Jump to content


OP new tanks why WOT?


  • Please log in to reply
25 replies to this topic

Cowabunga_Peppermill_ll #1 Posted Mar 13 2019 - 18:09

    Staff sergeant

  • -Players-
  • 18962 battles
  • 298
  • [_VD_] _VD_
  • Member since:
    10-04-2015

Not only do they never miss, and are kinda hard to hit you added a wonderful twist. They can't be penned just track or bounced. Getting really tired of hitting these lights broadside and either they get tracked or it bounces. Come on really the have rubber tires how is this possible? Dang nail or a flat slows my car/truck up. And why isn't tire companies making these for our cars. Last time I shot at one I was 5 ft away perfectly broadside and they bounce it....no way and it happens a lot. Why would you introduce an very OP tank to a struggling game? are you trying to kill it or make it not very realistic? Doing great if you are!!

 

Asking some question not looking for trolls to mention other games or to say just quit or get good i'm looking for smart responses to help the game.



dont_ping_me #2 Posted Mar 13 2019 - 18:16

    Major

  • Players
  • 80791 battles
  • 3,462
  • Member since:
    02-11-2012

They have run flat tires.

Seriously though, how can you complain about this and not pass judgement on how tank tracks can be repaired in 5 seconds. 



KRZYBooP #3 Posted Mar 13 2019 - 18:17

    Community Coordinator

  • Administrator
  • 3696 battles
  • -33
  • [WGA] WGA
  • Member since:
    08-10-2015

View PostCowabunga_Peppermill_ll, on Mar 13 2019 - 11:09, said:

Not only do they never miss, and are kinda hard to hit you added a wonderful twist. They can't be penned just track or bounced. Getting really tired of hitting these lights broadside and either they get tracked or it bounces. Come on really the have rubber tires how is this possible? Dang nail or a flat slows my car/truck up. And why isn't tire companies making these for our cars. Last time I shot at one I was 5 ft away perfectly broadside and they bounce it....no way and it happens a lot. Why would you introduce an very OP tank to a struggling game? are you trying to kill it or make it not very realistic? Doing great if you are!!

 

Asking some question not looking for trolls to mention other games or to say just quit or get good i'm looking for smart responses to help the game.

 

It happens in real life too. 

 



Garandster #4 Posted Mar 13 2019 - 18:18

    First lieutenant

  • -Players-
  • 5011 battles
  • 549
  • Member since:
    04-12-2018
I have had no issues with them and they are not OP. If you are having trouble damaging them, keep in mind that they have a high ground clearance so you need to aim at the top half of the tires or higher. Also if you go low and only hit the tires it will slow them down and make it easier for a followup shot if you missed the first one.

Edited by Garandster, Mar 13 2019 - 18:21.


deathman254 #5 Posted Mar 13 2019 - 18:21

    Sergeant

  • Players
  • 19825 battles
  • 127
  • [ZOMB] ZOMB
  • Member since:
    02-28-2012
well if i remember correctly the middle wheels on the EBR are solid metal. The sides are also almost exclusively wheels, and tracks absorbing shots just got extended to wheels. The wheels tend to absorb more due to the module health of wheels being higher so as to survive jumps and such a tad more than tracked vehicles but that is just my speculation. They do slow down when a wheel is shot out from under them but.... when you have 8 wheels and your speed is reduced by only one wheel, the speed will not look as though it was effected. it went from speed mode to manuverability mode. The realistic part has been debated before, no this is not a realistic game. The Tiger P's transmission does not randomly combust as it once did (again memory here). The Tiger 131 is the historically accurate tiger and same with the VK 30.02M but the panther and tiger were adjusted for game balancing reasons. <- off-topic i know but that was more on the "realism" of the game. It is a game. it is as historical as game-balancing will allow.

__WarChild__ #6 Posted Mar 13 2019 - 18:26

    Major

  • -Players-
  • 26984 battles
  • 4,099
  • Member since:
    06-03-2017

View PostCowabunga_Peppermill_ll, on Mar 13 2019 - 11:09, said:

Not only do they never miss, and are kinda hard to hit you added a wonderful twist. They can't be penned just track or bounced. Getting really tired of hitting these lights broadside and either they get tracked or it bounces. Come on really the have rubber tires how is this possible? Dang nail or a flat slows my car/truck up. And why isn't tire companies making these for our cars. Last time I shot at one I was 5 ft away perfectly broadside and they bounce it....no way and it happens a lot. Why would you introduce an very OP tank to a struggling game? are you trying to kill it or make it not very realistic? Doing great if you are!!

 

Asking some question not looking for trolls to mention other games or to say just quit or get good i'm looking for smart responses to help the game.

 

In the right hands, they can certainly be a pain to deal with but not OP by any stretch. 

 

If I was going to complain about them, it would be about their ability to auto-lock and hit targets while zig-zagging away in retreat.  I am surprised at how accurate they are when they're running away at top speed over uneven terrain YET can still land a direct hit on me while I'm moving in the opposite direction.



MagillaGuerilla #7 Posted Mar 13 2019 - 18:39

    Major

  • -Players-
  • 25565 battles
  • 4,266
  • Member since:
    01-06-2013
Physics abuse and aim bots have been legalized for the wheeled tanks. Just another slip down the slippery slope.

Dockmaster #8 Posted Mar 13 2019 - 18:40

    Major

  • Beta Testers
  • 43694 battles
  • 5,931
  • [ACES] ACES
  • Member since:
    01-23-2011

View Post__WarChild__, on Mar 13 2019 - 10:26, said:

If I was going to complain about them, it would be about their ability to auto-lock and hit targets while zig-zagging away in retreat.  I am surprised at how accurate they are when they're running away at top speed over uneven terrain YET can still land a direct hit on me while I'm moving in the opposite direction.

