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Just a look at Type5


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Dirizon #1 Posted Oct 08 2018 - 04:41

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When wargaming came out with the Japanese heavy changes, adding the naval HE guns to Type 4/5, and uparmouring the heavy tanks V-X, crucially at the Type 4/5 front side shoulders. They performed extremely well very quickly, and were quickly followed with immediate nerfs to  .oi. and Type4/5. The nerfs, were ten mm armour reductions frontally to driver and viewport spots, while .oi. received a rear turret flat plate nerf. 

 

Considering Type 4/5 are still quite strong tanks, and worse, are very easy to play especially considering maps can get quite close proximity, shouldn't real nerfs be something to consider. Rather than just lowering two small pixels on the front ten mm, which pretty much still bounce most tier lX-X AP 

 

 

l think a needed nerf would be lowering gun dep to -6 like Type 4. That is a good start. Removing the gold round, making HE damage 96O, and aim-time 3.4 would also be nice. The fire rate can be increased, to ensure the current DPM stays the same, up to 3.45/min

l understand they felt the need to nerf Maus, as Maus got ridiculous. But why haven't they touched Type4/5 yet? Ten mm armour nerfs, aren't a nerf. 

 

 

 



Thunder_Storm_713 #2 Posted Oct 08 2018 - 05:00

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The problem with these tanks is that they require very little skill to play (1300HE, so hard to use), but they also require very little skill to play against (press 2 in a tier 9-10 and you're golden).

 

What they really need to do is remove the HE guns, add frontal weakspot(s) and rework premium ammunition. But I don't think any of that will ever happen, no matter what WG claims.



WatashiWaDikkuGaDais #3 Posted Oct 08 2018 - 05:42

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The problem is have with them is that they require 0 skill to be able to just easily take 20-25% of your average tier 10 tanks health in one shot without penning or aiming for weak parts of the tank, on the flip side a K91 which is a difficult tank to play has 276 pen on the standard ammo and even that tank will bounce the flat unangled front of a type 5 and some times type 4. Even if you use high penetration heat rounds (and keeping in mind heat does best against flat armor) you will still bounce a decent number of shots off of a type5/4.

 

So you have a tank with high health, high armor, that doesn't have to penetrate a shot and can hit anywhere on a tank to do as much damage as an AP round from a 130-155mm gun that actually has to penetrate to do damage, we get what is a tank which is essentially idiot proof that doesn't get punished for making bad plays and gets rewarded for not knowing where to shoot a tank to defeat its armor.



Vardeman #4 Posted Oct 08 2018 - 06:02

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Nerfs aren't a nerf?  Sounds like that book "1984" and its "Newspeak".

KingofDragons #5 Posted Oct 08 2018 - 06:10

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Stop with the fake news.. notice the money loss .. the survival rate.. the damage ratio..Data based on Tank Statistics
average.png Battle Time 5.57 min
average.png Experience 443.2
average.png WN8 Efficiency 1,442.0
average.png Survived 42.5%
average.png Winrate 51.0%
average.png Mileage (meters) 1,045.2
average.png Credits Income (Gross) 24,444.8 Cr
average.png Credits Income (Net) -42,013.8 Cr
average.png Credits per Minute (Gross) 5,057.2 Cr
average.png Credits per Minute (Net) -7,099.2 Cr
average.png Accuracy 70.8%
average.png Damage ratio 93.3%
average.png Damage dealt 2,098.1
average.png Damage assisted 469.8
average.png Damage received 2,387.8
average.png Damage per Kill 2,311.3
average.png Kills per Battle 0.9
average.png Damage per Hit 428.9
average.png Spotted 0.8


CynicalDutchie #6 Posted Oct 08 2018 - 06:32

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All that needs to be done is remove the derp guns completely.

Everlasting_Chungus #7 Posted Oct 08 2018 - 07:55

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the derp guns shouldn't have been added to being with. WG only needed to buff the 14cm a bit so that it wasn't utter trash and it'd been fine. It didn't need the stupid derp. 

JakeTheMystic #8 Posted Oct 08 2018 - 08:30

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I can't tell if you're trolling or just being daft. 

 

The Type 5 has been basically out of meta for a while now unless you are on Himmelsfork or Ensk. They're too big, too slow, and the damage is too inconsistent to rely on. Sure it can be alright in pubs against tanks 2 tiers below; but who honestly doenst do well clubbing seals 2 tiers below them. 

