Before I start ranting about artillery, let me clarify something. I am FULLY aware, that there are hundreds of threads talking about how artillery needs to be re-done, and threads where people complain about artillery. I am also aware that my voice most likely will not be heard, but please, just hear me out.
I don't know about everyone else, but I personally thought the changes to artillery did the complete opposite of what we were asking for prior to their change, and now, they are even worse than the way they were before the change. The stun mechanic was, and still is, a complete disaster, I'd also like to add.
They fire more often, have a better splash radius, aim faster, can STUN you (for a while too, some of them), and are more accurate than they were before the change. The alpha damage and penetration changes were way too insignificant to consider this a "rebalance" or "nerf" to artillery. Now, every game that I have with artillery in-play, I find myself wanting to scream at the screen, because not only am I getting hit by a tank I cannot hit back, it has been hitting me more often, more reliably, and making my tank 25% worse in every way for 10+ seconds.
I tried to deal with these changes when they came in and I tried to give it all a chance, but I've finally grown sick of it, and I'm || <- this close to quitting the game over it, because it is so incredibly INFURIATING that WarGaming buffed the one class of vehicle in their game that needed a serious nerf, complete re-work, or complete removal from the game. I used to be an avid player, now I find it painful to get in my favorite tanks and go play games, because I know artillery is going to ruin my fun when I get into a game, regardless of my tank type. I want to play this game like I used to, and I want to like it like I used to, but these artillery changes are one of the main reasons why I rarely get any enjoyment out of this game.
How would I fix this? I'm no expert or developer, but I would recommend this: Revert artillery back to the way it was prior to the change(i.e, a bit less accurate,a bit less splash radius, a bit slower to reload, high alpha, AND NO FLIPPIN' STUN), keep the same lower penetration values that were changed, but keep the ammunition to only high explosive. I believe this would still keep artillery somewhat usable, while not removing it from the game and shafting the people who play artillery. WarGaming, you will have a happier, healthier player base if you either A: nerf artillery as a whole and remove the "stun" mechanic, or B: Find another way for artillery to be effective in a battle, and get rid of the whole "stun" mechanic.
Let me know what you think below. Also, don't be a forum warrior and start making fun of me, or ANYONE else, for their opinions on this thread. If I see you're going to make fun of me or someone else, I'll report your comment. I am open to constructive criticism, and discussion. I want to hear everyone's opinions on the current state of artillery, and whether they agree with me on this or not. Maybe this thread will one day catch the eye of a developer. Thanks