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Setting up a scout, start to finish.

Scouting Setup

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Goat_Rodeo #21 Posted Dec 04 2018 - 01:39

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You forgot the black light and Jefferson Airplane velvet posters on the inside of the turret...psychedelic scouting can never be discounted.

Always good to see the numbers actaually lain out to see. Good timing too because I bought some improved optics with some of my bonds and put them on the LTTB last Friday. Now add improved rations and regular vents and I’m outspotting so many other light tanks without spooking my 6th sense, it’s amazing. Being able to force the opposite scout into a defensive posture for the first minute of the game really gives your team the upper hand. Nice numbers breakdown btw. 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



24_inch_pythons #22 Posted Dec 04 2018 - 16:12

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View Postsimba90, on Dec 03 2018 - 17:15, said:

French autoloading lights should probably forgo the vents in favor of a vStab.

 

In the end everything is up to personal preference and how one plays a particular tank. However, I think vision is the most important aspect of every light (scout) tank, and the French have awful view range, even worse than the Russians. As such I couldn't bring myself to remove anything that can improve view range.

24_inch_pythons #23 Posted Dec 04 2018 - 16:15

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View PostGoat_Rodeo, on Dec 03 2018 - 18:39, said:

I bought some improved optics with some of my bonds and put them on the LTTB last Friday. Now add improved rations and regular vents and I’m outspotting so many other light tanks without spooking my 6th sense, it’s amazing. Being able to force the opposite scout into a defensive posture for the first minute of the game really gives your team the upper hand. Nice numbers breakdown btw. 

 

It is great to feel totally in control of the enemy light tanks and the view range game.

And thanks Goat_Rodeo!



the_Deadly_Bulb #24 Posted Dec 04 2018 - 19:42

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Good thread 24_inch_pythons!

 

Solid info for the LT driver. :great:



MiddleAgedNoob #25 Posted Dec 04 2018 - 21:26

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View Post24_inch_pythons, on Dec 04 2018 - 10:12, said:

 

In the end everything is up to personal preference and how one plays a particular tank. However, I think vision is the most important aspect of every light (scout) tank, and the French have awful view range, even worse than the Russians. As such I couldn't bring myself to remove anything that can improve view range.

 

On my AMX 12T and AMX 13 75, I go with vents, vstab and binos.  That's with a crew with BIA, SA and Recon.  I might start using food as well.  You do lose on the active scouting, although you can still get away with a lot due to camo and mobility.  They are beasts for passive spotting and good end game for locating those hiding, if you advance-spot-advance patiently instead of rushing.  The vstab, by limiting bloom, is great for letting you unload a clip quickly and for run and gun.

 

I also have the 13 57, where I trade the binos for optics.  I never stop moving in that thing.

 

GLHF



GAJohnnie #26 Posted Dec 04 2018 - 22:30

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GAJohnnie #27 Posted Dec 05 2018 - 14:25

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24 Inch

 

Considering view range as your top priority, how do you rate the scout tanks by nationality from easiest to hardest to play? Eventually I am gong to take a crack at scouts and am curious where I should start?



24_inch_pythons #28 Posted Dec 05 2018 - 15:43

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View PostGAJohnnie, on Dec 05 2018 - 07:25, said:

24 Inch

 

Considering view range as your top priority, how do you rate the scout tanks by nationality from easiest to hardest to play? Eventually I am gong to take a crack at scouts and am curious where I should start?

 

 American's have the best scout tanks. They can be big and tall, though, so you do have to be careful of that.

 German's are equally good as the American's in view range but tend to have a lot of issues that limit them so it's tough to call them second place even.

 Russians have much worse view range than their American and German counterparts but make up for it in other areas. Even though their view range is worse I would put them as better scouts than the Germans.

 Finally the French. They can be tough to play because of low view range and tanks that feel sluggish. If you can cope, however, their autoloaders can be very rewarding.

 I would put the Chinese last. There really isn't anything wrong with them, they just don't seem to shine like the others do.



GAJohnnie #29 Posted Dec 05 2018 - 15:51

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View Post24_inch_pythons, on Dec 05 2018 - 09:43, said:

 

 American's have the best scout tanks. They can be big and tall, though, so you do have to be careful of that.

 German's are equally good as the American's in view range but tend to have a lot of issues that limit them so it's tough to call them second place even.

