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[ ST ] French Wheeled Vehicles

Coming soon French speed Wheels wheeled vehicles KRZY

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scotlandyard #41 Posted Sep 12 2018 - 01:33

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WG, dam u

 

make WORLD OF ARMOR-CAR & input this god dam car

 

do u keep mind this game to WORLD OF tank ?

 



YANKEE137 #42 Posted Sep 12 2018 - 02:24

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Nobody plays tier ten lights as it is. They can't scout without dying. How are these things going to do better? 

(Sheridan is for Derps and the T100 with 178mm of armor is basically a medium)



EmperorJuliusCaesar #43 Posted Sep 12 2018 - 02:24

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Please fix the Auto aim-point on the Even 90 and T100lt.  Instead of aiming center-mass, it aims more to the rear on these vehicles making them hard to hit.  I wonder if this is on purpose and if these new tanks will be the same.

I see this as being terrible for the game.  Many will see that one is in the battle and sit back with HE loaded until they are taken out, then go on to fight the battle as normal.



SACEUR #44 Posted Sep 12 2018 - 02:25

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View Postscotlandyard, on Sep 11 2018 - 16:33, said:

WG, dam u

 

make WORLD OF ARMOR-CAR & input this god dam car

 

do u keep mind this game to WORLD OF tank ?

 

 

 

They have to do something to keep the kids coming in. Not many old school players left playing as much as they used to. Once they flipped this game to World Of MONEYGRABTANKS, that pretty much ended it

 



Cmdr_Adama_BSG75 #45 Posted Sep 12 2018 - 02:54

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Really? 100kph? 63 mph? It'll take about 1 minute to make a lap of most of the maps at full speed. Freaking RETARDED. Whats next, infantry?

 Of course, this is a GREAT way to take arty out of the game. YOLO for the team and haul butt. 



moogleslam #46 Posted Sep 12 2018 - 02:55

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View PostYANKEE137, on Sep 11 2018 - 21:24, said:

Nobody plays tier ten lights as it is. They can't scout without dying. How are these things going to do better? 

(Sheridan is for Derps and the T100 with 178mm of armor is basically a medium)

 

You should never be using the derp on the Sheridan because the other gun, the 105 mm, is AMAZING, and tier for tier, the T-100 LT is one of the best scouts in the game thanks to excellent camo values and mobility.

mlinke #47 Posted Sep 12 2018 - 03:23

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First of all, a lot of insults to your team for this idea. It is so broken at start.

 

Second, now it is understood why you destroyed light tanks, why u voted proxy aiming mod illegal, why you destroyed light tank view range.. just to bring this crap of armored cars. I do not understand why you divert all of your coders to making new vehicles when there are not enough maps and game is broken with crashing and crap. Why you do not make better tournaments, maps and balance vehicles that exist?? Amazing brains!!



hazard747 #48 Posted Sep 12 2018 - 03:56

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Okay, how about enabling the BT series tanks to be wheeled then, eh? or that rumored line of US "Christie" tanks that never saw the light of day.

hazmatman #49 Posted Sep 12 2018 - 04:05

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Wait until they have wheeled AFVs in multiple nation trees and they finally hit tier 8...Frontline Game Mode heaven. Big maps, fast tanks, and you can go tear*ssing all over the place, spotting, ambushing. No SPG will be safe ;) 

Edited by hazmatman, Sep 12 2018 - 04:06.


AWhite7 #50 Posted Sep 12 2018 - 04:08

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I'm not sure I like this new idea.  I love light tanks.  This wheeled vehicle will render light tanks obsolete.  These wheeled vehicles would be very overpowered in the right hands.  Don't bring the wheeled vehicles into the game.  Bring amphibious vehicles into the game.

HeavyCalibre #51 Posted Sep 12 2018 - 05:19

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Great, really great, this will mean the end of my KV-1. One of these suckers will take me down in no time. So all my heavy tanks are now useless. It is bad enough with arty hammering my heavy tank because 10kph is top speed, these Tonka Toys are going to massacre heavy tanks.

 

Is this the only great new idea WoT can come up with?



jimbalaya17 #52 Posted Sep 12 2018 - 05:33

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Oh, (insert sarcasm here) these will be great!  Imagine being in a game with driving a heavy, three arty per side and four or five of these running around at 85 mph, spotting everything, running circles around your heavy and killing you without being able to fire a shot...….what fun!

scHnuuudle_bop #53 Posted Sep 12 2018 - 05:35

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okay, now what are you going to do as countermeasure.

 

Let alone the other classes, this is going to wreck the balance, I play artillery, it is challenging enough with the fast light tanks, fast medium tanks, fast heavy tanks and fast TD's.

