Your statements must be unsupportable due to your silence - I get that - enjoy.
SwollenOstrich, on Nov 24 2018 - 08:03, said:
Always nice to see Apple join the rest of the 2006 world.
If they could have figured out how to charge idiots $40 more for a power cord for 64-bit systems, the change would have happened years ago.
Actually macOS was 64-bit back in 2005 when on an x86-64 processor.
The reason that World of Tank Mac Wrapper is 32-bit is due to Wargaming NOT RELEASING the proposed 64-bit version of the World Of Tanks Mac Wrapper - not the fault of macOS.
R1S100, on Nov 24 2018 - 08:05, said:
Well yeah but I need to know about what is to come. Not about Windows or what Apple should've done.
Concerned that WoT won't work anymore.
You do not need to worry about this in the short term - macOS 10.14 supports 32-bit apps. 32-bit apps will be unsupported in the next version of macOS which will not be out for a bit.
CodeWeavers already has a solution but Wargaming has not approved it for release [64-bit Wine]. IIRC the 64-bit World of Tanks Mac Wrapper fixes a memory leak as well.
Wargaming is in a difficult position - World of Tanks is a 32-bit app [so 2006] and relies on WoW64 to run on 64-bit MS Windows. If they rewrite to 64-bit then anyone using 32-bit MS Window will be unable to play the game. So I suspect that Wargaming will keep the 32-bit app until MS Windows forces a change. WoW64 adds additional overhead and complexity just to run a 32-bit app.
black_colt, on Nov 26 2018 - 00:43, said:
You do not need to worry about this in the short term - macOS 10.14 supports 32-bit apps. 32-bit apps will be unsupported in the next version of macOS which will not be out for a bit.
CodeWeavers already has a solution but Wargaming has not approved it for release [64-bit Wine]. IIRC the 64-bit World of Tanks Mac Wrapper fixes a memory leak as well.
Wargaming is in a difficult position - World of Tanks is a 32-bit app [so 2006] and relies on WoW64 to run on 64-bit MS Windows. If they rewrite to 64-bit then anyone using 32-bit MS Window will be unable to play the game. So I suspect that Wargaming will keep the 32-bit app until MS Windows forces a change. WoW64 adds additional overhead and complexity just to run a 32-bit app.
Hey I remember you - I appreciate your help as always black_colt! You seem to know a lot about this, I appreciate you taking the time to help me learn about this.
Appreciative to everyone else who posted what they know. That's interesting that all I need to do is stay with Mojave and not update to maintain WoT compatibility. Will keep that in mind when they release this 64-bit transfer nonsense.
Thanks again,
R1S100
GeorgePreddy, on Nov 25 2018 - 19:24, said:
No... you enjoy !
Also... my statement is prima facie and bona fide, therefore it requires no "support".
You did not provide any information - therefore you cannot claim your statement to be bona fide
Since you are claiming prima facie - please provide your evidence so that it can be refuted/not refuted.
black_colt, on Nov 25 2018 - 15:00, said:
Actually macOS was 64-bit back in 2005 when on an x86-64 processor.
The reason that World of Tank Mac Wrapper is 32-bit is due to Wargaming NOT RELEASING the proposed 64-bit version of the World Of Tanks Mac Wrapper - not the fault of macOS.
And yet they are just now moving to 64-bit. In 2019.
I never said anything about the WoT wrapper. Don't care.
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