I think it is safe to say the gold spamming in higher tiers is due to the inability to penetrate armor. After playing more than 1.7k battles in the Type 2605 with my 14cm cannon, I realized the others' frustrations. Ideally, map redesigning is warranted since current conditions are not conducive to flanking. However, redesigning/enlarging would require time and resources. What I propose is something more reasonable: **armor cracking**.

In other words, **non-penetrating** hits to the same armor region have a chance of cracking the armor. Once cracked, the thickness reduces by a set percentage based on its nominal thickness. Here are my guidelines:

0 - 50mm = 5% reduction

51 - 100mm = 10% reduction

101 - 150mm = 15% reduction

151 - 200mm = 20% reduction

201 - 300mm = 25% reduction

>300 = 30% reduction

Additionally, there should be a positive relationship between caliber size and crack chances.

0 - 50mm = 3% chance

51 - 100mm = 7% chance

101 - 120mm = 15% chance

121 - 150mm = 20% chance

>150mm = 24% chance

Finally, cracks can only be repaired with the **Armor Plates** consumable. This can be consumed only twice per battle, and thrice for the premium variant.

Questions, comments, concerns, or complaints?

EDIT 1 (02:13 EST): Caliber size and crack chances changes from 7% to 3% (for 0 - 50mm) and 11% to 7% (for 51 - 100mm)

**Edited by DangerousBagel, Dec 09 2018 - 08:16.**