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Highway map unbalanced?

map balance highway unbalanced

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Spartocus #21 Posted Oct 12 2018 - 22:03

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View PostUncle_Napalm, on Oct 12 2018 - 10:31, said:

 

They removed some key bushes from Widepark as well. It's like they don't want unarmored TDs to have anywhere to snipe from safely. Especially on that postage stamp map...

 

Exactly, I played north spawn on the new Widepark yesterday and was surprised that the sniping bush by the bridge was gone. It’s not like we don’t already have several corridor maps that make sniping near impossible, apparently even the maps that once offered cover are being ruined as well.

gideon_an #22 Posted Oct 12 2018 - 22:49

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I found that the new highway is a lot more prone to getting capped.

The_Pushok #23 Posted Oct 12 2018 - 22:52

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View PostSteelRonin, on Oct 12 2018 - 21:50, said:

 

What the ****?......You must be new at gaming...

 

Lol, been gaming since the Commodore 64 and TRS 80 came out.

 

Something being too unbalanced of course is bad, but just simply unbalanced is not. I am not interested in both sides having the exact layout to ensure it is equally balanced, that would be boring. Being unbalanced brings a bit of challenge to the battle. Plus, it is only unbalanced in as so far what the other team does.



TsarCidron #24 Posted Oct 12 2018 - 22:52

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Way to small a sample size.  That, and its somewhat new, in the sense that we still dont quite know where to go.  Sure, we know to go city or NW, but.. where, once we get there for the spots, shots, or where to hide when badly damaged.  Give it a bit of time, larger sample sizes, strategic and tactical knowledge gained... Then judge if its balanced or not.

Karmadharma #25 Posted Oct 12 2018 - 22:54

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I've only played it twice, both from south spawn. The first was unremarkable because I stayed in town. The second time I tried to find a spotting location (I was a light) and immediately discovered that the northern side had all the central spots already covered.

CaptSpaulding55 #26 Posted Oct 12 2018 - 23:15

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View PostThePigSheFlies, on Oct 12 2018 - 13:17, said:

weird.  I had zero issues digging out the field side in my Patton from the south spawn, and in fact winning from the south.  but I didn't try it by sniping from the ridge like so many mediums do.  I drove out there, and got in their face, which magically had the influence that my team of mediums followed, and we smashed them...

 

Amazing! Team mates acting as a team! All too rare in a pub match.

 



Flarvin #27 Posted Oct 12 2018 - 23:31

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View PostThe_Pushok, on Oct 12 2018 - 15:46, said:

Not played it yet, but I do not think being unbalanced is a big deal, for any map. Being balanced would be boring.

 

How are balanced maps boring? 

 

To be balanced, the map does not need to be symmetrical. 

 

So you are implying that Mines is far more exciting than Malinovka or Prokhorovka?



Fractured_Raptor #28 Posted Oct 13 2018 - 01:36

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Look at how long it took them to balance the west side of Paris, which was lacking a bush on the corner to the north since the map's launch. Yet the East had it. Balance isn't their strong point.

The_Pushok #29 Posted Oct 13 2018 - 03:22

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View PostFlarvin, on Oct 12 2018 - 23:31, said:

 

How are balanced maps boring? 

 

To be balanced, the map does not need to be symmetrical. 

 

So you are implying that Mines is far more exciting than Malinovka or Prokhorovka?

 

Boring was a bit strong of a word.

 

No, mines is not exciting as those two, but that is because I like the open field maps. Mines is just fine to me though it could be a bit bigger.



SteelRonin #30 Posted Oct 13 2018 - 04:05

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View PostThe_Pushok, on Oct 12 2018 - 18:52, said:

 

Lol, been gaming since the Commodore 64 and TRS 80 came out.

 

Something being too unbalanced of course is bad, but just simply unbalanced is not. I am not interested in both sides having the exact layout to ensure it is equally balanced, that would be boring. Being unbalanced brings a bit of challenge to the battle. Plus, it is only unbalanced in as so far what the other team does.

 

is not about layout, is about timing....you can have asymmetrical maps, but if the timing to reach key spots is the same...it is a balanced map...

ThePigSheFlies #31 Posted Oct 13 2018 - 12:21

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View PostCaptSpaulding55, on Oct 12 2018 - 17:15, said:

 

Amazing! Team mates acting as a team! All too rare in a pub match.

 

 

not sure if they were actually acting as a team, or recognized that their top tier medium was going hog wild and had the enemy suppressed so they moved up too because regardless of their motivation for moving up, there aren't reliable shots sniping from the ridge E1.

