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Clans Update: Clan Management Quality-of-life changes!


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DomoSapien #1 Posted Sep 26 2018 - 17:12

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Hey Tankers,

 

We've got some exciting news to share with you about Clans. Specifically, Clan management.

Starting October 10th, creating a clan will no longer require players to pay 2,500 Gold. 

Instead, the new cost for clan creating will be 1,000,000 Credits. 

In addition, joining a clan will earn you a pretty sweet set of Camo Patterns for your tanks.

Finally, we are improving clan recruitment! We're adding an in-game clan search function for players who are not currently in a Clan. Clans can choose to allow players to join without approval, as the customary application-and-teamspeak-interview process might be a bit intimidating for some folks :)

Personally, I'm pretty excited for these changes - most players tend to drastically improve their performance on the battlefield once they join a Clan. Making clans more accessible to less-experienced tankers, and encouraging players to join "Beer and Pretzel" (casual) clans should help more players progress more quickly, and enjoy the game on a competitive level. 

 

For a refresher on the details, as well as a sneak-peek of the new camo patterns, head on over to the article on our news portal.
 



nekojima #2 Posted Sep 26 2018 - 17:33

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Will this new clan tab allow players not in a clan to join strongholds?

YANKEE137 #3 Posted Sep 26 2018 - 17:56

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Hey any chance we could have stronghold tiers added like 7 and 9? I'm new enough to not know if there is a reason why we don't. I think it would help change up and keep things fresh.

13Disciple #4 Posted Sep 26 2018 - 18:00

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I'm glad to see this. I'm happy to see WG making changes to help the player base improve, and help increase the number of people competing in competitive clan activities!

Edited by 13Disciple, Sep 26 2018 - 18:00.


Drone157 #5 Posted Sep 26 2018 - 18:17

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View PostYANKEE137, on Sep 26 2018 - 11:56, said:

Hey any chance we could have stronghold tiers added like 7 and 9? I'm new enough to not know if there is a reason why we don't. I think it would help change up and keep things fresh.

 

The main issue is splitting up the teams so much that queues start to become an issue.

The more you split the players between game modes and lobbies, the harder it is to create a match.



SparkyGT #6 Posted Sep 26 2018 - 18:35

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or 5 and 7 for strongholds, they could change it around occasionally.

dominator_98 #7 Posted Sep 26 2018 - 18:49

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View PostYANKEE137, on Sep 26 2018 - 10:56, said:

Hey any chance we could have stronghold tiers added like 7 and 9? I'm new enough to not know if there is a reason why we don't. I think it would help change up and keep things fresh.

 

View PostSparkyGT, on Sep 26 2018 - 11:35, said:

or 5 and 7 for strongholds, they could change it around occasionally.

 

 

The obvious starting point for competitive play is tier 10, and tier 9 is too similar for a sub-level (most tier 9 tanks are just slightly weaker versions of the tier 10) so they went to tier 8, and continued to tier 6 for the same reason. It’s been that way for years, and the result has caused tier 6 and 8 to become much more popular (especially with prem tank sales), so I doubt we will see that change.



Dead_Zombie #8 Posted Sep 26 2018 - 19:32

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would be wonderful if you had the credit equivalent to gold for de-mounting equipment, and retraining crews as well so its more about free to play, and not free to play, but still pay. de-mounting equipment requires paying as well,

 

if you want to retrain your crew at 100%, it also requires paying. but then again, why you have to pay to retrain a crew back to a tier they were already trained in, makes little sense. I understand if you train hypothetically from the Hellcat to the 25/2 and so forth on up to tier 10. but if I take that same exact crew from the 25/2, and want to put them back into the hellcat, i shouldn't have to retrain them since they were already trained in the hellcat.. I don't think my crew has Alzheimer's, or Amnesia.. but i know, its just another money grab to help support the people who can't or won't pay anything towards the game.

 

 



164thLeichteAfrikaDiv #9 Posted Sep 26 2018 - 19:57

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Great idea. Sounds like we need more clans in an already saturated market and a dwindling player base. 

mlinke #10 Posted Sep 26 2018 - 20:13

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Cool stuff would be if clan could make rheir own camo.

Siergen #11 Posted Sep 26 2018 - 20:31

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My friends and I finally decided to take the plunge and cough up the gold to start our own clan, so of course WG immediately drops the gold requirement.  It's like getting trolled by the MM all over again!  ;)

 

That said, we're looking forward to see what changes are coming, as we haven't yet taken part in any clanwars activities.



