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[ST] IS-3A Inverse Autoreloader


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Gnomon #1 Posted Sep 10 2018 - 13:49

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Hey, everyone! Hope that you’re having a great Monday so far!

 

I have a bit of Supertest news that I wanted to share with you and gather your feedback over. 

 

Today, we’re starting the Supertest of a Soviet heavy that hasn’t been in the spotlight for a quite a long time: the IS-3A, a Premium tank with an autoloader. The autoloader has been replaced with an autoreloader in this Supertest version. The objective of the test is to assess how the mechanic introduced with Italian medium tanks would work on a heavy tank.

 

Please note: we’re checking the general autoreloading mechanic and not this particular tank. Also, this Supertest version of the IS-3A is the first iteration: we may adjust the mechanic and/or change the stats later.

 

The IS-3A was chosen due to its aggressive brawling playstyle with the ability to conserve firepower. We’ll see what happens!

 


What are we testing exactly?

In this Supertest, the IS-3A with an autoreloader gets a three-round clip, much like the one the top-tier Italians have. But there is a major difference, it’s the first round that takes the least time to reload, not the third one. 12/15/18 seconds are the reloading times for the first, the second, and the third shells respectively (at this first stage of testing). You’re able to fire once the first round is loaded, but in this case, the loading sequence will start anew so you may want to wait for another shell. Or, probably for one more.

In short: when you’re empty, each successive round takes more time to load. 

 

 

What do we want after all?

We want a heavy tank that favors a distinct attacking playstyle. A vehicle conserving firepower when the battle slows down or while changing its position, and then dishing out around 1,000 damage while staying in combat (this tank should be able to wage war with one shell loaded if needed— as the reload time for the first round is short). The gun parameters will still stick to the role of a brawler as the gun’s low accuracy precludes sniping. Still, close combat should be more enjoyable compared to the classic version because the aiming time was reduced to 3.0 seconds (from the previous 3.4 seconds). All-out attacking and a series of hard-hitting punches FTW!

 

What will happen to the IS-3A in the future?
It is being discussed as we’re testing the gameplay concept of an autoreloader heavy and not the changes made to the IS-3A. A lot will be defined by test results, like whether this concept sees release or not. Either way, we’ll make sure to inform you of any changes to the IS-3A beforehand, if they happen. 

 

Once again, the stats and the inverse autoreloader concept for the tank aren’t final and are subject to change, depending on testing data and your feedback.

 

Stay tuned, and best of luck on the battlefield!

 



NutrientibusMeaGallus #2 Posted Sep 10 2018 - 14:33

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 Wait.... Is this going to be a prem, a new tank, or replacing the regular IS-3?

Benjeeh_CA #3 Posted Sep 10 2018 - 14:40

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View PostNutrientibusMeaGallus, on Sep 10 2018 - 05:33, said:

 Wait.... Is this going to be a prem, a new tank, or replacing the regular IS-3?

 

the is3a is a premium it's just a bad is3 atm I made the mistake of buying it when it first came out hopefully these changes come through so i can dust this tank off  

dont_ping_me #4 Posted Sep 10 2018 - 14:49

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Yes please, buff my crummy IS-3A with an autoloader, but don't resell it to anyone else:trollface:

Bavor #5 Posted Sep 10 2018 - 15:01

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I remember reading about the actual testing of the autoloader mechanism in the IS-3.  The shells would detonate prematurely killing the crew.  Is that going to be included in the game also?

 

View PostGnomon, on Sep 10 2018 - 07:49, said:

What are we testing exactly?

In this Supertest, the IS-3A with an autoreloader gets a three-round clip, much like the one the top-tier Italians have. But there is a major difference, it’s the first round that takes the least time to reload, not the third one. 12/15/18 seconds are the reloading times for the first, the second, and the third shells respectively (at this first stage of testing). You’re able to fire once the first round is loaded, but in this case, the loading sequence will start anew so you may want to wait for another shell. Or, probably for one more.

In short: when you’re empty, each successive round takes more time to load. 

 

Are you saying that if you fire on shot you have to wait 18 seconds for it to reload, but if you fire all 3 shots the first one is ready in 12 seconds?  That would be the opposite of the Italian tanks.  Having the 18 second reload for single shot mode would be painful to play.  Especially when you are popping out to shoot higher tier tanks and only have time to expose yourself for one shot at a time.  With tier 8 tanks being bottom tier an overwhelming majority of the time this could be awful until matchmaking is fixed.



NiteDog #6 Posted Sep 10 2018 - 15:03

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WG wagging the dog again.

iiNSaNiiTY #7 Posted Sep 10 2018 - 15:06

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Good news for me!

H0D0R_ #8 Posted Sep 10 2018 - 15:13

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Hmm very interesting for a heavy. What is the reload between rounds? If it is 3.5 or 3 seconds that would be kind of balanced.

 

Basically the is3a will have the equivalent of the standard B gun in tier 8. Ouch.



IndygoEEI #9 Posted Sep 10 2018 - 15:32

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Please... please...  Give my IS3A the Autoreloader system.  It's boring as hell in it's current

state and it needs the system.  Also if and when you release it, give it a "No Sell" status like

KanonJagdpanzer got.  Then when you release, just let players who own it get an exclusive

time frame to play it and test it.  That way when you got to release you can get proper

feedback.

 

P.S.  IS3A also needs a distinctive camo livery to distinguish it from IS3.


