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Multi-threaded Performance alrady implemented or no?


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AngelOfWarAndDeath #1 Posted Jan 02 2019 - 21:44

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HI,I thought about coming back to try the game but,I am not sure yet.l am rocking from

ROG Strix GL702ZC....

 

So,I have been gone for a while and was wondering if someone could give me an update on what has all changed in this game since the old setup from 2 years ago?



RHeadshot #2 Posted Jan 02 2019 - 21:48

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some things change, but bottom line is the company still doesn't give a damn about game play, and the player base is still obnoxious and abusive.  Chances are that whatever lead you to decide to leave last time is still the same.

Dockmaster #3 Posted Jan 02 2019 - 21:54

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If it is multiple core processing you are concerned about it is in the works. 

 

I used the forum search function to find a video just recently released without luck.

 

What it boiled down to is using 4 cores at 25% each rather than 1 core at 100%. This also might improve your GPU performance by sharing more video data with the 4 cores.



Harvester_0f_Sorrow #4 Posted Jan 02 2019 - 22:03

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^^^^^ agreed

AngelOfWarAndDeath #5 Posted Jan 03 2019 - 02:52

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where is the Direct x 12 setting in the game menu?

TheManFromKekistan #6 Posted Jan 03 2019 - 14:45

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Wot used multiple cores since launch. However 90% of the work was being done on one core in a single thread with the others doing the light stuff like audio and the chat client. Since then they have steadily been separating processes into their own thread like physics but true multithread is still a long way away due to the nature of real time simulation type games which have syncing issues when you split a process and then patch it together in the final output. For things like data crunching and encoding etc this isn't an issue because you only care about the end product and not the millisecond by millisecond execution of code. Apparently there have been some advances in this territory and wg is trying it out.




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