DomoSapien #12 Posted Sep 26 2018 - 21:34

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View Postnekojima, on Sep 26 2018 - 10:33, said:

Will this new clan tab allow players not in a clan to join strongholds?

That's a good question. I'm not entirely sure. I've got kind of a silly question - can you join strongholds, currently, if you're not in a clan, as a legionnaire for example? Theoretically even if there is a strongholds tab and it goes away for non-clan players, they should still be able to receive Stronghold invites.

View PostYANKEE137, on Sep 26 2018 - 10:56, said:

Hey any chance we could have stronghold tiers added like 7 and 9? I'm new enough to not know if there is a reason why we don't. I think it would help change up and keep things fresh.

Good question - I'm not entirely familiar with the specifics but I think Drone and Dominator make some good points. Rotating strongholds tiers might be interesting.

View Post13Disciple, on Sep 26 2018 - 11:00, said:

I'm glad to see this. I'm happy to see WG making changes to help the player base improve, and help increase the number of people competing in competitive clan activities!

Happy to hear it!  This goes for the comment below as well: I have been told there is data which shows that players who join clans progress through the game and improve more quickly, and there is data which shows that players who join clans end up sticking around and playing the game more actively, for a longer period of time overall. 
 

So perhaps making clans, clan wars, and clan content more accessible to more players is one of the solutions for said dwindling playerbase? There is also a possibility that an increase in Global Map participation by smaller or less-well-established clans could be used to demonstrate a need for substantially more provinces on the Global Map, which I know is something many clans have been quite vocal about for a while now. This is something that 1984BigBrother (our CS and Clans specialist) and I have been discussing in detail recently, and while we are just two members of the NA team we are happy to advocate on behalf of our community. But it's definitely a two-way street. 

View Post164thLeichteAfrikaDiv, on Sep 26 2018 - 12:57, said:

Great idea. Sounds like we need more clans in an already saturated market and a dwindling player base. 
 

View PostDead_Zombie, on Sep 26 2018 - 12:32, said:

would be wonderful if you had the credit equivalent to gold for de-mounting equipment, and retraining crews as well so its more about free to play, and not free to play, but still pay. de-mounting equipment requires paying as well,

 

if you want to retrain your crew at 100%, it also requires paying. but then again, why you have to pay to retrain a crew back to a tier they were already trained in, makes little sense. I understand if you train hypothetically from the Hellcat to the 25/2 and so forth on up to tier 10. but if I take that same exact crew from the 25/2, and want to put them back into the hellcat, i shouldn't have to retrain them since they were already trained in the hellcat.. I don't think my crew has Alzheimer's, or Amnesia.. but i know, its just another money grab to help support the people who can't or won't pay anything towards the game.

 

 

While I understand that dismounting and crew training is cumbersome, I unfortunately lack the data science and monetization expertise to comment on how this would impact our business model as a whole. Happy to forward the suggestion to the money folks, though!

View PostSiergen, on Sep 26 2018 - 13:31, said:

My friends and I finally decided to take the plunge and cough up the gold to start our own clan, so of course WG immediately drops the gold requirement.  It's like getting trolled by the MM all over again!  ;)

 

That said, we're looking forward to see what changes are coming, as we haven't yet taken part in any clanwars activities.

I'm sorry, man... we've wanted to announce this for a while but we had to be absolutely necessary all the upcoming changes were ready for release before we could spill the beans :(



BigDollarBillz #13 Posted Sep 26 2018 - 23:56

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So are they going to give us our gold back? I mean it's only right. On a more serious note, it seems like wg is leaning to the play for free player base.

t8z5h3 #14 Posted Sep 27 2018 - 00:26

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what is up with us getting a clan style that gets removed if we leave the clan?

Jaspo #15 Posted Sep 27 2018 - 00:33

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View PostDomoSapien, on Sep 26 2018 - 14:34, said:

That's a good question. I'm not entirely sure. I've got kind of a silly question - can you join strongholds, currently, if you're not in a clan, as a legionnaire for example? Theoretically even if there is a strongholds tab and it goes away for non-clan players, they should still be able to receive Stronghold invites.

 

 

So perhaps making clans, clan wars, and clan content more accessible to more players is one of the solutions for said dwindling playerbase? There is also a possibility that an increase in Global Map participation by smaller or less-well-established clans could be used to demonstrate a need for substantially more provinces on the Global Map, which I know is something many clans have been quite vocal about for a while now. This is something that 1984BigBrother (our CS and Clans specialist) and I have been discussing in detail recently, and while we are just two members of the NA team we are happy to advocate on behalf of our community. But it's definitely a two-way street. 