 

If you can't pen a Type 5 from the front while playing a equal tier tank, or if you are trying to brawl against one on your own in a tank one or two tiers below it, I would highly suggest you simply stop playing the game. 



Thunder_Storm_713 #9 Posted Oct 08 2018 - 08:33

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View PostKingofDragons, on Oct 08 2018 - 17:10, said:

Stop with the fake news.. notice the money loss .. the survival rate.. the damage ratio..Data based on Tank Statistics
average.png Battle Time 5.57 min
average.png Experience 443.2
average.png WN8 Efficiency 1,442.0
average.png Survived 42.5%
average.png Winrate 51.0%
average.png Mileage (meters) 1,045.2
average.png Credits Income (Gross) 24,444.8 Cr
average.png Credits Income (Net) -42,013.8 Cr
average.png Credits per Minute (Gross) 5,057.2 Cr
average.png Credits per Minute (Net) -7,099.2 Cr
average.png Accuracy 70.8%
average.png Damage ratio 93.3%
average.png Damage dealt 2,098.1
average.png Damage assisted 469.8
average.png Damage received 2,387.8
average.png Damage per Kill 2,311.3
average.png Kills per Battle 0.9
average.png Damage per Hit 428.9
average.png Spotted 0.8

 

You mean one of the largest, slowest tanks in the game with flat armour doesn't survive more than 50% of the games its in? Woah

Dirizon #10 Posted Oct 08 2018 - 09:28

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View PostKingofDragons, on Oct 08 2018 - 00:40, said:

Stop with the fake news.. notice the money loss .. the survival rate.. the damage ratio..Data based on Tank Statistics
average.png Battle Time 5.57 min
average.png Experience 443.2
average.png WN8 Efficiency 1,442.0
average.png Survived 42.5%
average.png Winrate 51.0%
average.png Mileage (meters) 1,045.2
average.png Credits Income (Gross) 24,444.8 Cr
average.png Credits Income (Net) -42,013.8 Cr
average.png Credits per Minute (Gross) 5,057.2 Cr
average.png Credits per Minute (Net) -7,099.2 Cr
average.png Accuracy 70.8%
average.png Damage ratio 93.3%
average.png Damage dealt 2,098.1
average.png Damage assisted 469.8
average.png Damage received 2,387.8
average.png Damage per Kill 2,311.3
average.png Kills per Battle 0.9
average.png Damage per Hit 428.9
average.png Spotted 0.8

 

what would you possibly know about fake. You are looking at the wrong, and useless stats

Why wouldn’t Type 5 lose the most credits. All it does is fire prem. Literally all its ammo is all prem, except maybe 2 shells for 15HP enemies you hunt down

Type 5 is top 15 in tank dmg done per game, tier X. 2.1K Tier X is high end for server pop

Among the tanks ahead of it, are the many X prem tanks and rewards, with low data sets and very skilled players using them. Type 5 believe it currently does better than TVP and obj268V4, other strong Xs. Super Conq, obj277, 43OU, WZ5A, FV are the strong tanks ahead of it, with Progetto and 6OTP being new additions that skilled stock pliers have already raced to and haven’t had the masses bring them down yet

 

Type 5 is an easy tank to play, combat resistant to most non-TD AP ammo tiers lX-X without high rolling. It has generous armour and health, all around armour, and an easy to use gun that doesn’t require aiming and defeats the normal heavy tank tactics usually encountered. It can’t be the best tank, although there is a plush skill floor allowing most users to use it, it peaks and limits itself, as it is slow, has low DPM, unreliable, and pretty bad at taking early game positions. Users can easily get 2K dmg in it, but then struggle to get 3K because of terrible effective DPM and randomness. So it won’t dominate like a WZ5A \ obj277.

 

 

 

 



Dirizon #11 Posted Oct 08 2018 - 09:42

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View PostJakeTheMystic, on Oct 08 2018 - 03:00, said:

I can't tell if you're trolling or just being daft. 

 

The Type 5 has been basically out of meta for a while now unless you are on Himmelsfork or Ensk. They're too big, too slow, and the damage is too inconsistent to rely on. Sure it can be alright in pubs against tanks 2 tiers below; but who honestly doenst do well clubbing seals 2 tiers below them. 

 

If you can't pen a Type 5 from the front while playing a equal tier tank, or if you are trying to brawl against one on your own in a tank one or two tiers below it, I would highly suggest you simply stop playing the game. 

