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future of Wheeled Vehicles

future of Wheeled Vehicles

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Poll: Wheeled Vehicles (199 members have cast votes)

what do you think about the wheeled vehicles?

  1. it will cause WoT to lose many veteran players even whole clans (72 votes [36.18%] - View)

    Percentage of vote: 36.18%

  2. It's an allright tank and I have no problems with it (33 votes [16.58%] - View)

    Percentage of vote: 16.58%

  3. nerf it ( explain why ) (69 votes [34.67%] - View)

    Percentage of vote: 34.67%

  4. it's a great tree branch and it will make the game better (25 votes [12.56%] - View)

    Percentage of vote: 12.56%

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StoveBolt54 #41 Posted May 12 2019 - 20:45

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View Post_Tsavo_, on May 05 2019 - 06:54, said:

 

Ya know, angsty retorts only encourage more wheelie play.   But you hold on to that baby emote, it suits you. 

 

On the flipside, arty whining threads make the silent majority play arty more often.

 

We see eye to eye.

 

 


Edited by StoveBolt54, May 12 2019 - 20:47.


CrazyBricker #42 Posted May 13 2019 - 10:31

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View Postluver2, on May 12 2019 - 10:20, said:

Meanwhile, i'll be getting laid by a REAL woman in the REAL world

Are we suppose to be impressed or something? Who gives a f*ck?

 

-snip-

 

EDIT; After playing longer now and seeing what they're about, I actually want one and changed my mind about them.


Edited by CrazyBricker, Jun 16 2019 - 23:20.


oldewolfe #43 Posted Jun 03 2019 - 01:46

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The Future is, They're here to Stay....      And there's More coming.....      Time to Strap on the Big Boy Helmet and get ready for a Bumpy Ride....

 

They're doing EXACTLY as they're Intended to do...     Create Confusion and Redirection just as much as Deliver Intel on Enemy Positions....       They Break Focus....       If you can't handle that, then MAYBE Tiddley Winks or Checkers is more your Speed....

 

If you're lucky, they won't be any Faster than they are Now.....      So it's Time to learn to deal with them Now while they're Few, not Later when they're Many....       We will be Legion, and we Are Coming.....

 

Hard to say who will be Next though, but with the Brit's getting New Lights soon, Recon Cars can't be Far Off...    Germany had alot too, mostly Command and Comm's they appear to be, so we'll have to wait and see....     I'm liking these and looking Forward to more....



Trakks #44 Posted Jun 18 2019 - 10:21

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They should be removed from the game. They steal all the spotting XP away from light tank tanks so what is the point of even playing a light anymore with thin armor and weak guns if the wheelies are running out into enemy territory and spotting everything because they can get there faster than the lights? What is there left for lights to even do now? 

grego34 #45 Posted Jun 28 2019 - 19:57

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how about  adding the jeep with the 105 mm recoilless rifle?  But the game is called " world of tanks"  not world of armored fighting vehicles

CzarYOSEF #46 Posted Aug 08 2019 - 08:28

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When does the German wheeled Puma get added? All wheeled vehicles need more realistic physics so that they crash, roll, and get overturned more often. Give the wheeled vehicles a nerf so that very fewer players choose them.

Edited by CzarYOSEF, Aug 08 2019 - 08:31.


tanopasman62 #47 Posted Aug 08 2019 - 09:04

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View PostCzarYOSEF, on Aug 08 2019 - 08:28, said:

When does the German wheeled Puma get added? All wheeled vehicles need more realistic physics so that they crash, roll, and get overturned more often. Give the wheeled vehicles a nerf so that very fewer players choose them.

 

Apparently these can't flip, seen one doing a 360 in mid air instead of flipping like a normal LT, it was the most ridiculous thing I have ever seen since that TOG on top of Sacred Valley's mountains.



Reese_Tanker #48 Posted Aug 08 2019 - 18:13

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View Postslayer6, on Feb 25 2019 - 03:19, said:

How I would nerf balance the cars...