 

Kinda like arty hitting a target, on the move,  Beyond Visual Range with one shot.

OLDIRTYBOMBER #9 Posted Mar 13 2019 - 18:43

    Captain

  • -Players-
  • 10921 battles
  • 1,556
  • [DONKY] DONKY
  • Member since:
    09-05-2016

View PostKRZYBooP, on Mar 13 2019 - 18:17, said:

 

It happens in real life too. 

 

 

Yes very good example of "Last time I shot at one I was 5 ft away perfectly broadside and they bounce it"

Because you know broadside is code word for barely touching :trollface:



YANKEE137 #10 Posted Mar 13 2019 - 18:56

    Major

  • -Players-
  • 12691 battles
  • 5,423
  • [6-ACR] 6-ACR
  • Member since:
    08-17-2015

Those old Soviet cars were very solid...



raymee101 #11 Posted Mar 13 2019 - 19:02

    Staff sergeant

  • Players
  • 66228 battles
  • 356
  • Member since:
    09-06-2012

View Postdeathman254, on Mar 13 2019 - 18:21, said:

well if i remember correctly the middle wheels on the EBR are solid metal. The sides are also almost exclusively wheels, and tracks absorbing shots just got extended to wheels. The wheels tend to absorb more due to the module health of wheels being higher so as to survive jumps and such a tad more than tracked vehicles but that is just my speculation. They do slow down when a wheel is shot out from under them but.... when you have 8 wheels and your speed is reduced by only one wheel, the speed will not look as though it was effected. it went from speed mode to manuverability mode. The realistic part has been debated before, no this is not a realistic game. The Tiger P's transmission does not randomly combust as it once did (again memory here). The Tiger 131 is the historically accurate tiger and same with the VK 30.02M but the panther and tiger were adjusted for game balancing reasons. <- off-topic i know but that was more on the "realism" of the game. It is a game. it is as historical as game-balancing will allow.

 

this is correct, its similar to driving a semi truck, when you have more wheels, the vehicle is less impacted by one being destroyed, in a semi, one tire out barely changes anything to the vehicles performance.  Also there is nothing historically correct about the game or tiger tanks would be destroying everything and russian tanks would not be godlike.  

golruul #12 Posted Mar 13 2019 - 19:55

    Captain

  • Players
  • 21806 battles
  • 1,365
  • Member since:
    11-05-2011
The only annoying thing about wheeled vehicles is that autoaim locks on the rear of the vehicle rather than the middle. 

spud_tuber #13 Posted Mar 13 2019 - 19:59

    Major

  • Players
  • 55795 battles
  • 7,353
  • Member since:
    08-26-2013

View PostKRZYBooP, on Mar 13 2019 - 11:17, said:

 

It happens in real life too. 

 

Relatively sure that those clips don't go together.  Wouldn't surprise me if somebody just spliced together 3 different things.   Still pretty interesting though.



DEADTIME #14 Posted Mar 13 2019 - 20:03

    First lieutenant

  • Players
  • 12576 battles
  • 522
  • Member since:
    04-03-2011

View PostKRZYBooP, on Mar 13 2019 - 09:17, said:

 

It happens in real life too. 

 

By looking at that the cars crew would be stunned for 40 seconds, half the crew would be dead and half your components are broken. But hey that's how sky turds work right? And it's legal and fun........everyone loves arty don't ya know.



SteelRonin #15 Posted Mar 13 2019 - 20:13

    Major

  • Beta Testers
  • 23438 battles
  • 4,898
  • [SAKAI] SAKAI
  • Member since:
    09-13-2010
The Car is clearly soviet too, OP as heck

bockscar43 #16 Posted Mar 13 2019 - 20:19

    Captain

  • -Players-
  • 31025 battles
  • 1,494
  • [PL1AR] PL1AR
  • Member since:
    01-01-2015
The Russian folks have to be hard, living in a hard country makes one so...just sayn.

WhiteBishop #17 Posted Mar 13 2019 - 20:27

    Staff sergeant

  • Players
  • 4331 battles
  • 263
  • Member since:
    11-05-2012

View PostKRZYBooP, on Mar 13 2019 - 17:17, said:

 

It happens in real life too. 

 

 

Why can't Soviet Guns do that in game? 

Isola_di_Fano #18 Posted Mar 13 2019 - 20:41

    Major

  • Players
  • 23414 battles
  • 3,969
  • Member since:
    11-05-2012

View PostKRZYBooP, on Mar 13 2019 - 12:17, said:

 

 

 

 

The car is a LADA, those things are armored !

Nothing can stop or destroy a LADA !

 

(Dont know if its really a Lada, looks like one anyway)



Baron_Von_Krieg #19 Posted Mar 13 2019 - 20:41

    First lieutenant

  • Players
  • 24403 battles
  • 959
  • [ARIET] ARIET
  • Member since:
    11-04-2013

View Postdont_ping_me, on Mar 13 2019 - 12:16, said:

They have run flat tires.

Seriously though, how can you complain about this and not pass judgement on how tank tracks can be repaired in 5 seconds. 

 

Once , when I was stationed in Germany , my section and I spent all night trying to repair the track on our M110A2 while in the field . In the morning our battery left us behind and we had to catch up when we were done . Miserable experience . +1 for you .

Benjammn79 #20 Posted Mar 13 2019 - 22:01

    Staff sergeant

  • Players
  • 12664 battles
  • 435
  • [_CIA_] _CIA_
  • Member since:
    02-25-2011
The number of bounces on the sides of point blank light tanks has blown my mind.  I know it's in my mind, but I swear they've played with RNG because light tanks shouldn't bounce rounds from my IS6 at point blank range.  So I definitely feel the OP's frustration.




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users