 Russians have much worse view range than their American and German counterparts but make up for it in other areas. Even though their view range is worse I would put them as better scouts than the Germans.

 Finally the French. They can be tough to play because of low view range and tanks that feel sluggish. If you can cope, however, their autoloaders can be very rewarding.

 I would put the Chinese last. There really isn't anything wrong with them, they just don't seem to shine like the others do.

 

Thank you

24_inch_pythons #30 Posted Dec 05 2018 - 17:11

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View PostGAJohnnie, on Dec 05 2018 - 08:51, said:

 

Thank you

 

o7

Jon_Crafting #31 Posted Dec 06 2018 - 01:21

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Props to you for the great community contribution you have just given. As a general overarching recommendation, I could not agree with you more regarding view range and I have most of my lights setup exactly this way.

 

View Post24_inch_pythons, on Nov 29 2018 - 04:57, said:

3) Large Repair Kit, bound to your space bar key. ***This is important*** if you get tracked you need to get them back up ASAP!

 

I did have one question/caution regarding your binding the space bar to use the repair kit though. I have found when scouting with a light tank that the sidebreak is indispensable and use it far more often than repairing my track. It comes in very handy especially when in a knife fight with other scouts, or when active scouting and surfing a ridge line back and forth.  Assuming this is not news to you, what have you bound your sidebreak to instead of the spacebar and why?

 

Cheers!

 

-Jon



24_inch_pythons #32 Posted Dec 06 2018 - 16:06

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View PostJon_Crafting, on Dec 05 2018 - 18:21, said:

 

Props to you for the great community contribution you have just given. As a general overarching recommendation, I could not agree with you more regarding view range and I have most of my lights setup exactly this way.

 

 

I did have one question/caution regarding your binding the space bar to use the repair kit though. I have found when scouting with a light tank that the sidebreak is indispensable and use it far more often than repairing my track. It comes in very handy especially when in a knife fight with other scouts, or when active scouting and surfing a ridge line back and forth.  Assuming this is not news to you, what have you bound your sidebreak to instead of the spacebar and why?

 

Cheers!

 

-Jon

 

 Thanks for raising that point, it's a good one. I agree with you, people should bind the sidebreak to something they can use easily. If they want to keep it as spacebar and bind the repair kit to something else easily within reach that's fine too.

 I never use the sidebreak, however. Spacebar works best for me for the repair kit. But you're right, it's a great tool for a light tank. I see it used by Circonflexes, etc. it's very useful at times.

 



GAJohnnie #33 Posted Dec 06 2018 - 16:10

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Good stuff here +!

Jon_Crafting #34 Posted Dec 06 2018 - 18:38

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View Post24_inch_pythons, on Dec 06 2018 - 16:06, said:

 

 Thanks for raising that point, it's a good one. I agree with you, people should bind the sidebreak to something they can use easily. If they want to keep it as spacebar and bind the repair kit to something else easily within reach that's fine too.

 I never use the sidebreak, however. Spacebar works best for me for the repair kit. But you're right, it's a great tool for a light tank. I see it used by Circonflexes, etc. it's very useful at times.

 

 

Thanks for the response, and again for your work and contribution with this thread. The space bar would make great sense for how you play then, and I know you can get great games without the use of the sidebreak.

 

I would implore you to reconsider using the sidebreak though. I have found that with some of the fast but slower traversing light tanks especially or tanks with limited traverse turrets such as the 90mm AMX ELC bis, being able to drift the tank and sweep it around to face the other direction quickly to be a major tool in my scoutbox. Not only for fighting other tanks, but for sliding and reversing into that perfect bush, allowing you to set your bino's faster and also get the heck out of dodge if the situation calls for a retreat. I would highly recommend not tossing this tool out to rust, but keep it just as shinny and ready to use as the rest.

 

Cheers!

 

-Jon


Edited by Jon_Crafting, Dec 07 2018 - 21:02.


GAJohnnie #35 Posted Dec 06 2018 - 20:26

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GAJohnnie #36 Posted Dec 07 2018 - 15:51

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GAJohnnie #37 Posted Dec 07 2018 - 22:14

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GAJohnnie #38 Posted Dec 10 2018 - 17:32

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GAJohnnie #39 Posted Dec 11 2018 - 15:29

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GAJohnnie #40 Posted Dec 12 2018 - 18:20

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