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Setting up a scout, start to finish.

Scouting Setup

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GAJohnnie #121 Posted Feb 10 2019 - 06:52

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GG Ethics!

GAJohnnie #122 Posted Feb 10 2019 - 19:52

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GAJohnnie #123 Posted Feb 11 2019 - 15:14

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oldewolfe #124 Posted Feb 12 2019 - 11:34

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So, what's you're Take on the Armored Cars....      I have the Lynx and both Below it, the others just need New Crews so I can Use them again and get Crews Set for the Tier 9 and 10....

 

With their Active Role I actually have forgone Optics and maintained a more Weaponized Role since regardless, these things are more Blind than Russian Tanks.....       Typically I would go Optics or Binocs and a Net with Vents until Skills get to about the 3rd or so....    But these I went Stabilizer, Vents, and a Rammer to maintain a Quick Reload for Hit and Run Attacks....      Still go Full Camo at the outset, will likely Retrain for the Mandatory S Skills since they have a Regular Style Crew compliment compared to the rest of the French Lights....       

 

The Speed is the one thing I need to get a Handle on though....       I also have been running the Small Repair and First Aid with an Auto Extinguisher, but I may Swap the Extinguisher for a Large Repair to back up the Small....     These things don't handle Artillery well at all, but they can Get Even with it if they Live long enough....    



24_inch_pythons #125 Posted Feb 13 2019 - 04:53

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View Postoldewolfe, on Feb 12 2019 - 04:34, said:

So, what's you're Take on the Armored Cars....      I have the Lynx and both Below it, the others just need New Crews so I can Use them again and get Crews Set for the Tier 9 and 10....

 

With their Active Role I actually have forgone Optics and maintained a more Weaponized Role since regardless, these things are more Blind than Russian Tanks.....       Typically I would go Optics or Binocs and a Net with Vents until Skills get to about the 3rd or so....    But these I went Stabilizer, Vents, and a Rammer to maintain a Quick Reload for Hit and Run Attacks....      Still go Full Camo at the outset, will likely Retrain for the Mandatory S Skills since they have a Regular Style Crew compliment compared to the rest of the French Lights....       

 

The Speed is the one thing I need to get a Handle on though....       I also have been running the Small Repair and First Aid with an Auto Extinguisher, but I may Swap the Extinguisher for a Large Repair to back up the Small....     These things don't handle Artillery well at all, but they can Get Even with it if they Live long enough....    

 

 I've played the Tier VI and the Tier VII... essentially they're TD's that can occasionally scout. I think it's more the Tier IX and X that become a bit more of the active scout. I know that you can reach max view range with the Tier X which makes it a viable scout. I prefer to have view range as high as possible... but as long as you can reach 445m you can scout.

 I don't think much about vertical stabilizer. I only use those on sloppy handling guns that need to hit weakspots on a regular basis. The guns on these are pretty solid and you won't be aiming for too many weakspots with them.

I would keep the vents and the rammer for sure but I wouldn't forgo Coated Optics as you will occasionally be spotting and you definitely need all the help with that that you can get. 



GAJohnnie #126 Posted Feb 13 2019 - 19:12

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GAJohnnie #127 Posted Feb 14 2019 - 14:36

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GAJohnnie #128 Posted Feb 15 2019 - 19:26

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GAJohnnie #129 Posted Feb 17 2019 - 02:13

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BOMP

GAJohnnie #130 Posted Feb 17 2019 - 19:18

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