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3D Models: Panzer I + variants


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strike_07 #1 Posted Oct 09 2018 - 14:39

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Hello everyone, I want to show you a job I did some time ago about 3D modeling. The basis for 3d modeling is the panzer I, in addition to its variants created by myself. The first thing I will show you is the modified panzer I, that is, unlike the original model, it has a new suspension (to support more weight when adding accessories), it also has a dome for the commander, this allows you to have a better range of view. The rest is the same. To this model I call it Panzer I Ausf A1

 

Panzer I Ausf A1 (Small modification of the original model)

 

 

 

Now I will show you the variants created by myself

 

Panzer I Ausf X

 

 

Unlike the original model, it has a modified turret to add heavier weapons. In addition to having a 37mm gun, with the ability to have good penetration with low damage, but this is with the purpose of the tank being lighter when moving (higher speed and mobility). This can receive larger caliber guns, either 50mm or 75mm low speed.

 

Jagdpanzer I

 

 

 

The antitank version of the panzer I, based on the idea of ​​the jadgpanzer IV. This is equipped with a 75mm pak 40 gun, this can be improved by adding a heavier gun, it can be one of 88mm gun.

 

well this is all for the moment, then I will make other variants of this tank or create other 3d models. Suggestions are accepted ;)

 

 



Devil__Anse #2 Posted Oct 09 2018 - 15:14

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wow really impressive looking stuff

strike_07 #3 Posted Oct 09 2018 - 15:20

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View PostDevil__Anse, on Oct 09 2018 - 15:14, said:

wow really impressive looking stuff

 

Thanks you! :)

DaDoomTurtle #4 Posted Oct 09 2018 - 16:15

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+1 for your good work OP. Are you planning to 3D print that? I know I had a few old models I made on Autodesk Inventor, but I only ended up printing the turret. Mine were very primitive however, because my modeling skills aren't the greatest when it came to the small details and the printer wasn't precise enough for some of them.

strike_07 #5 Posted Oct 09 2018 - 17:21

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View PostDaDoomTurtle, on Oct 09 2018 - 16:15, said:

+1 for your good work OP. Are you planning to 3D print that? I know I had a few old models I made on Autodesk Inventor, but I only ended up printing the turret. Mine were very primitive however, because my modeling skills aren't the greatest when it came to the small details and the printer wasn't precise enough for some of them.

 

Thanks very much! :great: . Well these ideas I have taken from several tanks (as you can see), then I look for the images of the tanks and I take what I need, the rest is to match each part with the dimensions of the tank modeled

W_Byrd #6 Posted Oct 09 2018 - 18:22

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I like it...the level of detail is very nice. I can never get a model that detailed 

theblabla #7 Posted Oct 09 2018 - 18:49

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Nice work, put some textures and lights to shine!

strike_07 #8 Posted Oct 09 2018 - 19:11

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View PostW_Byrd, on Oct 09 2018 - 18:22, said:

I like it...the level of detail is very nice. I can never get a model that detailed 

 

thanks very much! Well, it took me more time to do the little details 

strike_07 #9 Posted Oct 09 2018 - 19:13

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View Posttheblabla, on Oct 09 2018 - 18:49, said:

Nice work, put some textures and lights to shine!

 

thanks, I have not done it yet because I do not know how to do it :P

theblabla #10 Posted Oct 09 2018 - 19:27

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You have good tutorials on the same 3d max, and videos on the internet! try it, use difuse lights, they are more realistic!

JLdragon #11 Posted Oct 14 2018 - 18:24

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I've been learning 3ds max for almost 4 months now.. 95% of what I've learned is from this youtube channel.

https://www.youtube....FYgTUz6JOIruyqA

Very good place for you to start if you are interested in adding textures to your models.

 

I currently use 3DS Max 2017 but there should be much difference between them. as a bonus with you using 2012, you should have access to the bigworld extension that WG uses for WoT. any version after 2012 does not have it.

 

 

KEY NOTE:

If you used alot of weld and bridge connections under the modifiers tab when in editable poly mode, you are going to have some really messed up UV maps in the UVunwrap editor. this will make it extemely difficult to peel, unwrap, seam and or stitch your UV's to bake your texture maps.

 

If you have questions and would like any kind of help, I am more then happy to share information and hopefully point you in the right direction.

 

Other then that.. +1 on those models! Very detailed and nicely created.


Edited by JLdragon, Oct 14 2018 - 18:29.


strike_07 #12 Posted Oct 15 2018 - 14:29

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View PostJLdragon, on Oct 14 2018 - 18:24, said:

I've been learning 3ds max for almost 4 months now.. 95% of what I've learned is from this youtube channel.

https://www.youtube....FYgTUz6JOIruyqA

Very good place for you to start if you are interested in adding textures to your models.

 

I currently use 3DS Max 2017 but there should be much difference between them. as a bonus with you using 2012, you should have access to the bigworld extension that WG uses for WoT. any version after 2012 does not have it.

 

 

KEY NOTE:

If you used alot of weld and bridge connections under the modifiers tab when in editable poly mode, you are going to have some really messed up UV maps in the UVunwrap editor. this will make it extemely difficult to peel, unwrap, seam and or stitch your UV's to bake your texture maps.

 

If you have questions and would like any kind of help, I am more then happy to share information and hopefully point you in the right direction.

 

Other then that.. +1 on those models! Very detailed and nicely created.

 

Thanks for the support, I would like to finish but I know that making skins is complicated. I have to look for tuoriales to see how the skins are made




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