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5th skill German heavies?


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Perdikkas #1 Posted Jan 19 2019 - 02:49

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hi

 

any advice on 5th skill for E75 line?

 

I know at this point it’s not a huge help

 

C: Bia/6th sense/repair/ recon

G: bia/ designated/ repair/ snap

D: bia/ clutch/ repair/ smooth

R: bia/sit/ repair/ fire

L: bia/safe/repair/ fire

 

i was thinking

C jack

G fire

D off road

R boost

L conceal

 

i don’t think concealment will help much with the E75 and lowe

 

thanks

 


Edited by Perdikkas, Jan 19 2019 - 02:50.


NomaeTheJester #2 Posted Jan 19 2019 - 03:00

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Just want to point out that smooth ride is almost completely useless. It only works for forward and backwards movement, not when you are turning. Also it gives a smaller boost than snapshot. 

NL_Celt #3 Posted Jan 19 2019 - 03:07

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Not much else to choose. I would switch Smooth for ORD. Take Adrenaline Rush when you can. Might come in handy occasionally whereas Camo not much use. maybe switch out FF for it and then go back to FF.

tod914 #4 Posted Jan 19 2019 - 03:10

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I know at this point it’s not a huge help

 

C: Bia/6th sense/repair/ recon

G: bia/ designated/ repair/ snap

D: bia/ clutch/ repair/ smooth

R: bia/sit/ repair/ fire

L: bia/safe/repair/ fire

 

I would do this

 

C good

G BIA Deadeye/ Repair/Snap

D BIA Prevent Maint/Clutch/Repair/Off Road

R  BIA/Sit/Repair/FIre or Camo

L BIA/Safe/Repair/fire or Camo

 

Jack of all trades use to be really good prior to rechargeable kits. 

 

Camo does help.  4TankersandDog did a video on it. Was illustrating how the camo kept a Type4 from getting lit at the south spawn of Lakeview from going into city.  I don't recall the E75 being too fire prone.  But, if you want to swap Auto Ex for food, than it's not a bad choice.


Edited by tod914, Jan 19 2019 - 03:19.


_IronPig_ #5 Posted Jan 19 2019 - 03:11

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Go with Firefighting for Commander and Gunner. ORD for driver, Camo for Radio and Loader.

 

Once you get the crew's FF skills trained up you can carry Chocolate instead of a fire extinguisher.

 

You may want to reconsider Designated Target perk for Gunner -- Deadeye might be more beneficial?



NL_Celt #6 Posted Jan 19 2019 - 03:21

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View Post_IronPig_, on Jan 18 2019 - 22:41, said:

Go with Firefighting for Commander and Gunner. ORD for driver, Camo for Radio and Loader.

 

Once you get the crew's FF skills trained up you can carry Chocolate instead of a fire extinguisher.

 

You may want to reconsider Designated Target perk for Gunner -- Deadeye might be more beneficial?

 

Good call on the Deadeye. When I looked I assumed it was DE not DT. DE would definitely be more useful in my mind.

NeatoMan #7 Posted Jan 19 2019 - 03:44

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Deadeye over DT.   Deadeye works best on guns with high rof, but if you got nothing else, might as well go for it..

 

I think this entire thread lays to rest the notion that players with 5 skill crews have such a huge advantage over everyone else.  As you can see, the pickings and level of improvement gets rather slim after the third skill



Perdikkas #8 Posted Jan 19 2019 - 11:02

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thanks, everyone....

 

I'll switch out DT for DE on Gunner.

Going to add Off Road

Debating FF vs Camo

 

thanks again



NeatoMan #9 Posted Jan 19 2019 - 19:55

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View PostPerdikkas, on Jan 19 2019 - 05:02, said:

thanks, everyone....

 

I'll switch out DT for DE on Gunner.

Going to add Off Road

Debating FF vs Camo

 

thanks again

no to the camo.  worthless on a heavy tank






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