Sniper, on Jan 03 2019 - 09:03, said:

You forgot that vents, BiA, and the view range skills improve view range a lot too

Let's look at those values for a moment then...

Each increase is multiplicative, not additive.

350m base

2% Recon

3% Situational Awareness

10% Food

10% Optics

5% Vents

5% Brothers in Arms

Therefore:

350 x (1.02 x 1.03 x 1.10 x 1.10 x 1.05 x 1.05) = 490.53m

Now let's take a look at an FV4005 (390m base) that isn't taking Optics as it isn't intending to scout...

390 x (1.02 x 1.03 x 1.10 x 1.05 x 1.05) = 496.9m

Then we can add a Medium tank into the mix, oh lets try the BatChat 25t (400m base)...

400 x (1.02 x 1.03 x 1.10 x 1.10 x 1.05 x 1.05) = 560.61m

Now, that base view range means the tank still doesn't quite reach the view range on a Tank Destroyer of the same tier. Whilst the Camouflage values will partially remedy this differential, the fact remains that the view range is hopeless...

The typical BatChat 25t scout has over 160m in additional spotting range... in other words +26% spotting power at 445m... The Armored Car has barely 10%...

The result is a tank that is mediocre in its given role, and only works when people are actually shooting at it and revealing their positions - the role could work if Camouflage performed like World of Warships and increased dispersion of the guns firing at it by a set percentage...

So, no I don't think that going all out to improve the view range will work very much, given that the view range is second only to that of the SPGs...