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Hardest Class to Play?

Hardest Class Heavy Medium Light Tank Destroyer Arty

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Poll: Hardest Class to Play? (192 members have cast votes)

You have to complete 100 battle in order to participate this poll.

What is the hardest class to play?

  1. Heavy (15 votes [7.14%] - View)

    Percentage of vote: 7.14%

  2. Medium (7 votes [3.33%] - View)

    Percentage of vote: 3.33%

  3. Light (137 votes [65.24%] - View)

    Percentage of vote: 65.24%

  4. Tank Destroyer (11 votes [5.24%] - View)

    Percentage of vote: 5.24%

  5. SPG (40 votes [19.05%] - View)

    Percentage of vote: 19.05%

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munnkey3 #1 Posted Feb 04 2019 - 05:43

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Just wondering what people think.

airsoft_man #2 Posted Feb 04 2019 - 05:47

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Arty is the hardest, You have to Move after every shot,(to not get countered) have an amazing position,(to have shots on tanks) and also hit them, (whats impossible to do unless you spam Gold) 

death_stryker #3 Posted Feb 04 2019 - 05:59

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Voted arty, refer to my stats for proof that it is the hardest class to play. 



PotatoLegend99 #4 Posted Feb 04 2019 - 06:13

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If your definition of playing is shooting tanks without getting shot back at until everyone else is dead, then arty is the easiest by far. However if your definition of playing is carrying and having the biggest impact in insuring wins, then arty is the hardest class to master. Then again, maybe that's tied with light tanks for hardest.

Kevlar1972 #5 Posted Feb 04 2019 - 06:32

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Lights obviously. Have to spot without getting spotted.

Everything can pen you unless russian.

Everything can load HE and pen you and set you on fire and track you in the open with a single shot. Unless russian.

Your gun is a pea shooter that can't pen anything frontally except non-russian lights and german paper tds.

 

Oh and higher tier mediums have better view range, armor,  and guns with about the same mobility.  So they do your job too.  Just better.  Especially russian mediums!



NomaeTheJester #6 Posted Feb 04 2019 - 07:05

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Voted for everything. Both because I could, and because tomatoes.

YouPutTheMoronInOxymoron #7 Posted Feb 04 2019 - 07:35

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Why does arty have 8 votes? :facepalm:

lAimBotl #8 Posted Feb 04 2019 - 08:15

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Arty, because its really hard to pre aim and hit people for 500 damage  misses  splashes,

and with xvm it takes more skill since you have to hunt the cucumber/blueberry/eggplant players.

 

Tds would be next, since moving from base kemp is an advanced tactic.



cKy_ #9 Posted Feb 04 2019 - 08:58

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All these arty votes. What a laugh

heavymetal1967 #10 Posted Feb 04 2019 - 08:59

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Voted for all cause I could.  Because I was inspired to by this band's namesake.

 



Ratnikk #11 Posted Feb 04 2019 - 09:51

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Light is almost an obsolete class, meds have same mobility and view range with better guns and armor, the only good thing a scout has is the camo while moving. The new wheeled lights are just gonna make them more obsolete.

cKy_ #12 Posted Feb 04 2019 - 09:54

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View PostRatnikk, on Feb 04 2019 - 20:51, said:

Light is almost an obsolete class, meds have same mobility and view range with better guns and armor, the only good thing a scout has is the camo while moving. The new wheeled lights are just gonna make them more obsolete.

 

Mediums absolutely do not have the same mobility as light tanks. 

theSparatan117 #13 Posted Feb 04 2019 - 10:48

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If you think playing SPGs are difficult, you probably should seek other games... like Farmville... Candy Crush... etc...

Knagar #14 Posted Feb 04 2019 - 12:08

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Anyone who says SPG has either never played it, or are on some sort of drugs. Pointing and clicking every minute isn't hard. That's not to say good arty players don't exist, but the class isn't hard. Spgs are more down to rng and some knowledge of where people might hide, some skill in leading, but not hard.

Personally I feel light tanks are. They are small, lightly armored, and can play various roles. They require excellent map knowledge, good situational and map awareness, and good intuition on what the enemy might do.

You've got to know where to go, how to work bushes, be selective of crew training and modules. You have to know how to play active and passive depending on the tank and situation. Self control to not start firing on tanks when you could be spotted. How to work Bush mechanics so you can fire without being spotted if you are one of the last few players. You need to know when to move, when it's time to put your HP pool to use and either help friends or head out on clean up. You've got to watch the map for enemy dispersion, look for gaps to exploit to get to or spot arty.

A lot goes into lights play style. Heavies can trundle along, mediums can usually support. TDs generally camp, and spgs just sit at the back clicking.

Kevlar1972 #15 Posted Feb 04 2019 - 12:32

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View PostcKy_, on Feb 04 2019 - 03:54, said:

 

Mediums absolutely do not have the same mobility as light tanks. 

 

Batchat and Obj140 certainly do.  I'm sure there's a few others that I don't own.  Heck the skoda might be a little slower but dat gun!



Tolos #16 Posted Feb 04 2019 - 12:40

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Gone with Arty as they are utterly team dependent and utterly RNG. Combine those and it makes arty the hardest to carry in, in my opinion. 

sleeper_agent #17 Posted Feb 04 2019 - 13:38

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The most unforgiving class are lights.

elemantis #18 Posted Feb 04 2019 - 13:45

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honestly it between light and med to me, the light has to be versatile yet sneaky, and be active scouting bit not shot....

but the medium have to play exposed flanks when the opportunity arrives, i have seen way to many medium sit and camp that caused more losses then a light tank yoloing. the mediums have the pen and mobility to change the outcome of the game. a good medium player can hold plenty of tanks back, a light can only spot.

SteelRonin #19 Posted Feb 04 2019 - 14:40

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Saying that arty is hard due RNG, is like saying playing slot machines in the casino is hard as playing poker...or black jack....pathetic...

Crimson_Saber #20 Posted Feb 04 2019 - 14:50

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I say Light, it's a class that as been mentioned before gets out shone (dare I say obsolete) by mediums, and even some heavies. Does a pittance in damage by comparison except for the high tiers, and except for some tanks turrets has armor consisting of cardboard taped together. So it's hard for anyone in a light tank to find their niche or contribute to the team in a meaningful manner when it could be said their slot was better off being filled up by something else like a medium tank.




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