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Why was Artillery Aim Nerfed?

artillery nerf aiming problem

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Mciracer #1 Posted Jan 09 2019 - 21:34

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I've noticed this for a few weeks* now, Basically i can't aim into things anymore, the mouse jumps to the top of anything as if locked to looking from top down and it's very troublesome, image below is an example.
I've also noticed in regular tanks when aiming at the crest of a hill the aim bounces. Aiming at the edge/ crest of a hill moving the mouse up and down the aim will bounce at the edge/ crest. Not sure if related

Is this a bug or an intentional nerf of Artillery via an aiming change. frustrating especially on city maps.
 



FrozenKemp #2 Posted Jan 09 2019 - 21:40

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I think it's a bug.  The worst example I can think of is the rock overhang in the southeast of Glacier. 

Mciracer #3 Posted Jan 09 2019 - 21:45

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View PostFrozenKemp, on Jan 09 2019 - 21:40, said:

I think it's a bug.  The worst example I can think of is the rock overhang in the southeast of Glacier. 

 

It happens everywhere that requires the aiming reticle to be inside of anything with cover above it not just the image example.

Kliphie #4 Posted Jan 09 2019 - 21:48

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Use top-down aim. It was good enough for your grandfather, it's good enough for you.  

Mciracer #5 Posted Jan 09 2019 - 21:54

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View PostKliphie, on Jan 09 2019 - 21:48, said:

Use top-down aim. It was good enough for your grandfather, it's good enough for you.  

 

No it isn't, aiming looking at the target i've found is best.
Which makes this aim change even more frustrating.

Kliphie #6 Posted Jan 09 2019 - 21:57

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There's a solution until they fix the bug, use the red line to judge the angle the shell will intersect the tank like we had to before the Battle Observer mod was introduced.  If you choose not to use it until they do, that's on you.  

xrays_ #7 Posted Jan 09 2019 - 22:16

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View PostKliphie, on Jan 09 2019 - 15:48, said:

Use top-down aim. It was good enough for your grandfather, it's good enough for you.  

 

I don't think you understand... The 3/4 view used to allow artillery to aim under/through larger obstructions (like a bridge, or the aircraft carriers on that winter map), but now it doesn't work at all. The original, top-down view used to be all we had, but since adding the 3/4 view, as well as adding more obstructions (like the zeppelin on Redshire), the 3/4 view was the solution to being able to actually assist your team in those difficult situations.

 

As it is right now, it is actually impossible to reliably shoot under these larger obstructions, as the reticle gives you a headache jumping up and down as you try to find that sweet spot. For those of us that play artillery this is a huge problem, as we can no longer operate in certain parts of the map - generally good fighting zones.

 

Oh sure, if you despise artillery you'll proclaim this is a good thing. But, if the artillery on your team is trying to help you, you will also berate them for not "doing their job". And quite honestly, if this problem existed with any other class in the game, there would be a massive outcry from the players. Please don't pretend that these bugs don't affect you, because artillery is here to stay, and they are on your team - don't you want everyone on your team actively trying to win in the best way possible?

 

x.



Moridin_707 #8 Posted Jan 09 2019 - 22:21

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Best solution would be to remove the overhead obstructions.

Kliphie #9 Posted Jan 09 2019 - 22:25

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I understand.  I only use the oblique view to see if shots were available.  I then go back into top down to actually take the shot.  

SGT_Ronson_1 #10 Posted Jan 09 2019 - 22:28

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Yes wargaming screwed over all arty players by adding in all the overhangs without actually coding them in, so that your reticle sees everything is a solid wall even though it has lots of gaps.

 

they will have to take the time to code it right and they are too lazy to do it



coconut2011 #11 Posted Jan 09 2019 - 22:36

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View PostMciracer, on Jan 09 2019 - 12:54, said:

 

No it isn't, aiming looking at the target i've found is best.
Which makes this aim change even more frustrating.

 

Aiming the ground, not the tank, can help.

 

Basically, if you try to aim at the tank, due to the slow velocity of shells, the reticle jumping effect, which can also happen to tanks aiming at the ridge lines, can be easily triggered.  So, if you aim at the ground behind the tank or in front of it, you can have a much better success of stabilizing the reticle.



V_P_V #12 Posted Jan 09 2019 - 22:39

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View PostMoridin_707, on Jan 09 2019 - 22:21, said:

Best solution would be to remove arty.

 

FTFY



ConnorAnLuan #13 Posted Jan 09 2019 - 22:52

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+1

It has been a PITA tying to support HT’s, especially on Redshire and Pilsen. 

I rarely use the top down method, but will give it a try. I have been exclusively using the 3/4 view to aim. 

Hope this gets fixed in 1.4. 



Mciracer #14 Posted Jan 10 2019 - 02:35

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View Postxrays_, on Jan 09 2019 - 22:16, said:

 

I don't think you understand... The 3/4 view used to allow artillery to aim under/through larger obstructions (like a bridge, or the aircraft carriers on that winter map), but now it doesn't work at all. The original, top-down view used to be all we had, but since adding the 3/4 view, as well as adding more obstructions (like the zeppelin on Redshire), the 3/4 view was the solution to being able to actually assist your team in those difficult situations.

 

As it is right now, it is actually impossible to reliably shoot under these larger obstructions, as the reticle gives you a headache jumping up and down as you try to find that sweet spot. For those of us that play artillery this is a huge problem, as we can no longer operate in certain parts of the map - generally good fighting zones.

 

Oh sure, if you despise artillery you'll proclaim this is a good thing. But, if the artillery on your team is trying to help you, you will also berate them for not "doing their job". And quite honestly, if this problem existed with any other class in the game, there would be a massive outcry from the players. Please don't pretend that these bugs don't affect you, because artillery is here to stay, and they are on your team - don't you want everyone on your team actively trying to win in the best way possible?

 

x.

 

Exactly, Seems this was intentional then to screw Arty over.

Shame TBH



crossedarrows #15 Posted Jan 10 2019 - 02:42

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My main complaint with arty aiming is that if the target goes unspotted AFTER you fire the round, the trajectory changes.

northlife #16 Posted Jan 10 2019 - 03:55

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because its trying to account for the shell arc????? no wonder why people hate arty 

Blue_Light #17 Posted Jan 10 2019 - 04:25

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Hahahahaha. Artillery aim nerfed! Hahahahaha.

 

Now that's rich.



SquishySupreme #18 Posted Jan 10 2019 - 04:59

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This happened with the last major patch.  I used to be able to lob shells into the doors on/openings on some maps and now it's effectively a bunker.  All the tanks run in there and then my teams starts yelling at me to support them.  At places where I can no longer aim as of three weeks ago.

my_tank_blooows #19 Posted Jan 12 2019 - 05:09

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You're 100% right, i've noticed the same thing and my take is that it's not a bug, it's deliberate. 

my_tank_blooows #20 Posted Jan 12 2019 - 05:11

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View PostSGT_Ronson_1, on Jan 09 2019 - 22:28, said:

Yes wargaming screwed over all arty players by adding in all the overhangs without actually coding them in, so that your reticle sees everything is a solid wall even though it has lots of gaps.

 

they will have to take the time to code it right and they are too lazy to do it

 

no, that's not it at all - overhangs have been in for many months, no problem shooting under or through them (even windows).  One month ago, i could shoot through the warehouse door.  Now, same door, can't shoot through it.  Same for the downed blimp, and everything else.  He's right, they nerf'd it.





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