Uncle_Napalm #32 Posted Oct 13 2018 - 15:27

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View PostThe_Pushok, on Oct 12 2018 - 15:46, said:

Not played it yet, but I do not think being unbalanced is a big deal, for any map. Being balanced would be boring.

 

"Boring" is knowing that you are likely to lose simply because of the spawn position, which is unbalanced. Highway has always been a turd, but at least when I'm spawning north I know I have a good chance of winning. Still boring.

 

WG should have spent their precious time on improving a more worthy map. There are several that come easily to mind.



8_Hussars #33 Posted Oct 13 2018 - 15:30

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View PostThe_Pushok, on Oct 12 2018 - 14:52, said:

Something being too unbalanced of course is bad, but just simply unbalanced is not. I am not interested in both sides having the exact layout to ensure it is equally balanced, that would be boring. Being unbalanced brings a bit of challenge to the battle. Plus, it is only unbalanced in as so far what the other team does.

 

Often when players are talking about map balance it refers to relative win rates between the sides, vice being symmetrical.  Balance differences are often more obvious at Tiers 8-10 and can be hidden by sub-optimal play in the mid and low tiers or countered better at high tiers.

Its very early, but with limited battles vbaddict shows;

Highway Standard T8-10 (310 battles) 54.5% Spawn 1 and 44% spawn 2.
Empire's Border Standard T8-10 (224 battles) 36% Spawn 1 and 61% spawn 2.
Empire's Border Assault T8-10 (224 battles) 48.5% Spawn 1 and 51% spawn 2.

Its very early but when one spawn has a 55+ % win rate and one spawn has a 45- % win rate, its more than "what the other team does".

http://www.vbaddict....=won_lost_ratio



Trauglodyte #34 Posted Oct 13 2018 - 16:23

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Still an absolute cap-fest map.  It looks beautiful but people are so freaking lazy and hardly ANYONE realizes the power of reinforcing your secondary flank after you win yours.  "Nope, I gotta go forward, Geoge!"

 

Boz1968 #35 Posted Oct 13 2018 - 16:31

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Wouldn't know, I have played probably 100 matches since patch and never gotten it once!

 

 



MiddleAgedNoob #36 Posted Oct 13 2018 - 16:32

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Edit: Ignore this, lacking coffee....

 


Edited by MiddleAgedNoob, Oct 13 2018 - 16:35.


FrozenKemp #37 Posted Oct 13 2018 - 16:46

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I've only played it 3 times, once I can't remember whether we won/lost (and I took my Excelsior to the city), but the others were med tank battles, north spawn, which we won.  In both cases the south team did not even contest the northwest, letting us effectively cruise through the northwest corner and head south.  I have a hunch that giving up all that ground is basically suicide.   The funny steep mini-ridges east of the NW corner look like they would provide reasonable coffer for an advance from the NW to the NE team's spawn - something that was kind of lacking before - but if the southwest team doesn't even try to take the NW corner that may never happen.

Edited by FrozenKemp, Oct 13 2018 - 16:48.


Tuturuuu #38 Posted Oct 13 2018 - 17:56

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I think people just don’t remember how to play the map.

The_Pushok #39 Posted Oct 13 2018 - 19:33

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View Post8_Hussars, on Oct 13 2018 - 15:30, said:

 

Often when players are talking about map balance it refers to relative win rates between the sides, vice being symmetrical.  Balance differences are often more obvious at Tiers 8-10 and can be hidden by sub-optimal play in the mid and low tiers or countered better at high tiers.

Its very early, but with limited battles vbaddict shows;

Highway Standard T8-10 (310 battles) 54.5% Spawn 1 and 44% spawn 2.
Empire's Border Standard T8-10 (224 battles) 36% Spawn 1 and 61% spawn 2.
Empire's Border Assault T8-10 (224 battles) 48.5% Spawn 1 and 51% spawn 2.

Its very early but when one spawn has a 55+ % win rate and one spawn has a 45- % win rate, its more than "what the other team does".

http://www.vbaddict....=won_lost_ratio

 

Small sample compared to other maps, but there are also other maps that have similar win percents, like Himmelsdorf. 

 

And is 55% win rate really that big of an issue? What rate would make it unbalanced and what does the sample size need to be to determine this? 



Gothraul #40 Posted Oct 13 2018 - 19:38

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Typical WG map design that makes game play toxic and frustrating for almost everyone, this is why people are either playing less or quitting altogether.





Also tagged with map, balance, highway, unbalanced

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