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future of Wheeled Vehicles

future of Wheeled Vehicles

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Poll: Wheeled Vehicles (123 members have cast votes)

what do you think about the wheeled vehicles?

  1. it will cause WoT to lose many veteran players even whole clans (43 votes [34.96%] - View)

    Percentage of vote: 34.96%

  2. It's an allright tank and I have no problems with it (24 votes [19.51%] - View)

    Percentage of vote: 19.51%

  3. nerf it ( explain why ) (35 votes [28.46%] - View)

    Percentage of vote: 28.46%

  4. it's a great tree branch and it will make the game better (21 votes [17.07%] - View)

    Percentage of vote: 17.07%

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StoveBolt54 #41 Posted May 12 2019 - 20:45


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View Post_Tsavo_, on May 05 2019 - 06:54, said:


Ya know, angsty retorts only encourage more wheelie play.   But you hold on to that baby emote, it suits you. 


On the flipside, arty whining threads make the silent majority play arty more often.


We see eye to eye.



Edited by StoveBolt54, May 12 2019 - 20:47.

CrazyBricker #42 Posted May 13 2019 - 10:31

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View Postluver2, on May 12 2019 - 10:20, said:

Meanwhile, i'll be getting laid by a REAL woman in the REAL world

Are we suppose to be impressed or something? Who gives a f*ck?




EDIT; After playing longer now and seeing what they're about, I actually want one and changed my mind about them.

Edited by CrazyBricker, Jun 16 2019 - 23:20.

oldewolfe #43 Posted Jun 03 2019 - 01:46


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The Future is, They're here to Stay....      And there's More coming.....      Time to Strap on the Big Boy Helmet and get ready for a Bumpy Ride....


They're doing EXACTLY as they're Intended to do...     Create Confusion and Redirection just as much as Deliver Intel on Enemy Positions....       They Break Focus....       If you can't handle that, then MAYBE Tiddley Winks or Checkers is more your Speed....


If you're lucky, they won't be any Faster than they are Now.....      So it's Time to learn to deal with them Now while they're Few, not Later when they're Many....       We will be Legion, and we Are Coming.....


Hard to say who will be Next though, but with the Brit's getting New Lights soon, Recon Cars can't be Far Off...    Germany had alot too, mostly Command and Comm's they appear to be, so we'll have to wait and see....     I'm liking these and looking Forward to more....

Trakks #44 Posted Jun 18 2019 - 10:21

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They should be removed from the game. They steal all the spotting XP away from light tank tanks so what is the point of even playing a light anymore with thin armor and weak guns if the wheelies are running out into enemy territory and spotting everything because they can get there faster than the lights? What is there left for lights to even do now? 

grego34 #45 Posted Jun 28 2019 - 19:57


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how about  adding the jeep with the 105 mm recoilless rifle?  But the game is called " world of tanks"  not world of armored fighting vehicles

CzarYOSEF #46 Posted Aug 08 2019 - 08:28


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When does the German wheeled Puma get added? All wheeled vehicles need more realistic physics so that they crash, roll, and get overturned more often. Give the wheeled vehicles a nerf so that very fewer players choose them.

Edited by CzarYOSEF, Aug 08 2019 - 08:31.

tanopasman62 #47 Posted Aug 08 2019 - 09:04


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View PostCzarYOSEF, on Aug 08 2019 - 08:28, said:

When does the German wheeled Puma get added? All wheeled vehicles need more realistic physics so that they crash, roll, and get overturned more often. Give the wheeled vehicles a nerf so that very fewer players choose them.


Apparently these can't flip, seen one doing a 360 in mid air instead of flipping like a normal LT, it was the most ridiculous thing I have ever seen since that TOG on top of Sacred Valley's mountains.

Reese_Tanker #48 Posted Aug 08 2019 - 18:13


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View Postslayer6, on Feb 25 2019 - 03:19, said:

How I would nerf balance the cars...


