the week long tournaments. keeping it to 1-4 players per team makes it simple, and better game play overall. 

 

The optimal tournament in my opinion would be a 3v3 attack/defense in a round robin bracket of about 5 teams (tier 10). Every team does both an attack and a defense against every other team in the bracket. 3 points for winning both against a team and 1 point for winning 1. The top 2 teams from each round robin bracket then go on for a "super bracket". This would be composed of all of the 1st and 2nd place team from the round robin, in a single elimination. Best out of 3 in the "super bracket" 



Mountainsnake #47 Posted Jun 20 2018 - 07:24

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I liked the old tournament system.  You had 1v1, the 3v3, 5v5, etc  There was a tourny almost every night of the week.

KaiserWilhelmShatner #48 Posted Jun 20 2018 - 10:33

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30 PZ IIJ with only standard AP rounds in winner take all death match.

The_GreatOne #49 Posted Jun 21 2018 - 01:09

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look.. doing a bracket based tournament is not a good idea unless you are doing a 15 v 15, 10 v 10 or 7 v 7(This one with a group stage). Also not restricting the amount of teams would help because you are legit making it so like anyone who comes on later at night cant get in.

Open up 1 v 1 or 3 v 3 weekly with no registration restriction other than the deadline and make it a group stage.. punish inactive teams by banning them from the next tournaments.. its simple



BaconMeLoveIt #50 Posted Jun 21 2018 - 07:46

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I made the following before but it can also be applied for tournaments, 3v3, 5v5, and 7v7.

 

 

Attached Thumbnails



zombieyeti #51 Posted Jun 21 2018 - 14:25

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View Postxtc4, on Jun 18 2018 - 05:39, said:

Thanks for taking feedback! I am a little worried that a survey like this will result in the idea that there is one best tournament or one tournament that players want. For me, variety is best. I like different tiers, numbers of players, tank combos, maps, lengths, modes, etc. etc. I even like really weird stuff occasionally. (How about 3 arties v. 3 arties for April Fool's Day?) I like the challenge of having to think through something new and different.

 

Sure, when a particular format really clicks, you should bring it back regularly. But variety is the spice of life.

 

I like the idea that you're using a survey to get community input, but my overall 'feeling' is expressed best with this ^.

Of course you gotta start somewhere.

+1 Super Happy Tourneys are Coming Back!

 

I didn't realize how much I took tournaments for granted until they went away. And then subsequently disappeared from That Site That Shall Not be Named.

A direct response to the question:

- 1v1 up to 6v6, excepting 2v2. It seemed to me that a ratio of 1:x with x being the number of combinations you'd make available to be about right for each 'v'.

- I generally prefer Standard mode.

- A lot of complexity in the rules makes the tournaments more 'interesting' but if tournament management is a headache, I'd rather see more elementary tournaments than fewer complex tournaments.

- I enjoyed unforced asymmetry in the team competition (e.g. 24 Tier points available, up to 4 players available, no higher than T7, no lower than T3) where there is no 'right answer' to the team composition (i.e. 3xT7? 4xT6? 2xT7 + 2xT5?, T7 + 2xT6 + T5?) resulting in some very unusual combinations of tanks.

- I would enjoy (if it's practical) seeing something like many low tier tanks vs. a few high tier tanks, perhaps with teams forced to switch between formats each round.

 


Edited by zombieyeti, Jun 21 2018 - 15:18.


zombieyeti #52 Posted Jun 21 2018 - 14:39

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View Postpickpocket293, on Jun 18 2018 - 12:57, said:

I filled out the survey-- one thing I'm really hoping for is variation as far as tournament tiers. Tier 9 is my personal favorite tier, and it's where there are a lot of really great, nuanced, balanced tanks. It seems like having tier 9 tournaments would be fun.

 

 

Also, a couple creative ideas (that may be difficult or impossible to implement, but whatever):

 

  1. 3-5 players per team, no duplicate tanks, all tanks on a team must be of the same nation or nation group (for instance, perhaps Italy, Sweden and Japan are one group because they have less lines in each of their trees).
  2. 3-5 players per team, each team member readies up 2-3 tanks and the tank that is brought into battle is randomly chosen from the 2-3 that are readied up.

 

What I'm going for here is to create some variation so that tournaments don't devolve into "who has the most _________ tank which is ideal for this map". Variation in parameters get complicated, but it forces people out of the "best in slot" tank for a given map/strategy.

 

A Question:

For forthcoming tournaments, is the rules engine governing what tanks can be entered/not entered by tier points total and/or type etc. complex/difficult to manage/fraught with unforeseen consequence/non-trivial to configure

OR

Easy as pie to set up?

 

Some of the more difficult to understand tournaments led to much hair-pulling and yelling between teammates, and (overall) were often more enjoyable than "3v3 1 res. 18 tier points total, none >7, duplicates or triplicates accepted" as one would observe failtoons or multiple Technical Defeats on Round 1 due to lack of rule comprehension, but then one would also see some darn fine ingenuity as people would make their arsenals shoehorn into the rules.

