Jump to content


Arty free game mode poll

arty game mode poll

  • Please log in to reply
32 replies to this topic

Poll: Arty game mode poll (72 members have cast votes)

Would you play an arty free game mode as your first mode of choice?

  1. Yes (29 votes [40.28%] - View)

    Percentage of vote: 40.28%

  2. No (41 votes [56.94%] - View)

    Percentage of vote: 56.94%

  3. Unsure (2 votes [2.78%] - View)

    Percentage of vote: 2.78%

Vote Guests cannot vote Hide poll

n4cer67 #21 Posted Feb 17 2019 - 21:45

    Major

  • Beta Testers
  • 17336 battles
  • 2,165
  • [NAAP] NAAP
  • Member since:
    10-18-2010

View Postpumpkin1131, on Feb 14 2019 - 11:44, said:

The introduction of arty is what has slowly killed this game over the years.... total shame.

 

Nope, it's been here since Beta. The killing is being done by the nerfers.

 


Edited by n4cer67, Feb 17 2019 - 21:52.


n4cer67 #22 Posted Feb 17 2019 - 21:49

    Major

  • Beta Testers
  • 17336 battles
  • 2,165
  • [NAAP] NAAP
  • Member since:
    10-18-2010

View PostHellsfog, on Feb 14 2019 - 13:31, said:

I'm using this thread to identify all the arty supporting 'players' so I can focus them with arty in frontline. I enjoy irony. 

 

Works both ways bro. I guess you only enjoy Arty when you're the one using it. Me I don't care, let everyone play what they want.

n4cer67 #23 Posted Feb 17 2019 - 21:51

    Major

  • Beta Testers
  • 17336 battles
  • 2,165
  • [NAAP] NAAP
  • Member since:
    10-18-2010

View PostHeat_Stroke, on Feb 15 2019 - 08:59, said:

Arty isn't overwhelming a game, and I enjoy playing them. Rarely are they on top unless a team is bad, then it could go either way. The real problem is their ability to track vehicles leaving them exposed to fire, and hitting things behind cover. It's not too bad when there is just 1, or sometimes even 2 in a battle, but 3 is a bit much. That then allows an opposing player to be singled out for repeated hits, especially when you are large and slow. . The just need to limit the number of arties in a match and un(Curseword) the track system. There need to be a 5-10 second track invulnerability after getting tracked. I hate that when you trying to get over a hill or around a corner and get tracked to death without ever firing a shot. I'm sure they wont fix it though, because they can't figure out how to make money on it. 

 

Doesn't matter who you get tracked by. Current limit is fine and leave the tracks like they are.

VooDooKobra #24 Posted Feb 17 2019 - 22:13

    Major

  • Players
  • 8894 battles
  • 4,654
  • [MOVE] MOVE
  • Member since:
    04-23-2011

I would have liked a dont care one way or the other option

 

Unless you are in a game where players can set up their own instance like quite a few shooters do i am not a fan of limiters in games.  what you are in effect doing is giving players the power to affect the ability of another player to get into battles based on whether or not a person has given approval for what someone else likes to or has to play.  this kind of toggle will kill the game, its not worth it.  



nuclearguy931 #25 Posted Feb 17 2019 - 23:02

    Major

  • Players
  • 78871 battles
  • 10,059
  • [UMM] UMM
  • Member since:
    08-16-2011

Hey OP, this is for you, give it a try

 



MUMBLESRUMBLES #26 Posted Feb 18 2019 - 14:28

    First lieutenant

  • Players
  • 47764 battles
  • 833
  • [TAC-E] TAC-E
  • Member since:
    11-18-2013

arty reduces the amount of team kills of those camping..... arty makes you actually play the game instead of sitting behind a rock or in a bush while your team screams at you to get in the game.... what's the point of playing a game with no consequences, what happens in non arty games is, camping, and lots of it.

 


Edited by MUMBLESRUMBLES, Feb 18 2019 - 14:29.


McPig #27 Posted Feb 21 2019 - 01:58

    Corporal

  • Players
  • 37128 battles
  • 62
  • [-OPS-] -OPS-
  • Member since:
    09-28-2011

View PostNdtm, on Feb 14 2019 - 13:15, said:

I fail to understand how that would work when they've been in the game since the start

 

They have been here since I began in 2011, in fact they used to have a higher ratio of arty to tanks on teams, but the complaints caused WOT to cut it to a max of three on a side.

What need to be worked on now is the arty spotting rules to make them more realistic. (In fact all spotting rules for that matter, especially the 3rd person, out of tank, spotting that lets tanks look OVER buildings  to designate targets.)  And when the target moves more than a certain distance (splash radius for example), is out of sight of the originating spotting unit, it is unrealistic for the arty to still be tracking the target:  the target needs to be reacquired by a spotter, the data transmitted to the arty, and THEN they can fire at it again.