 

1.  Speed:

The top speed in the game, prior to the existence of the cars was 80km/hr, with the Rhm Pzw...  This is THE #1 worst tier 10 in the game (the stats do not lie).  So whilst it may have a fantastic view range of 420m, this is hampered by its large size, comparable to that of some Medium Tanks...  It's gun is also somewhat mediocre, but has some interesting HE with a high penetration...  This means that the cars should also have a maximum speed of 80km/hr, the flip side is their enhanced mobility/agility given that they need multiple wheel hits in order to immobilize...

 

2.  Gun:

Not many tanks can hit targets whilst on the move at full speed, at 200m...  Even less can hit targets reliably at 400m...  I don't think there's any others capable of JUMPING, swinging the gun onto an autolock in midair and firing (and hitting) an enemy TD 442m away...  Yes some light tanks have improved gun performance while moving - case in point, the T-100 LT, but not to the level of the cars...  To this end, I would reduce the cars accuracy on the move by dropping it to a comparable level to the current tracked Light Tanks (excluding the T-100 LT)...

 

3.  Hitpoints:

Given these changes, I think a slight HP increase on each vehicle would be justified, bringing them more in line with comparable Light Tanks:

AMD 178b - 570 + 30 = 600

Hotchkiss EBR - 750 + 50 = 800

Lynx 6x6 - 920 + 80 = 1000

EBR 90 - 1150 + 100 = 1250

EBR 105 - 1300 + 150 = 1450

The Premium can't be nerfed altered, so it can remain at 950hp...

 

4.  View Range:

I would say the view range is fine, just giving the vehicles the option to use Binoculars would be preferential...  For those saying it is contrary to its' intended role, if the car is counted as a scout and is placed against an enemy scout, yet has no ability to spot said enemy scouts except to wait for the enemy to shoot it, thus spotting them, then there needs to be some clarification...

 

5.  Restrictions:

100 and 105 Octane should be restricted - they already have a high turret traverse and specific power...

Toolbox should be restricted - the wheels already repair fast enough...

 

I believe these should be sufficient nerfs adjustments to fix the cars...


oh crap I have to go change a post but anyway the wheeled vehicles sound like a compromise at best so that new-ish players can play LTs like good people



luver2 #49 Posted Aug 28 2019 - 21:43

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View PostCrazyBricker, on May 13 2019 - 01:31, said:

1> Are we suppose to be impressed or something?  2> Who gives a f*ck?

1 > Yep.  How many times have U been blown since posting this? :girl:  No, not blown-away, the fun kind. :bush:

 

2 > alot of WOMEN... really fine ones. :B

 



GRINCH7777 #50 Posted Sep 05 2019 - 17:20

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.....wheeled lights are OP and are now the deciding factor in almost every game......watch them stop, pivot and reverse direction at incredible speeds and roll over terrain features with zero damage....they need to be nerfed like arty  and arty was never as influential in the game as the wheeled lights are now

MisunMachine #51 Posted Dec 06 2019 - 13:19

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As usual WG does not listen to the community and really dont preform real testing before releasing a new branch like the clowncars.......and even worse when they later released the british lights itwas very obvious how OP the clown cars really are and how bad the britt lights are. If WG had preformed real testing before releasing both of these branches this would not have been a problem,but they are probably more focused on cash than making the game balanced.

So what to do about this to make them listen and take notice, i´ve heard many suggestions from Youtubers like just stay still the whole game from the start, or like i do all the time when there are 2 clown cars in the enemy team and i am in the Manticore......just go and drown my self or rush for arty and die. There is no point in the world to even try out spot ourout manouver the EBR:s you have no chance at all. They are ferraris on anabola with lazer aim = OP!!



sailorboy7982 #52 Posted Dec 07 2019 - 02:09

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I hit a Lynx clown car with 2 rounds from my T-32 Heavy and it didn't even slow the POS down. 1 hit in the wheels and the other mid body and he still zipped around like nothing happened.