 

All the classes except one has been given new life. 

 

So, is the game done with me, do I spend more money on a years premium, just to have it wasted due to unplayability? 

 

How about an Archer Artillery System, a British howitzer. Maybe the French Caesar SPG.



X_Soviet_X #54 Posted Sep 12 2018 - 05:54

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These won't save the game but good try :popcorn:

Quake_Guy #55 Posted Sep 12 2018 - 08:00

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more maps, more maps, more maps...

 

and another thing, a Semi truck has 18 wheels.  If it lost 9 of those wheels, it would not be unaffected...  so not sure where that line of thought comes from.

 

Having a lot of wheels in a combat vehicle ensures some level of mobility if wheels are lost/damaged, but speed and handling would definitely be impacted.  Probably very noticeable after the second wheel is lost.



slayer6 #56 Posted Sep 12 2018 - 08:23

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This isn't a bad idea...

 

It's a terrible idea...



Hentai_Researcher_Nat #57 Posted Sep 12 2018 - 08:56

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Soooo, why do we not just make the current Light Tanks actually viable instead? Look, as I can see it right now, these vehicles are going to be nothing but wasted budget and something for what players are left to laugh at.

  • They do indeed have insane mobility, in a game where 85% of the maps are Corridors and the remainder are still mostly Corridors, which in this case it would not matter if they went 1kph faster or 100kph faster than the other lights
  • To continue from the last one, the view range they get on the tank we can see right now, if this is how the trend is gonna stay for the entire line, unless they have absolute God-Tier Camo values, they will get outspotted by pretty much anything equal tiered to it.
  • a two shot clip that deals 330-ish alpha over 3 to 4 seconds with a reload worse than the Lowe. you know it's sad when the Lowe has more DPM. (it actually has worse DPM than most tier 4's. Keep this in mind as well.) granted DPM should not be the strongsuit, but if the marketing is saying stuff like "predator" and "against unprotected heavies", maybe, just maybe, they should be scarier than a Pz.IV H.
  • Lets be honest with ourselves, these things are not gonna be 'Hard to hit', pretty much every medium tank and their mother have the accuracy and aim time to swat these things the moment they get lit up on the map, and yet again, if the trend continues, better view range too.
  • Charge should probably not be implemented. Seems just like a gimmick that will kill the user more often than Aid them, but honestly this is the one thing so far I am liking, if mainly just for the meme factor.

 

These tanks are going to be nothing but left in the corner upon release, just like the Non-Autoloader French Heavies and the Kravnagn, with only a handful of people even caring about getting these and continuously playing these vehicles after the release hype wears off. Maybe if we leave the Corridor Map Meta finally and return to having maps with shrubbery and flanks and differing routes these will see heavy usage, and I will say that it seems Wargaming is actually putting effort into returning old maps again, which is making me happy for the next release, but what about going forward? IMHO, best solution is to buff the Wheeled View Ranges and give them an extra shot or two in the clip, and let the Old top tier Lights everyone was excited for before WG clipped the wings so the medium tanks could still be the Meta come to the Live Servers. Just my two sense.



slayer6 #58 Posted Sep 12 2018 - 09:04

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View PostHentai_Researcher_Nat, on Sep 12 2018 - 08:56, said:

  • a two shot clip that deals 330-ish alpha over 3 to 4 seconds with a reload worse than the Lowe. you know it's sad when the Lowe has more DPM. (it actually has worse DPM than most tier 4's. Keep this in mind as well.) granted DPM should not be the strongsuit, but if the marketing is saying stuff like "predator" and "against unprotected heavies", maybe, just maybe, they should be scarier than a Pz.IV H.

 

I noticed this part:  the delay between shots is 1.5 seconds (you can see it in the .gif, also the clip reload is 10.3), so the total exposure is around 1.5 seconds + aim time, which would be reduced depending on the range...

 

But yeah, there's cars in the game already - the destructible terrain that everyone drives over, they don't need to add more...


Edited by slayer6, Sep 12 2018 - 09:06.


Hentai_Researcher_Nat #59 Posted Sep 12 2018 - 09:13

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View Postslayer6, on Sep 12 2018 - 03:04, said:

 

I noticed this part:  the delay between shots is 1.5 seconds (you can see it in the .gif, also the clip reload is 10.3), so the total exposure is around 1.5 seconds + aim time, which would be reduced depending on the range...

 

But yeah, there's cars in the game already - the destructible terrain that everyone drives over, they don't need to add more...

 

I forgot the Interclip value and didn't wanna check it cuz Im lazy. but yha, I agree with yha fully.

Arnie1969 #60 Posted Sep 12 2018 - 11:13

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'special lock-on feature'???

 

Isn't that called 'right click'?






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