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[ ST ] New Map Ghost Town

new maps map st super test coming soon now testing testing

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KRZYBooP #1 Posted Aug 06 2018 - 17:38

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In Supertest: Ghost Town

We proceed with internal playtests of the Ghost Town map to check its suitability for Random Battles.

 

This time, we decided to try a more spacious version of it: 1000 by 1000 meters instead of 800x800(pic 1). This will increase maneuvering throughout the battle. We’ve also reworked the central part of the map: there are less passages between the houses now, and increases the ability to defend against the enemy flanks in town(pic 2.A). This should decrease the amount of ‘turbo-wins’ when one side’s advantage quickly snowballs. Additionally, we’ve taken measures to make the map more comfortable for every vehicle class, like moving the houses on the outskirts of town. Ghost Town now has more Firing positions for TDs who can support their allies and help them contain the other side’s heavies(pic 2.B).

1.

 

2.A

2.B

The extra space at the sides of the map will also let light-armored snipers do their job, establishing control over separate sectors in the map (pic 3.A and 3.B). 

3.A

3.B

We’ll plan our further steps in adapting the Ghost Town for Random action depending on the Supertest results. Please make sure to follow the news and best of luck in every battle!


Edited by KRZYBooP, Aug 06 2018 - 17:40.


YANKEE137 #2 Posted Aug 06 2018 - 18:11

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I ain't afraid of no ghost.

moogleslam #3 Posted Aug 06 2018 - 18:16

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Yes!  More Maps!  I'm sure this will be good for Random's.  Can't be imbalanced; it's symmetrical, right? :)

 

EDIT:  Any chance of this coming in 1.1?


Edited by moogleslam, Aug 06 2018 - 18:17.


_Schneller_Heinz_ #4 Posted Aug 06 2018 - 18:20

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View Postmoogleslam, on Aug 06 2018 - 18:16, said:

Yes!  More Maps!  I'm sure this will be good for Random's.  Can't be imbalanced; it's symmetrical, right? :)

 

EDIT:  Any chance of this coming in 1.1?

 

PS. Most likely not.



Avalon304 #5 Posted Aug 06 2018 - 23:13

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View PostKRZYBooP, on Aug 06 2018 - 09:38, said:

In Supertest: Ghost Town

We proceed with internal playtests of the Ghost Town map to check its suitability for Random Battles.

 

This time, we decided to try a more spacious version of it: 1000 by 1000 meters instead of 800x800(pic 1). This will increase maneuvering throughout the battle. We’ve also reworked the central part of the map: there are less passages between the houses now, and increases the ability to defend against the enemy flanks in town(pic 2.A). This should decrease the amount of ‘turbo-wins’ when one side’s advantage quickly snowballs. Additionally, we’ve taken measures to make the map more comfortable for every vehicle class, like moving the houses on the outskirts of town. Ghost Town now has more Firing positions for TDs who can support their allies and help them contain the other side’s heavies(pic 2.B).

1.

 

2.A

2.B

The extra space at the sides of the map will also let light-armored snipers do their job, establishing control over separate sectors in the map (pic 3.A and 3.B). 

3.A

3.B

We’ll plan our further steps in adapting the Ghost Town for Random action depending on the Supertest results. Please make sure to follow the news and best of luck in every battle!

 

I feel like there are missing pictures here...

__Worm__ #6 Posted Aug 06 2018 - 23:57

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View PostAvalon304, on Aug 06 2018 - 15:13, said:

 

I feel like there are missing pictures here...

 

yea

what up



The_Illusive_Man #7 Posted Aug 07 2018 - 04:09

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Ghost town is NOT a new map. It was in Team battles. Was removed for an unknown reason. But, I cant complain about more maps...

 

Also, missing images?



Tahllol #8 Posted Aug 10 2018 - 23:59

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Let me guess another roughly flat map, that is designed so the Russian tanks have the advantage of super upper hull and turret armor with not needing gun depression due to only smaller hills they can shoot over?

_Steel_Casket_ #9 Posted Nov 14 2018 - 22:03

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we'll never see it.




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