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Did they finally get it right? (Kharkov rework)


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CynicalDutchie #1 Posted Oct 18 2018 - 20:37

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Since the WGA staff is always slower than the LATAM staff for some reason:

 

https://ritastatusre...ertest-kharkov/

 

2 versions of Kharkov (or kjarkjif if you're quickybaby) are currently in supertest. Version 1 is the awful, completely ruined version they pitched back when they first removed it. I really hope this version doesn't make it into the game. They completely closed of the middle city block for some reason because why wouldn't you remove the most interesting part of the map right? They also added a big ol' death zone of a field that no one in their right mind would use because WG refuses to fix broken mechanics like arty or the powercreep of high alpha guns.

 

However, the second version will see the city part mostly unchanged. The western part is probably way too exposed due to the aforementioned broken mechanics and the gap between the spawn and the city circle should be less exposed to allow tanks to cross without being crapped on but the middle part seems to be the same as it always was.

 

The field also seems way less exposed than version 1 which is good but it is still too exposed to make it viable. I'm also guessing by the color coding that the white buildings on the mini map are destructible. Not sure why as this defeats the purpose of cover but WG works in mysterious ways. Adding more solid cover would make this area a lot more interesting and usable as it would reduce the risk of getting cancered on which is always a good thing.

 

Not sure why WG insists on adding big open death zones on all their maps, sure they work at T1 where everyone has crap for vr. At T10 however, where everyone has maxed vr you'll just get spotted and then crippled by some idiot with a 1k alpha TD camping base. And let's not forget the camping prevention units that will swiftly punish you for not camping base.

 

What we need is bigger maps with less open space negating the effect arty and base camping TDs have on the game. Adding ambush areas for lightly armored TDs isn't necessarily a bad thing but these huge open death zones serve no purpose and surely there is a better way to make tanks like Grille and STRV usable.



Junbeyn #2 Posted Oct 18 2018 - 21:02

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Version 2. Version 2.

Version. Bloody. Two.

 

I can't even begin to build sentences for just how much version one makes me froth in rage.

 

Version 2 has areas for every vehicle type while not having too much blocked out space.

 



Almighty_Johnson #3 Posted Oct 18 2018 - 21:09

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View PostNoivy, on Oct 18 2018 - 15:02, said:

Version 2. Version 2.

Version. Bloody. Two.

 

I can't even begin to build sentences for just how much version one makes me froth in rage.

 

Version 2 has areas for every vehicle type while not having too much blocked out space.

 

 

Yes.  The map will still be hellish for SPGs and soft TDs but #1 is utter rot.

And I suppose it won't suck worse than Ensk.....



Xhizzous #4 Posted Oct 18 2018 - 21:14

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1 is profoundly terrible.  2 would be worth trying to play on, but yes.. more solid cover would be nice.  

I cant figure out why many of the maps have so much area as unplayable terrain... which only serves to shrink the playspace further.

commander42 #5 Posted Oct 18 2018 - 21:14

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they should have just left it as is and NOT REMOVE it in the first place.  But of course WG does the exact opposite and decided to remove half the games maps with 1.0

YANKEE137 #6 Posted Oct 18 2018 - 21:43

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Why do they hate trees?

Did Stalin purge them?



Joe150 #7 Posted Oct 18 2018 - 21:48

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There wasn't a thing wrong with the map when it was in rotation not a thing it was my favorite map.

Edited by Joe150, Oct 18 2018 - 22:38.


Goat_Rodeo #8 Posted Oct 18 2018 - 22:09

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Map 1 is just a huge steamer, 2 at least has some options if you’re not a side scraping or hull down heavy. I’d actually already forgotten this map tbh. It’s funny how the mind works when it’s been through trauma and I think I peed a little when I first saw it again...

Edited by Goat_Rodeo, Oct 18 2018 - 22:57.


CynicalDutchie #9 Posted Oct 18 2018 - 22:26

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View PostJoe150, on Oct 18 2018 - 21:48, said:

There wasn't a thing wrong with the map when it was in rotation no a thing it was my favorite map.

 

Agreed, it was a map that was playable for all classes.




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