 

on maps like what, malin, prokh, redshire? who does that with these? Ensk, Erlenberg, Himmels, Paris it is an excellent tank, that sees its fair share of use. An excellent wall breaker and staller. 

A tank with gargantuan HP and mostly 27O-28Omm frontal armour basically requiring prem rounds for most except TDs, is unfair. Even Maus has a weak spot to be exploited by normal AP. Type does not. It does not need to aim, it does not play by normal tank on tank tactics, and has among the most infuriating ammo types in the game. It does not have KV2 aim time or velocity issues, and can seem quite accurate 

 

stop telling me what l should or shouldn’t do. Some people aren’t you, and by you l mean do in tier X what others do in a tier 8. If you are here to argue, just move along



Awestryker #12 Posted Oct 08 2018 - 12:04

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Variety is the spice...

 

Not every tank should be able to confront every tank...when I see a Type 5, unless I am with 3 or more aggressive friendlies, I go the other way...big deal...break down the rest of the enemy team then go farm the hit points from the slow poke Type 5...rinse, repeat...

 

 


Edited by Awestryker, Oct 08 2018 - 12:05.


__WarChild__ #13 Posted Oct 08 2018 - 13:02

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Type 5 does not need any type of nerf.  It's pretty much a giant pinata and most maps don't allow for close proximity, so it's a farming station for all reds.

Type 4, however, sees tier 7's that cannot pen it, so maybe something there - but the longer reload I think evens it out.



LpBronco #14 Posted Oct 08 2018 - 13:26

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View PostDirizon, on Oct 08 2018 - 03:42, said:

 

on maps like what, malin, prokh, redshire? who does that with these? Ensk, Erlenberg, Himmels, Paris it is an excellent tank, that sees its fair share of use. An excellent wall breaker and staller. 

A tank with gargantuan HP and mostly 27O-28Omm frontal armour basically requiring prem rounds for most except TDs, is unfair. Even Maus has a weak spot to be exploited by normal AP. Type does not. It does not need to aim, it does not play by normal tank on tank tactics, and has among the most infuriating ammo types in the game. It does not have KV2 aim time or velocity issues, and can seem quite accurate 

 

stop telling me what l should or shouldn’t do. Some people aren’t you, and by you l mean do in tier X what others do in a tier 8. If you are here to argue, just move along

 

Dirizon, you're doing exactly the same thing your accusing this poster of doing. You have an opinion that isn't shared by everyone, get over yourself.  



455_hero #15 Posted Oct 08 2018 - 14:07

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► TOP 10 Highest Damage Battles in 1.0.2 - World of Tanks TOP 10 - Episode 10

21K views6 days ago      
 
7 of the top 10 damage games is with the FV4005. The Type 5 isn't even there.


GeorgePreddy #16 Posted Oct 08 2018 - 14:36

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I like that damage per hit stat of 428...

 

 



Dirizon #17 Posted Oct 08 2018 - 20:59

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View Post__WarChild__, on Oct 08 2018 - 07:32, said:

Type 5 does not need any type of nerf.  It's pretty much a giant pinata and most maps don't allow for close proximity, so it's a farming station for all reds.

Type 4, however, sees tier 7's that cannot pen it, so maybe something there - but the longer reload I think evens it out.

 

Type 5 sees 8s

Most 8s besides TDs peak 26Omm pen

 



Dirizon #18 Posted Oct 08 2018 - 21:04

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View PostLpBronco, on Oct 08 2018 - 07:56, said:

 

Dirizon, you're doing exactly the same thing your accusing this poster of doing. You have an opinion that isn't shared by everyone, get over yourself.  

 

have you even read the thread?

you would find many, I count 4, that agree with me

That there is a problem

Every single you tuber that specializes in showcasing game content, that know and perform very well, agree it is a problem

where are you getting it is just my opinion?

half the complaints about type 5 are bands using it, getting pen by users slinging prem rounds at it. Because they have to

the other half of the complaints, is the oxymoron that Type 5 0NLY USES prem rounds to begin with because of 15cm



Dirizon #19 Posted Oct 08 2018 - 21:09

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View PostGeorgePreddy, on Oct 08 2018 - 09:06, said:

I like that damage per hit stat of 428...

 

 

 

There is no stat that shows amount of time needed to aim and hit, and where you hit

that 428 could be from a track hit to a T95 TD that no other shell in the game does, except maybe T92/ConqGC, JagPz if they even fire HE, or FV  TDs

Type 5 has horrid mechanics and teaches even worse strategies

 






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