Jump to content


This garbage company can't even make frontelines fun


  • Please log in to reply
50 replies to this topic

Das_Reaper_1 #21 Posted Mar 14 2019 - 21:22

    Staff sergeant

  • -Players-
  • 11451 battles
  • 359
  • [F_N] F_N
  • Member since:
    03-17-2017

Are there issues with the game ... yes. However, I'm having a ball playing Frontline ... Love it

Guess I'm a half full kinda guy totally surrounded by the half empty crowd ... huh?



YANKEE137 #22 Posted Mar 14 2019 - 21:23

    Major

  • -Players-
  • 12337 battles
  • 5,100
  • [6-ACR] 6-ACR
  • Member since:
    08-17-2015


Waarheid #23 Posted Mar 14 2019 - 21:26

    Sergeant

  • -Players-
  • 13303 battles
  • 214
  • Member since:
    09-30-2017

View PostCopacetic, on Mar 14 2019 - 19:29, said:

Clowncar auto aim does work better than any other lights auto aim works against them

 

The only difference is that the wheeled vehicles het an extra 2º (or so) of recticle deviation (from the center of a tank) in order to lock on to that tank. Othewise they function exactly the same. 

Edited by Waarheid, Mar 14 2019 - 21:26.


Benjammn79 #24 Posted Mar 14 2019 - 21:40

    Staff sergeant

  • Players
  • 12504 battles
  • 406
  • [_CIA_] _CIA_
  • Member since:
    02-25-2011
 

View PostYANKEE137, on Mar 14 2019 - 13:23, said:

 

Holy crapballs...

 

 

 



DomoSapien #25 Posted Mar 14 2019 - 21:57

    Community Coordinator

  • Administrator
  • 14176 battles
  • 838
  • [WGA] WGA
  • Member since:
    12-28-2012

View PostThePigSheFlies, on Mar 14 2019 - 14:16, said:

 

had a FL battle with one of your staff, and it intrigued me how much he lashed out at the player base for it being, and I quote:  "one of the most selfish player bases ever" when I mentioned how fun it was killing arty

 

I pointed out rather candidly that wargaming creates the meta, they create the entire environment with which we, the player base orbits in. 

 

they create the fact that individual player rewards are how one is compensated in a battle.  in FL, they create this incentive to rank up to get free tanks.  ranking up is therefore more important than winning... 

 

further, I pointed out that wargaming recognizes different player abilities, and motivations and as such has no problem with people playing so passive that they're basically afk "guarding arty" for tens of thousands of battles. 

 

I even mentioned a pub battle on himmels, where I did actually thank two of my allies afterwards, that were not well rewarded by the game's system.  scenario, I was in a conqueror facing off vs 5 enemies I had pushed back to their side of the hill.  2 LTs on my team went barreling past, down the hill which caused that 5 tank blockade to fragment, give chase and turn their turrets.  these two LTs were both smashed, with very little damage, and no assist.  but our tier 10s were doing NOTHING and their actions allowed me to deal with those 5 tanks, and resulted in us winning the battle.  whereas I recognized their contributions, the system does not.  and thus, yes, most of the time people play selfishly, because honestly, is the gratefulness of a salty old fart like me enough to motivate most folks into making a play like they did?  nope.

 

oh, and the after battle report in that FL roflstomp loss?  while I was giggling like a madman farming the same arty player over and over, he and I were if I recall correctly the same rank, and our total damage/assist was pretty on par...  I was entertained, but it sure sounded like this staffer was not...

 

I'm going to be honest with you here, I'm not sure what in my reply warranted this quote/response (unless it sounds cheeky, because I was going for more of a confused/disheartened tone than a cheeky one - I can see how that could be interpreted both ways, though) I would be genuinely interested in seeing that correspondence in its original context.


Not trying to get anyone in trouble but if said situation transpired, verbatim, as you described, the staff member in question may benefit from some refresher training on etiquette. Can you send me a PM with more details so I can follow up on this?

 

Our community, like any community, has some bad apples and generally is far from sainthood (the game is about tanks and blowing stuff up some obviously it attracts some people who are rough around the edges), but as someone who's been gaming virtually his entire life I've seen plenty worse. I've had allies spend literally their entire battle trying to right my flipped tank, which is pretty darn far from selfish.