 

WOT. 

  1. Work on the maps. 
  2. Work on the game algorithm. 
  3. Work on the spotting rules. 
  4. Work on adjusting current vehicles to realistic balances.
  5. Less work on new vehicles that destroy the balances. 
  6. Less work putting "never were tanks, drafting board dreams" in the game.
  7. Dump the wheeled vehicles.

 

You are IMO, bleeding off many players who just plain give up on WOT.



McPig #28 Posted Feb 21 2019 - 01:58

    Corporal

  • Players
  • 37128 battles
  • 62
  • [-OPS-] -OPS-
  • Member since:
    09-28-2011

View PostNdtm, on Feb 14 2019 - 13:15, said:

I fail to understand how that would work when they've been in the game since the start

 

They have been here since I began in 2011, in fact they used to have a higher ratio of arty to tanks on teams, but the complaints caused WOT to cut it to a max of three on a side.

What need to be worked on now is the arty spotting rules to make them more realistic. (In fact all spotting rules for that matter, especially the 3rd person, out of tank, spotting that lets tanks look OVER buildings  to designate targets.)  And when the target moves more than a certain distance (splash radius for example), is out of sight of the originating spotting unit, it is unrealistic for the arty to still be tracking the target:  the target needs to be reacquired by a spotter, the data transmitted to the arty, and THEN they can fire at it again.

 

WOT. 

  1. Work on the maps. More and improved.
  2. Work on the game algorithm. 
  3. Work on the spotting rules. 
  4. Work on adjusting current vehicles to realistic balances.
  5. Less work on new vehicles that destroy the balances. 
  6. Less work putting "never were tanks, drafting board dreams" in the game.
  7. Dump the wheeled vehicles.

 

You are IMO, bleeding off many players who just plain give up on WOT.


Edited by McPig, Feb 21 2019 - 01:59.


kapri25 #29 Posted Feb 21 2019 - 02:10

    First lieutenant

  • Players
  • 15718 battles
  • 906
  • [13A] 13A
  • Member since:
    03-21-2014
Oh look...another waste of time arty thread. For them or against them, WarGaming does not look at these anymore. And top it off that they are not touching arty anytime soon with either buffs or nerfs. Top it off, after 17k battles for the OP and over 2k posts reiterates and slams the point of pointlessness. Such a ****ing waste of space. I would have expected a newer player to complain about it but a person that has time under their belt in game and forums? WG isn't doing anything at all with arty. Stop *****ing.

kapri25 #30 Posted Feb 21 2019 - 02:12

    First lieutenant

  • Players
  • 15718 battles
  • 906
  • [13A] 13A
  • Member since:
    03-21-2014

View PostMcPig, on Feb 20 2019 - 19:58, said:

 

They have been here since I began in 2011, in fact they used to have a higher ratio of arty to tanks on teams, but the complaints caused WOT to cut it to a max of three on a side.

What need to be worked on now is the arty spotting rules to make them more realistic. (In fact all spotting rules for that matter, especially the 3rd person, out of tank, spotting that lets tanks look OVER buildings  to designate targets.)  And when the target moves more than a certain distance (splash radius for example), is out of sight of the originating spotting unit, it is unrealistic for the arty to still be tracking the target:  the target needs to be reacquired by a spotter, the data transmitted to the arty, and THEN they can fire at it again.

 

WOT. 

  1. Work on the maps. More and improved.
  2. Work on the game algorithm. 
  3. Work on the spotting rules. 
  4. Work on adjusting current vehicles to realistic balances.
  5. Less work on new vehicles that destroy the balances. 
  6. Less work putting "never were tanks, drafting board dreams" in the game.
  7. Dump the wheeled vehicles.

 

You are IMO, bleeding off many players who just plain give up on WOT.

 

When has this game ever been realistic? Multiple tanks that were never even built nor existed. Spotting mechanics. C'mon man...

Ndtm #31 Posted Feb 21 2019 - 02:16

    Major

  • Players
  • 17589 battles
  • 4,291
  • Member since:
    05-01-2012

View PostMcPig, on Feb 21 2019 - 01:58, said:

-snip-

Did you quote the wrong post (twice)..? i don't see why you would quote that post which was about another post



Exiledcrow #32 Posted Mar 09 2019 - 03:08

    Captain

  • Players
  • 47823 battles
  • 1,887
  • [SABOT] SABOT
  • Member since:
    11-26-2011
Only one response necessary: :arta:

Heat_Stroke #33 Posted Mar 09 2019 - 16:10

    Corporal

  • Players
  • 28395 battles
  • 93
  • Member since:
    02-16-2014
They just need to limit the number to 1 or 2 in a match. 3 is overwhelming, just like it's getting with the 5-6 lights. 





Also tagged with arty, game mode, poll

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users