WacoustaHonyock #53 Posted Dec 08 2019 - 08:47

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When will they fix the flawed handling mechanics of these "tanks"? You cannot tell me they can handle this well at that speed, there is no understeer, and no difference when going on dirt of pavement, or moving from one to another, it is a joke.

 

Has anyone at Wargaming ever driven a 4wd truck on grass, loose dirt, mud? It is impossible how these things just cruise around like a damn RC car, like physics don't apply. Newton's 1st law is constantly violated by these golf carts.

 



3161chromie #54 Posted Dec 31 2019 - 03:40

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Here's the skinny, alot of people will leave the boring game because of these op cars. A lot of people, clans included will have tier ten cars and tanks will be absolete. Any clan competing against MAHOO with just cars would be a very tough match. I for one will just stay in a corner of the map, camp and wait for these cars to come to me. Hopefully I will get more than one shot with my heavy before they blow me up or arty kills me. I guess spall liners will be in great demand. I will not buy anything else in this game and will just sell my tanks for silver till I am done. it's been fun playing but cars are just WAY OVERPOWERED!!!!!!!

mr_lummox #55 Posted Jan 07 2020 - 20:35

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View PostWacoustaHonyock, on Dec 08 2019 - 07:47, said:

When will they fix the flawed handling mechanics of these "tanks"? You cannot tell me they can handle this well at that speed, there is no understeer, and no difference when going on dirt of pavement, or moving from one to another, it is a joke.

 

Has anyone at Wargaming ever driven a 4wd truck on grass, loose dirt, mud? It is impossible how these things just cruise around like a damn RC car, like physics don't apply. Newton's 1st law is constantly violated by these golf carts.

 

 

Oh I drove one of these things for a few games and tried to see just how crazy you could be.   I could never flip it, I drove it off a cliff with no damage its just nuts.  Add in the issue when you get a wheel shot and can keep on trucking it is just stupid.

 

I hate these things so much I get nothing but glee when I see one get trashed that is if anyone can actually hit the damn things. 



Pink_Unicorn_Alpha #56 Posted Jan 18 2020 - 04:35

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View Postmr_lummox, on Jan 07 2020 - 13:35, said:

 

Oh I drove one of these things for a few games and tried to see just how crazy you could be.   I could never flip it, I drove it off a cliff with no damage its just nuts.  Add in the issue when you get a wheel shot and can keep on trucking it is just stupid.

 

I hate these things so much I get nothing but glee when I see one get trashed that is if anyone can actually hit the damn things. 

Lies all lies

Ive flipped mine landed died plenty of times .. it takes damage and even stays on its side ...

 



Burhead06 #57 Posted Jan 22 2020 - 09:52

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to mention some of the complaints, if you want wheelies to have less hp , you should look at some of the other tanks you might like , if a tank , any tank , took a real hit to anywhere semi important (crew area for example) the tanks done. so if your looking for any kind of "realism" your in the wrong game for that. if the wheelies should be dying in 1 hit to things than so should most/all light tanks , or really anything thats even slightly on the light end, including most mediums and even some heavies.

while the wheelies are pretty "op" its honestly not even due to any intended mechanics , its the broken mechanic that the wheels introduce where they sometimes (quite often) just completely absorb an ap shell while dealing zero damage to the tank. even while playing the tank im not entirely sure what is the exact cause. i know things like heat obviously if they hit a wheel they are just going to break said wheel. but there is something wonky in the coding with the wheels that allows them to just absorb shots that should damage the tank. that is honestly the only "broken" part about them. 

the enhanced auto aim its a minor QoL thing that honestly should probably just be implimented on any light tank, as its almost required for people who want to take up the active scouting role. because with most lights if your going max speed and want to actually shoot something , it can be tricky at times to get your auto aim to lock on properly , especially in a wheelie where hitting the wrong bump sends you 30 feet into the air and into instant death crash.