 

Basically, is the rules engine easy to configure or not (to Management)?

Edited by zombieyeti, Jun 21 2018 - 14:48.


MOMOLAND_Nancy #53 Posted Jun 21 2018 - 20:11

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View PostThe_GreatOne, on Jun 21 2018 - 01:09, said:

look.. doing a bracket based tournament is not a good idea unless you are doing a 15 v 15, 10 v 10 or 7 v 7(This one with a group stage). Also not restricting the amount of teams would help because you are legit making it so like anyone who comes on later at night cant get in.

Open up 1 v 1 or 3 v 3 weekly with no registration restriction other than the deadline and make it a group stage.. punish inactive teams by banning them from the next tournaments.. its simple

I think he just mad cause he got bounced 1 round in lel top kek 



DomoSapien #54 Posted Jun 22 2018 - 18:47

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View PostExo_W_G_OMEGALUL______hi, on Jun 19 2018 - 12:12, said:

We're just having fun, and were low on gold. We won fair and square, no reason to be upset.

________________

 

 

To answer the question of the thread, larger teams 5 being a sweet spot and staying above tier 5. 

Encounter is good on some maps.

 

Ex-WGLNA players are just as welcome to play in tournaments as everyone else. I would certainly be open to the idea of coming up with a tournament where we select team captains and then assign them teammates, as I think this would be a great learning opportunity for the community.

Two things have vastly helped me improve my gameplay: Playing with really good players, and playing competitively.

View PostMrSlow, on Jun 19 2018 - 23:05, said:

I feel like having too many players per team is slightly hard to manage, especially if it is long periods of time such as the week long tournaments. keeping it to 1-4 players per team makes it simple, and better game play overall. 

 

The optimal tournament in my opinion would be a 3v3 attack/defense in a round robin bracket of about 5 teams (tier 10). Every team does both an attack and a defense against every other team in the bracket. 3 points for winning both against a team and 1 point for winning 1. The top 2 teams from each round robin bracket then go on for a "super bracket". This would be composed of all of the 1st and 2nd place team from the round robin, in a single elimination. Best out of 3 in the "super bracket" 

I'm sure you guys noticed we set up these tournaments rather quickly. Moving forward we do plan to start fleshing out a more regular tournament schedule, expanding the size of the tournaments, as well as trying out different formats.

The reason these are attack/defense is that we don't have to worry about tiebreakers with this format. If the tournaments get very large, round robin format is definitely useful.

View Postzombieyeti, on Jun 21 2018 - 07:25, said:

 

I like the idea that you're using a survey to get community input, but my overall 'feeling' is expressed best with this ^.

Of course you gotta start somewhere.

+1 Super Happy Tourneys are Coming Back!

 

I didn't realize how much I took tournaments for granted until they went away. And then subsequently disappeared from That Site That Shall Not be Named.

A direct response to the question:

- 1v1 up to 6v6, excepting 2v2. It seemed to me that a ratio of 1:x with x being the number of combinations you'd make available to be about right for each 'v'.

- I generally prefer Standard mode.

- A lot of complexity in the rules makes the tournaments more 'interesting' but if tournament management is a headache, I'd rather see more elementary tournaments than fewer complex tournaments.

- I enjoyed unforced asymmetry in the team competition (e.g. 24 Tier points available, up to 4 players available, no higher than T7, no lower than T3) where there is no 'right answer' to the team composition (i.e. 3xT7? 4xT6? 2xT7 + 2xT5?, T7 + 2xT6 + T5?) resulting in some very unusual combinations of tanks.

- I would enjoy (if it's practical) seeing something like many low tier tanks vs. a few high tier tanks, perhaps with teams forced to switch between formats each round.

 

We will be toying around with the tier points and cap times in future tournaments to mix things up a bit as well.

Quite a bit of feedback and responses to the survey, thanks everyone! We've got a loooot of reading to do.



YANKEE137 #55 Posted Jun 22 2018 - 20:12

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Do handicaps like Golf so bad players like me can join teams.

 



wronged #56 Posted Jun 23 2018 - 02:09

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l'm on the NA server.  The anti-fun server.  No tournaments allowed.   No fun for you!

flare_phonics #57 Posted Jun 29 2018 - 11:03

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also clan league pls

_Zero___ #58 Posted Jun 29 2018 - 14:20

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bring back clan tournaments like the weekend ones

jojofelix #59 Posted Jun 30 2018 - 03:46

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not sure if it is this time around, but I liked the group stage style that 1v1 used to be. also, thanks for 3v3 again too! hey, have you guys thought of 2v2? on some mapsi can think of a few good sniper/scout, or big guy and little guy, or two goliaths teams that could be fun.

Darklore97 #60 Posted Jul 02 2018 - 07:37

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skirmishes were a great format. With the playoffs on the weekend. Payouts for top half in week play and payout for bracket Finnish...





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