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AP and HEAT rounds for SPG's

AP and HEAT rounds for SPGs

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Poll: Give the AP and HEAT rounds back. (41 members have cast votes)

Give SPG's limited AP and HEAT ammo

  1. Yes (10 votes [24.39%])

    Percentage of vote: 24.39%

  2. No (31 votes [75.61%])

    Percentage of vote: 75.61%

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Ich_bin_Hass #1 Posted Dec 04 2018 - 11:13

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IMHO WG's should give back SPG's their AP and HEAT rounds. Limit amount carried to 2. The only reason, IMHO, they were taken out was because of the use of third party mods that allowed for SPG's to much accuracy at long range. Now, with the exception of the LeFH. SPG's have such long reload times. With, except for the LeFH, rounds actually going out of the aiming circle part of the time at long range. Which is why we have STUN effect. I feel the need for the exclusion is no longer necessary.  Plus you don't have up too NINE SPG's per side now.

Edited by Ich_bin_Hass, Dec 04 2018 - 11:14.


Ortinoth_ #2 Posted Dec 04 2018 - 11:57

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they will not do this - this is just asking them to revert the arty back to what it was before the stun mechanic which needs to be improved

Ich_bin_Hass #3 Posted Dec 04 2018 - 12:01

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View PostOrtinoth, on Dec 04 2018 - 04:57, said:

they will not do this - this is just asking them to revert the arty back to what it was before the stun mechanic which needs to be improved

 

 If you limit SPG's to one per side. It wouldn't be an issue. But you'd still have people crying about SPG's. Mostly unicums cry about SPG's or premium ammo. NEVER fails.

JakeTheMystic #4 Posted Dec 04 2018 - 12:41

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View PostIch_bin_Hass, on Dec 04 2018 - 02:13, said:

The only reason, IMHO, they were taken out was because of the use of third party mods that allowed for SPG's to much accuracy at long range.

 

Nothing like this has existed in the history of WOT... Ever. 

 

No mod out there can alter a tanks armor, penetration, aim time/accuracy, reload, ect. that would essentially turn their tank into a god vehicle. If it did exist, why would people try to hide it? They would just be running around with full HP at the end of the game with 9k+ damage. It's one of the most stupid things I have ever heard and I can't understand why people still think crap like this exists. 

 

It was taken out because people were getting hit across the maps for nearly all of their HP. Things like the 4005 and 183 can still do that in today's game, but at least you can shoot those in return...

 


_Tsavo_ #5 Posted Dec 04 2018 - 14:07

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Arty can have stun or AP/HEAT, but not both.   It's already turbopain.   Arty free matches are the most enjoyable by far

MeMeBigBoi #6 Posted Dec 04 2018 - 14:21

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Just remove arty please. It’s what is killing the game 

Firemoth #7 Posted Dec 04 2018 - 14:42

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View Post_Tsavo_, on Dec 04 2018 - 23:07, said:

Arty can have stun or AP/HEAT, but not both.   It's already turbopain.   Arty free matches are the most enjoyable by far

i think AP./HEAT is far more enjoyable to play with and against than 20s stun on 20km radius.



heavymetal1967 #8 Posted Dec 04 2018 - 14:44

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View PostIch_bin_Hass, on Dec 04 2018 - 05:13, said:

IMHO WG's should give back SPG's their AP and HEAT rounds. Limit amount carried to 2. The only reason, IMHO, they were taken out was because of the use of third party mods that allowed for SPG's to much accuracy at long range. Now, with the exception of the LeFH. SPG's have such long reload times. With, except for the LeFH, rounds actually going out of the aiming circle part of the time at long range. Which is why we have STUN effect. I feel the need for the exclusion is no longer necessary.  Plus you don't have up too NINE SPG's per side now.

 

So much misinformation.

 

The reason they were taken out was part and parcel of the arty nerfs changes (see what I did there folks).   

 

Had nothing to to with accuracy - hell part of the changes was increased accuracy and DECREASED load times. 

 

By the way accuracy is handled server side, not client side. 

 

Again accuracy was increased and stun was added as part of the changes to make them more of a support class.  Same reason solid ball ammo and alpha was reduced - to lessen the one shots. 

 

Trade off was increased RoF and accuracy and stun and splash.  Stun helps the team (if they take advantage of it), but the main reason it was added imo was to compensate the class/players for the loss of alpha damage.  Because stun assist is a BIG part of arty xp now.

 

If we get solid ball ammo back (even if it's limited) then it needs to come with a trade off since we were given "compensation" for it's removal.  And while I miss some of the arty solid ball ammo I'm not complaining because the stun was a big [edited]buff to the class.  Hell it's profitable to run arty now.  When you consistently net good credits playing it there's the proof.

 

And the only reason arty numbers are reduced is because of the cap limits NOT because of the changes including loss of solid ball ammo.  Otherwise they wouldn't have had to institute the first cap of five then lower it to the current three per side max as well as making the platoon restrictions.

 

Bringing it back without a corresponding adjustment ain't going to happen imo.  Nor should it.

 

 



YANKEE137 #9 Posted Dec 04 2018 - 14:47

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Don't think it would really add anything good to the game. I want smoke rounds- people might actual start liking their arty if it help cover their butts.