 



jamesdoz #26 Posted Mar 14 2019 - 22:05

    Major

  • Players
  • 38487 battles
  • 2,974
  • [AMOX] AMOX
  • Member since:
    05-08-2012

View PostGarandster, on Mar 14 2019 - 13:26, said:

 

The wheelies have the same aim lock as everyone else, they don't get aim bot or automatically lock onto targets, that would get you banned. People will spam premium rouns if the want, irk why they need the crutch, but I'll just keep making credits shooting standard rounds so I don't care if people waste them shooting my B-C 12t. Overtime only happens when a team is capping to give them a chance to extend the match, which benefits most players since it means more damage, more credits, and more XP. Airstikes when combined with engineering work well to hold up a cap and buy time if it can't be reached in time by a tank that is too slow or just respawned to hopefully decal it. Most people pack engineering and bombardment is rarer now that the meta has settled.

 

What is wargaming supposed to fix? Your lack of understanding of a tanks mechanic, a lack of understanding of the useful nature of overtime, a players lack of knowledge of how much pen they need to shoot a tank?

Wheelies, have the aim assist



Aldoron #27 Posted Mar 14 2019 - 22:06

    Private

  • Players
  • 9198 battles
  • 7
  • [2020] 2020
  • Member since:
    11-03-2013
my last frontline game they were spawn killing 

jamesdoz #28 Posted Mar 14 2019 - 22:10

    Major

  • Players
  • 38487 battles
  • 2,974
  • [AMOX] AMOX
  • Member since:
    05-08-2012

View PostWaarheid, on Mar 14 2019 - 15:26, said:

 

The only difference is that the wheeled vehicles het an extra 2º (or so) of recticle deviation (from the center of a tank) in order to lock on to that tank. Othewise they function exactly the same. 

 

That 2° makes a difference. 

pickpocket293 #29 Posted Mar 14 2019 - 22:12

    Captain

  • -Players-
  • 31087 battles
  • 1,236
  • [BRVE] BRVE
  • Member since:
    05-14-2015

View PostDomoSapien, on Mar 14 2019 - 14:01, said:

 

B-but literally everything you mentioned except Wheeled vehicles were already part of the first iteration of FL...

 

...and none of the broken balancing issues were addressed since the first iteration of FL. 

Benjammn79 #30 Posted Mar 14 2019 - 22:22

    Staff sergeant

  • Players
  • 12504 battles
  • 406
  • [_CIA_] _CIA_
  • Member since:
    02-25-2011

View PostAldoron, on Mar 14 2019 - 14:06, said:

my last frontline game they were spawn killing 

 

I've seen that quite a bit.  And the promptly get run capped and killed by the enemy coming over from the neighboring cap.  It's stupid and frustrating.  When I see the spawn killing happening against my team, I just pick a different place to spawn into.

My_Name_Is_Nobody_ #31 Posted Mar 14 2019 - 22:25

    Corporal

  • -Players-
  • 4940 battles
  • 62
  • [BPRTA] BPRTA
  • Member since:
    07-13-2018

OH, MAYAN! I LOOOOVE FRONTLINES.

 

WG, WHOEVER MADE FRONTLINES, GIVE THAT FELLA A RAISE! SERIOUS.

 

JUST LIMIT IT TO 3 FEARSOME WHEELIES/TEAM, DROP THE RNG TO -20/+20, OR -15/+15 FOR US LOW FPS/BAD PING FELLAS, AND WHAMMO! PERFECTION.

 

KUDOS, WG !!!!!!!!!!!

 

caps, were on purpose. =)


Edited by My_Name_Is_Nobody_, Mar 14 2019 - 22:26.


My_Name_Is_Nobody_ #32 Posted Mar 14 2019 - 22:27

    Corporal

  • -Players-
  • 4940 battles
  • 62
  • [BPRTA] BPRTA
  • Member since:
    07-13-2018
I've spawn killed and been spawn killed. A lot can happen in this size map with this many players.

My_Name_Is_Nobody_ #33 Posted Mar 14 2019 - 22:29

    Corporal

  • -Players-
  • 4940 battles
  • 62
  • [BPRTA] BPRTA
  • Member since:
    07-13-2018

View PostDas_Reaper_1, on Mar 14 2019 - 21:22, said:

Are there issues with the game ... yes. However, I'm having a ball playing Frontline ... Love it

Guess I'm a half full kinda guy totally surrounded by the half empty crowd ... huh?

 

same. I get pissed as usual, but having more fun. 

 

I do think I am going to block chat tho. Less valuable and just as horrid.



My_Name_Is_Nobody_ #34 Posted Mar 14 2019 - 22:31

    Corporal

  • -Players-
  • 4940 battles
  • 62
  • [BPRTA] BPRTA
  • Member since:
    07-13-2018

View Postjamesdoz, on Mar 14 2019 - 22:10, said:

 

That 2° makes a difference. 

 

yeah, I just run or completely ignore them. 

