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[ST] Minsk Rebalanced


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RECON_RANGER #21 Posted Dec 15 2018 - 22:43

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P.S.  Let's make Mines smaller too.  Get rid of the islands and curve the city around in the same fashion. 

Edited by RECON_RANGER, Dec 15 2018 - 22:46.


Aliasless #22 Posted Dec 15 2018 - 22:48

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I like how the borders of the map look like they just shifted. Like this could be a huge Frontlines city map.

LeaveIT2Beaver #23 Posted Dec 15 2018 - 22:58

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Smaller. Right.

cloudwalkr #24 Posted Dec 15 2018 - 23:48

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View PostGeneral_Lee_Miserable, on Dec 15 2018 - 14:01, said:

Minsk is the worst map (by far) in the game and now you are going to make it worse? lol 

 

We need BIG maps and not these ridiculous city maps. Frontline showed how large sprawling open maps can actually make the game play more dynamic. 

 

Studinski is the worst map in the game in my opinion.  Easily.  It's tiny, has burms setup right off cap so you never even need to leave spawn and you can farm easy dmg.  It has big open dead ground for center, and basically 2 lanes on the north and south of the map.  It's complete dumpster fire trash.  Minsk isn't far behind it, but it's better than studinski in my opinion.

KaiserWilhelmShatner #25 Posted Dec 16 2018 - 00:53

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Just what everyone wanted smaller maps. :facepalm:

 

WG seems to believe everyone likes to knife fight in a bathtub.  I dont know, maybe that is the national sport of Belarus.



Warmachine_223 #26 Posted Jan 08 2019 - 17:29

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I like the new format of the 7-9 lines and that's where i go usually. However, it DOES NOT need to be smaller. If you could manage to make it the same size as the last one that would be great.

jdub11 #27 Posted Jan 10 2019 - 02:57

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Yeah I agree that this map is ok. It doesn't bring anything new to the table (though i do like building on the SW side of the map with a ramp). At least its not small. In my opinion the focus is too much on the West flank. To fix this i would add a few buildings in the middle by the road and add a few Artillery encampments to the center connected by trenches. Thus allowing cover to the center of the map to where you can cut map in half.  

 

Yes please don't change the size.



d3xdt3_IRL #28 Posted Jan 11 2019 - 22:21

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Man, this seems contrary to the 2019 preview which indicated that wargaming was listening to players.  Here's the simple truth, T1-T5 can probably get by on a 600 x 600 map, T6-T7 can maybe get by on a 800-800 map, but there is no way a T8 and above game should ever see anything less that 1000 x 1000.  The view range and rendering distance as it's currently implemented allows shots across the entire map.  My suggestion would be:

  • 600 x 600 maps available only to T4 and below.
  • 800 x 800 maps only available to T6 and below.
  • 1000 x1000 maps available only to T8 and below.
  • 1200 x 1200 maps developed for exclusive T10 gameplay.

 

Or, of course, fix the view range and eliminate the rendering distance boundary:

  • T10 Light tanks - superior view range (> 410 m)
  • T10 Medium Tanks - good view range (380 m - 400 m)
  • T10 Heavy Tanks, Arty, and Tank Destroyers - average view range(350 m - 370 m)

 

The 10 m difference between categories is intentional to allow for a distinct spotting difference between the classes.






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