1.  Speed:

The top speed in the game, prior to the existence of the cars was 80km/hr, with the Rhm Pzw...  This is THE #1 worst tier 10 in the game (the stats do not lie).  So whilst it may have a fantastic view range of 420m, this is hampered by its large size, comparable to that of some Medium Tanks...  It's gun is also somewhat mediocre, but has some interesting HE with a high penetration...  This means that the cars should also have a maximum speed of 80km/hr, the flip side is their enhanced mobility/agility given that they need multiple wheel hits in order to immobilize...


2.  Gun:

Not many tanks can hit targets whilst on the move at full speed, at 200m...  Even less can hit targets reliably at 400m...  I don't think there's any others capable of JUMPING, swinging the gun onto an autolock in midair and firing (and hitting) an enemy TD 442m away...  Yes some light tanks have improved gun performance while moving - case in point, the T-100 LT, but not to the level of the cars...  To this end, I would reduce the cars accuracy on the move by dropping it to a comparable level to the current tracked Light Tanks (excluding the T-100 LT)...


3.  Hitpoints:

Given these changes, I think a slight HP increase on each vehicle would be justified, bringing them more in line with comparable Light Tanks:

AMD 178b - 570 + 30 = 600

Hotchkiss EBR - 750 + 50 = 800

Lynx 6x6 - 920 + 80 = 1000

EBR 90 - 1150 + 100 = 1250

EBR 105 - 1300 + 150 = 1450

The Premium can't be nerfed altered, so it can remain at 950hp...


4.  View Range:

I would say the view range is fine, just giving the vehicles the option to use Binoculars would be preferential...  For those saying it is contrary to its' intended role, if the car is counted as a scout and is placed against an enemy scout, yet has no ability to spot said enemy scouts except to wait for the enemy to shoot it, thus spotting them, then there needs to be some clarification...


5.  Restrictions:

100 and 105 Octane should be restricted - they already have a high turret traverse and specific power...

Toolbox should be restricted - the wheels already repair fast enough...


I believe these should be sufficient nerfs adjustments to fix the cars...

oh crap I have to go change a post but anyway the wheeled vehicles sound like a compromise at best so that new-ish players can play LTs like good people

luver2 #49 Posted Aug 28 2019 - 21:43


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View PostCrazyBricker, on May 13 2019 - 01:31, said:

1> Are we suppose to be impressed or something?  2> Who gives a f*ck?

1 > Yep.  How many times have U been blown since posting this? :girl:  No, not blown-away, the fun kind. :bush:


2 > alot of WOMEN... really fine ones. :B


GRINCH7777 #50 Posted Sep 05 2019 - 17:20


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.....wheeled lights are OP and are now the deciding factor in almost every game......watch them stop, pivot and reverse direction at incredible speeds and roll over terrain features with zero damage....they need to be nerfed like arty  and arty was never as influential in the game as the wheeled lights are now

MisunMachine #51 Posted Dec 06 2019 - 13:19


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As usual WG does not listen to the community and really dont preform real testing before releasing a new branch like the clowncars.......and even worse when they later released the british lights itwas very obvious how OP the clown cars really are and how bad the britt lights are. If WG had preformed real testing before releasing both of these branches this would not have been a problem,but they are probably more focused on cash than making the game balanced.

So what to do about this to make them listen and take notice, i´ve heard many suggestions from Youtubers like just stay still the whole game from the start, or like i do all the time when there are 2 clown cars in the enemy team and i am in the Manticore......just go and drown my self or rush for arty and die. There is no point in the world to even try out spot ourout manouver the EBR:s you have no chance at all. They are ferraris on anabola with lazer aim = OP!!

sailorboy7982 #52 Posted Dec 07 2019 - 02:09

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I hit a Lynx clown car with 2 rounds from my T-32 Heavy and it didn't even slow the POS down. 1 hit in the wheels and the other mid body and he still zipped around like nothing happened.

WacoustaHonyock #53 Posted Dec 08 2019 - 08:47


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When will they fix the flawed handling mechanics of these "tanks"? You cannot tell me they can handle this well at that speed, there is no understeer, and no difference when going on dirt of pavement, or moving from one to another, it is a joke.


Has anyone at Wargaming ever driven a 4wd truck on grass, loose dirt, mud? It is impossible how these things just cruise around like a damn RC car, like physics don't apply. Newton's 1st law is constantly violated by these golf carts.


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