Jump to content


Charioteer

Crew Skills

  • Please log in to reply
4 replies to this topic

Private_Joke #1 Posted Jan 08 2019 - 01:25

    Private

  • Players
  • 33719 battles
  • 5
  • [INSNE] INSNE
  • Member since:
    11-06-2013

Really trying to work on crew skill for the Charioteer.  There are 41 possible skills.  A few of them are duplicates.  I.E. both the Commander and the Gunner can have "Designated Target."  Does it matter which crew member have certain skills then?

Just really wondering for a 4 person crew, why so many skills?  The FV4005 can only have 36 possible skills.



Ken_McGuire #2 Posted Jan 08 2019 - 02:01

    Captain

  • Players
  • 31614 battles
  • 1,756
  • [CLASS] CLASS
  • Member since:
    12-21-2012

In the Charioteer, the Commander is also a Gunner, and so can also take Gunner skills. But I wouldn't pick any of them, personally.

1) There are lots of useful Commander skills that I would find more important

2) This is an odd thing about this particular tank - and any Gunner skills the commander picks up would be useless (or have to be reset) farther up the tree.

3) Designated Target is a perk that, while it has to be 100% on the crew member, gives no advantage if multiple crew members have the perk.

 

 



oldewolfe #3 Posted Jan 08 2019 - 11:19

    Major

  • -Players-
  • 24036 battles
  • 3,595
  • [1STBN] 1STBN
  • Member since:
    11-08-2014

I started with a Bromwell Crew, from there I haven't decided.....     But Mandatory S Skills may be my Base then go either Full Camo or Full Repair...       I tend to Play it more Medium than TD because the Crew isn't up to it yet but they're getting there....

 

As for the 4005, that's getting a Dedicated Crew....    I used the Xmas Crew, all 5, for the Boost in Skills behind the 183mm Eraser on that thing....      They're Traininng further in the AT15A while I work thru the Charioteer and Conway....


Edited by oldewolfe, Jan 08 2019 - 11:21.


FrozenKemp #4 Posted Jan 08 2019 - 12:25

    Major

  • Players
  • 53849 battles
  • 9,983
  • [8ARMY] 8ARMY
  • Member since:
    04-24-2011

I would go with Sixth Sense, Camo, and Recon on the commander before I even thought about additional Gunner skills (when there is already a gunner crew member).  I hadn't even realized there was an overlap with the Charioteer!

 

It might actually be an error. 


Edited by FrozenKemp, Jan 08 2019 - 12:25.


telecastermds #5 Posted Jan 10 2019 - 20:30

    Staff sergeant

  • -Players-
  • 13778 battles
  • 455
  • Member since:
    05-17-2015

Full camo crew to avoid getting spotted

 







Also tagged with Crew Skills

1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users