YANKEE137 #10 Posted Dec 04 2018 - 14:48

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View PostFiremoth, on Dec 04 2018 - 14:42, said:

i think AP./HEAT is far more enjoyable to play with and against than 20s stun on 20km radius.

 

20 Kilometers? LoL. Must be a nuke .

heavymetal1967 #11 Posted Dec 04 2018 - 14:51

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View PostYANKEE137, on Dec 04 2018 - 08:48, said:

 

20 Kilometers? LoL. Must be a nuke .

 

 

 

 

Or a high tier Soviet HEAT round. :P



Almighty_Johnson #12 Posted Dec 04 2018 - 15:14

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View PostIch_bin_Hass, on Dec 04 2018 - 05:13, said:

IMHO WG's should give back SPG's their AP and HEAT rounds. Limit amount carried to 2. The only reason, IMHO, they were taken out was because of the use of third party mods that allowed for SPG's to much accuracy at long range. Now, with the exception of the LeFH. SPG's have such long reload times. With, except for the LeFH, rounds actually going out of the aiming circle part of the time at long range. Which is why we have STUN effect. I feel the need for the exclusion is no longer necessary.  Plus you don't have up too NINE SPG's per side now.

Um, Nope.  Sorry, but there has never been a "mod" or hack or cheat that increased the accuracy of any vehicle in game.  That would involve actually hackign the server side and adjusting the RNG to favor your specific vehicle.

And if you are referring to the the "Aim Assist for Arty" mod, it's in some 3rd party mod packs, but there is a version already in the vanilla client.....  That mod does absolutely nothing for arty accuracy, all it does is change your overhead view so the camera is in line with the shell arc.

So again, Nope.



PuddleSplasher #13 Posted Dec 04 2018 - 16:15

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Yes Yes Yes Please give my Arty even more kill power :P

 

Oh how the Arty whiners will love that.Get my life jacket quick as I can feel the tears starting to flow and soon it will be a river :arta:



the_dude_76 #14 Posted Dec 04 2018 - 16:31

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View PostYANKEE137, on Dec 04 2018 - 07:47, said:

Don't think it would really add anything good to the game. I want smoke rounds- people might actual start liking their arty if it help cover their butts.

 

No one is going to spend 30 seconds loading and firing a smoke round which will earn them 0 exp and 0 credits....

Mojo_Riesing #15 Posted Dec 04 2018 - 16:38

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View Post_Tsavo_, on Dec 04 2018 - 05:07, said:

Arty can have stun or AP/HEAT, but not both.   It's already turbopain.   Arty free matches are the most enjoyable by far

 

View PostMeMeBigBoi, on Dec 04 2018 - 05:21, said:

Just remove arty please. It’s what is killing the game 

 

Artillery is, and will be, part of this game.  It is no more...no less, enjoyable and it certainly is not "killing" the game.



Steel_nomad #16 Posted Dec 04 2018 - 16:43

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Lol if they add AP round back the t92 would do:

 

T92

Stock

 
  Level Gun Weight (t) Average Penetration (mm)   Rate of Fire Dispersion at 100 m Aiming Time
gun X 240 mm Howitzer M1 11385 120/370/120 2250/1800/2250 1.28 0.92 8

:D


dunniteowl #17 Posted Dec 04 2018 - 17:05

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View PostIch_bin_Hass, on Dec 04 2018 - 04:13, said:

IMHO WG's should give back SPG's their AP and HEAT rounds. Limit amount carried to 2. The only reason, IMHO, they were taken out was because of the use of third party mods that allowed for SPG's to much accuracy at long range. Now, with the exception of the LeFH. SPG's have such long reload times. With, except for the LeFH, rounds actually going out of the aiming circle part of the time at long range. Which is why we have STUN effect. I feel the need for the exclusion is no longer necessary.  Plus you don't have up too NINE SPG's per side now.

 

I never used them when they were available.  Way too expensive and not worth it for maybe.

 

Don't miss them now that they're gone.  

 

Didn't vote in the poll, though were I to do so, I would like an "I don't really care one way or the other" option to select.

 

 

OvO



Funky_Nuts #18 Posted Dec 04 2018 - 17:11

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They might as just remove arty from this game as it is useless any longer. That stun is stupid as hell. bunch of whinny hagle muffins in this game cry like little Vitches 

stevezaxx #19 Posted Dec 04 2018 - 17:32

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View Post_Tsavo_, on Dec 04 2018 - 08:07, said:

  Arty free matches are the most enjoyable by far

 

And the only way to have both arty, (theres no way that WG will entirely remove arty) and more arty-free matches; is to allow more than 3 per match.

Edited by stevezaxx, Dec 04 2018 - 17:34.


Tuwtles_50B_God #20 Posted Dec 04 2018 - 17:35

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Just take the stealth buffs they have been giving to arty and be happy with it. I remember the first time playing live server with the arty changes, I would get hit directly in the 50B for no more than 200 damage but now arty misses me and still splashes for 600 in almost any tank. I'd rather not lose 1800 HP in a single shot in any tank regardless of angling, thanks.




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