Edited by IndygoEEI, Sep 10 2018 - 15:38.


YANKEE137 #10 Posted Sep 10 2018 - 16:00

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This sounds great! I hope you let all of us owners have the first crack at it before you sell it again.

NiteDog #11 Posted Sep 10 2018 - 16:12

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Just add a new premium called the IS-3AR and you can sell both. More $ is the object isn't it?

LeaveIT2Beaver #12 Posted Sep 10 2018 - 16:18

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I like the idea of the autoreloader 12/15/18   - 10/13/16 would be better. I would like to see the existing owners get the upgrades for free. That would be fair. 

I love using this tank against tier 9 and 10 mediums. They blow thru the turret like butter and kill the crew. And those tie 9 light!  They pen it like its paper!  Yeah!  Give me a autoreloader. 

LOVE the MM!  Thanks !!!!


Edited by LeaveIT2Beaver, Sep 10 2018 - 16:24.


DaDoomTurtle #13 Posted Sep 10 2018 - 16:22

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View Post_Promote_Synergy_, on Sep 10 2018 - 09:13, said:

Hmm very interesting for a heavy. What is the reload between rounds? If it is 3.5 or 3 seconds that would be kind of balanced.

 

Basically the is3a will have the equivalent of the standard B gun in tier 8. Ouch.

 

The intraclip time is 3 seconds (the reloading time, found above autoreloader reloading time). That's a crazy amount of burst damage though, and it would be a pain in the bum to deal with. I think it would be a lot more efficient than an IS-3, especially in the hands of a good player. This might pave the way for an IS-7 autoloader or autoreloader though (like the historical one), so I'm hoping it all gets watered down a bit. I want to be able to flank and circle a heavy in a light or med, possibly tanking one shot, but not eating a whole clip.

__WarChild__ #14 Posted Sep 10 2018 - 16:26

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THIS is the BLITZ version of the DEFENDER.  If you add the black camo and the lightning engine, that's exactly what you'll get.

 


FYI - the Defender ruined Blitz for many because it was so OP that platoons of 2 could destroy all the opposition.  Then Wargaming nerfed it without mentioning a word about the nerf (you'd always miss 1 out of 3 shots, etc.).  Few players play the Defender anymore in Blitz.



YANKEE137 #15 Posted Sep 10 2018 - 16:27

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The T-62 had/has an autoreloader too. T-62 could use some magic sauce since it gets passed up for the Object 140 by most everybody.

Buffing up old tanks might help attract old players back too.



_Zero___ #16 Posted Sep 10 2018 - 16:29

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View PostDaDoomTurtle, on Sep 10 2018 - 16:22, said:

 

The intraclip time is 3 seconds (the reloading time, found above autoreloader reloading time). That's a crazy amount of burst damage though, and it would be a pain in the bum to deal with. I think it would be a lot more efficient than an IS-3, especially in the hands of a good player. This might pave the way for an IS-7 autoloader or autoreloader though (like the historical one), so I'm hoping it all gets watered down a bit. I want to be able to flank and circle a heavy in a light or med, possibly tanking one shot, but not eating a whole clip.

 

I would truly enjoy having some more premium or high tier tanks with autoloaders or autoreloaders. It is one of my favorite mechanics in the game. Would be pretty sweet.

YANKEE137 #17 Posted Sep 10 2018 - 16:30

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View Post__WarChild__, on Sep 10 2018 - 16:26, said:

THIS is the BLITZ version of the DEFENDER.  If you add the black camo and the lightning engine, that's exactly what you'll get.

 


FYI - the Defender ruined Blitz for many because it was so OP that platoons of 2 could destroy all the opposition.  Then Wargaming nerfed it without mentioning a word about the nerf (you'd always miss 1 out of 3 shots, etc.).  Few players play the Defender anymore in Blitz.

 

3x100mm would be more realistic for tier 8- but hey it's Russian ...

BajaJames #18 Posted Sep 10 2018 - 16:44

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that reverse italian style would cause some game breaking clip dumps.... here 3 rounds then 10 sec reload and another....

liamcraig1245 #19 Posted Sep 10 2018 - 16:55

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I like this idea to differentiate the IS-3a from the slew of other Russian tier 8 heavies. I know there was discussion when the IS-3a was originally being tested before it's initial release as a 45 second autloader. So with the autoreloader mechanic this stays in line with that but makes it a much more smooth gameplay because you don't have to awkwardly decide if you want to reload a new clip.

ThatTrafficCone #20 Posted Sep 10 2018 - 16:56

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I kinda like this. I'm guessing if it goes well we'll see the system added to the Obj. 257, Obj. 260, and the IS-7? IIRC, these tanks did have a kind of conveyor-belt style ammo rack in the back of the turret that the loader could fill with shells, making them easier for him to load manually. I suppose this would be an implementation of that system then?

 

Any chance there will be additional experiments with the autoreloading mechanic to test if the second shell has the lowest reload speed? When the Italian tanks were being tested, I made a post over here discussing such a system. If the goal is to facilitate an aggressive playstyle, then I've proven that a 2/1/2 system would probably be most ideal (rather than a 3/2/1 being tested here on the IS-3A or the 1/2/3 with the Italians). Basically, your tank's DPM is poor if you fire only the first shell, or if you empty the entire drum. But if you can keep the gun singing, making sure not to shoot that final shell for as long as you can, then your DPM will actually go up.






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