high pen he is kind of strong , and could see a nerf but it wouldnt make them any less strong. said he is mostly usually used on other light tanks as it can be exceedingly unreliable on anything else outside of maybe arty (but arty have such low armor lowering its pen wouldnt do anything) , sure it can make penning some mediums and a few lightly armored heavies in the sides easier but said luxary means little

 

and as far as the gun handling goes on the move. i have had games where i can snapshot somebody from 350 meters away , and ive had games where the game decides my barrel is pointing in the ground instead of at the guy 50 meters away. its rng. and considering that there is enough rng in the game that they could rename the game to world of rng, it doesnt matter too much. the tanks have so little armor , you can practically shoot them with he on that tiny bit of spaced armor it has on its side (the ebr 105) and still practically get a full pen with he.

 

sure they are fast and hard to hit on the move, especially at longer ranges, but if they werent hard to hit on the move at 250+ meters away nobody on earth would play them. the whole allure to them is that they are fast as [edited]and harder to hit letting them do their role as an active scout. and as it was so blatantly pointed out already their view range is already abysmal, the only one in the entire line that has passable view range is the 105, and its a base 350 (which competes with a handful tanks having a base as high as 420 base view range (like the german and murican lights) which means you need to have both crew skills vents optics food and at times a directive to even moderately compete with them view range wise.

so anything but the 105 has to play even more aggresive to spot anything, putting it at even higher risks of getting shot to [edited].

and that last note about not taking crash damage , just about any tank can and has been proved to take nutty amounts to zero fall damage from all kinds of falls, its called wg spaghetti code 

so to sum it up, fix wheels absorbing ap shells, and call it a day.



Pink_Unicorn_Alpha #58 Posted Jan 22 2020 - 21:51

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if they fix wheelies where they take  damage from the wheeles then they have to do the rest for the tracked vehicles. Tracked tanks take alot of no damage hits as well. It would only be fair

Edited by Pink_Unicorn_Alpha, Jan 22 2020 - 21:52.


mr_lummox #59 Posted Jan 24 2020 - 20:53

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View PostPink_Unicorn_Alpha, on Jan 18 2020 - 03:35, said:

Lies all lies

Ive flipped mine landed died plenty of times .. it takes damage and even stays on its side ...

 

 

I call BS 

Show a video of you flipping and staying that way since I, and others, have never seen it. 

 

Matter of fact a few days back I watched one drive over a rock that should've flipped it.  The go cart went to 80% or so then right back on it's wheels like nothing.  If I try that in my WZ-132 I will flip and take damage if not blow up.


Edited by mr_lummox, Jan 27 2020 - 18:13.


Burhead06 #60 Posted Feb 04 2020 - 09:01

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View PostPink_Unicorn_Alpha, on Jan 22 2020 - 20:51, said:

if they fix wheelies where they take  damage from the wheeles then they have to do the rest for the tracked vehicles. Tracked tanks take alot of no damage hits as well. It would only be fair

the problem is that the wheels use the same coding as the tracks while being a entirely different system which causes some of these issues. , im talking about shooting a ebr from the side with an ap round (not heat) and the wheel entirely eating the shell while taking no damage , where in normal instances the wheel would be damaged and the munition would then go past the wheel and penetrate the hull. im not talking about those one in a million shots where 1 ap shell hits all 4 wheels from one side and never does or would have made contact with the hull. its rare instances but it does happen at times. 

View Postmr_lummox, on Jan 24 2020 - 19:53, said:

 

I call BS 

Show a video of you flipping and staying that way since I, and others, have never seen it. 

 

Matter of fact a few days back I watched one drive over a rock that should've flipped it.  The go cart went to 80% or so then right back on it's wheels like nothing.  If I try that in my WZ-132 I will flip and take damage if not blow up.

if you take a jump poorly you can and will land on your side , take damage , or both happens all the time if your bad.






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