Pilsen felt too small and gave little in terms of gameplay to turretless TDs and thinly armored vehicles. Medium tanks kept away from the center of the east flank since it offered no cover from arty shells. The west flank had way too many shoot-through zones, which prevented both teams from pushing/defending certain directions and turned battles into a fine frenzy. Once you entered this area, you were effectively stuck there with no way to retreat or advance. Finally, the central area promoted camping since the impassable big hangar there was a death trap for anyone reckless enough to move past it.
Addressing your feedback, we enlarged the map to 1x1 km, added cover spots and increased the distance between hangars on the left flank, removed some of the buildings in no-man's land in the center, and completely redesigned the eastern (right) flank.
These changes should foster a more versatile experience, while also making the map friendly for all vehicle classes.
The far-right edge of the map now features a long, straight railroad with dense shrubs and hardly any other cover. Circumventing the enemy would take you a few steps closer to winning the battle. Make sure you’ve got support in the hills before you head there, though. You’ll need them to distract enemy TDs after you spot them. Then, move ahead to destroy enemy arty that’s likely to hide there. Stay alert: without any hard cover, you should expect SPG fire if you are spotted and staying still.