 

1. Non-clan players can join strongholds through the battle type selection dropdown next to the battle button, and by being invited.

2. Back when I was in a (mediocre) clan the need for far more provinces on the global map was extremely apparent, yes. Either that or simply a complete rework of the whole concept; Stronghold: Kingdoms meets Heroes & Generals war map type of deal, somehow? In other words I think you'd benefit the player base as a whole if everyone got a decent chance to hold at least something that was decently meaningful, while the good clans could retain significantly more...while perhaps still somehow maintaining an active and changing landscape, though that would be of seemingly lesser importance than the first thing.

3. Does clan camo give 3% bonus to camo rating? Is it just a single set, or does it become the default camo for all of the player's otherwise uncamo'd tanks?



nekojima #16 Posted Sep 27 2018 - 01:01

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View PostDomoSapien, on Sep 26 2018 - 15:34, said:

That's a good question. I'm not entirely sure. I've got kind of a silly question - can you join strongholds, currently, if you're not in a clan, as a legionnaire for example? Theoretically even if there is a strongholds tab and it goes away for non-clan players, they should still be able to receive Stronghold invites.

 

As mentioned above, in strongholds tab you can currently join as a legionnaire, without an invite.

 

Not being able to join without an invite would be a huge nerf and could make it more difficult for some clans to have a sustainable team on any given night, would mean you can't join a random clan's SH (when I was in a clan, we had some fantastic players join us as legionnaires who may otherwise not have joined us for a few battles) and you can't also be as socialable if you don't already know someone in that clan to ask to join when they have open spots.

 



gpc_4 #17 Posted Sep 27 2018 - 01:43

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What about the costs associated with changing a clan's name and tag? Or the clan emblem?

Siergen #18 Posted Sep 27 2018 - 02:47

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View Postt8z5h3, on Sep 27 2018 - 00:26, said:

what is up with us getting a clan style that gets removed if we leave the clan?

 

My best guess is that you don't spend gold or credits for it.  Maybe you get only a few sets of it.

Volcanic_lobster_220 #19 Posted Sep 27 2018 - 03:20

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View PostDead_Zombie, on Sep 26 2018 - 19:32, said:

would be wonderful if you had the credit equivalent to gold for de-mounting equipment, and retraining crews as well so its more about free to play, and not free to play, but still pay. de-mounting equipment requires paying as well,

 

if you want to retrain your crew at 100%, it also requires paying. but then again, why you have to pay to retrain a crew back to a tier they were already trained in, makes little sense. I understand if you train hypothetically from the Hellcat to the 25/2 and so forth on up to tier 10. but if I take that same exact crew from the 25/2, and want to put them back into the hellcat, i shouldn't have to retrain them since they were already trained in the hellcat.. I don't think my crew has Alzheimer's, or Amnesia.. but i know, its just another money grab to help support the people who can't or won't pay anything towards the game.

 

 

 

You are genius.

you have no idea how much i would love being able to train crews that easy, as of now crew training is tough unless you spend gold since you either 1 grind through. 2 train with gold. or 3 buy a crew training premium tank. considering i don't have a premium US TD or LT it's taking me a while to go down those lines, also about de-mounting equipment with silver that be appreciated as heck since it makes no sense why removing complex equip can't be done without gold, makes me think twice about putting equip on my tanks even though 10 gold is a small amount, it all seems like stuff WG could change and make this a better "free to play" game and not "pay to grind less"



holdmecloserTonyDanza #20 Posted Sep 27 2018 - 05:56

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View PostDead_Zombie, on Sep 26 2018 - 12:32, said:

would be wonderful if you had the credit equivalent to gold for de-mounting equipment, and retraining crews as well so its more about free to play, and not free to play, but still pay. de-mounting equipment requires paying as well,

 

if you want to retrain your crew at 100%, it also requires paying. but then again, why you have to pay to retrain a crew back to a tier they were already trained in, makes little sense. I understand if you train hypothetically from the Hellcat to the 25/2 and so forth on up to tier 10. but if I take that same exact crew from the 25/2, and want to put them back into the hellcat, i shouldn't have to retrain them since they were already trained in the hellcat.. I don't think my crew has Alzheimer's, or Amnesia.. but i know, its just another money grab to help support the people who can't or won't pay anything towards the game.

 

 

 

calling this game "free to play" is about as accurate as calling this game "random"




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