 

On my dry-erase board, I was around 1/50 shots at actually penning them so just stay away from them like a 268 in tier 8 only battle. I think they were auto hit and pen on me. They're the porn in this game.


Edited by My_Name_Is_Nobody_, Mar 14 2019 - 22:32.


pickpocket293 #35 Posted Mar 14 2019 - 22:31

    Captain

  • -Players-
  • 31087 battles
  • 1,236
  • [BRVE] BRVE
  • Member since:
    05-14-2015

View Post__WarChild__, on Mar 14 2019 - 12:30, said:

 

In a more constructive light:  Yes, there really isn't a need for SPGs in Front Lines but many unskilled players need those tanks to be able to play. Would I prefer that they be removed from FL and the game in general? Yes, but that's not going to happen so complaining is pointless.  

 

I will also say that the wheeled vehicles do seem to have an amazing auto-aim, like amazing.  Given their speed and uneven terrain, being able to land damaging shots on the fly can seem quite "magical" at times.  Since Wargaming hasn't started working in their silent nerfs yet (new tanks have a grace period to motivate buyers), these experiences will likely last for the next few weeks.

 

 

The tinfoil hat is strong, my dude.



GeorgePreddy #36 Posted Mar 14 2019 - 23:02

    Major

  • Players
  • 14345 battles
  • 11,523
  • Member since:
    04-11-2013

View Post__WarChild__, on Mar 14 2019 - 15:48, said:

 

When I took that video of her, I had no idea people would turn it into a meme...

 

:girl:

 

I'm old school... I like this one better:

 

 

 

 

 

 

 

 



BaerenGott #37 Posted Mar 14 2019 - 23:22

    Major

  • Beta Testers
  • 24072 battles
  • 3,295
  • [7CR] 7CR
  • Member since:
    07-28-2011

View Postpbenjaminn, on Mar 14 2019 - 12:41, said:

Of course we need artillery, wheeled vehicles racing around like gocarts with magical auto-aim, artillery bombarment and air strikes which are broken and of course extra time, overtime, etc.....save your money this company is pathetic and does nothing to improve the game for the enjoyment of the players. Playing for free is such a better experience...oh ya crazy premium ammo spam......these moron s couldnt have broken the game worse if they tried.

 

Yeah, I gotta agree with most of this.  I've done 4 FLs today...lost them all.  Scored in the top 50% of my team, so I feel I'm contributing a fair share.  A rough count of hits shows 90%-95% of the shells being vomited against me were premium.  The amount of artillery-strikes and air-strikes were ridiculous.  I also see a HUGE number of wheeled vehicles screaming around, and although I've seen more than one airborne and sideways I have YET to see one NOT land on it's wheels and keep going.  It's apparent WG has chosen to go the "Pay to Win" route here, especially considering all the premium tanks for sale. 

 

I have a thought...I don't have very much time each day to play, so can I stop wasting my time fighting battles that are just premium-vomit-fests anyway and pay $59.99 for "100 FL wins + enough tokens to get the schnazzy reward tank"?  It'd make things go a lot easier...



60_percnt_wrks_everytime #38 Posted Mar 14 2019 - 23:25

    Sergeant

  • -Players-
  • 10486 battles
  • 199
  • Member since:
    04-03-2017

View PostDomoSapien, on Mar 14 2019 - 21:01, said:

 

B-but literally everything you mentioned except Wheeled vehicles were already part of the first iteration of FL...

 

The previous version of FL was a simple and fun seasonal game mode. The time investment was minimal as were the rewards, people enjoyed the diversion and the credit making. The current version is a far cry from that, you have turned it into a massive grind. The exp required to get from 1 to 30 has been doubled, the time investment is now akin to a full time job and the rewards are completely out of proportion with time invested. In the future, if you really want to torture the player base, just bring back the slime collecting game.

ThePigSheFlies #39 Posted Mar 14 2019 - 23:57

    Major

  • Players
  • 68160 battles
  • 16,987
  • [SIMP] SIMP
  • Member since:
    10-20-2012

View PostDomoSapien, on Mar 14 2019 - 15:57, said:

 

I'm going to be honest with you here, I'm not sure what in my reply warranted this quote/response (unless it sounds cheeky, because I was going for more of a confused/disheartened tone than a cheeky one - I can see how that could be interpreted both ways, though) I would be genuinely interested in seeing that correspondence in its original context.


Not trying to get anyone in trouble but if said situation transpired, verbatim, as you described, the staff member in question may benefit from some refresher training on etiquette. Can you send me a PM with more details so I can follow up on this?

 

Our community, like any community, has some bad apples and generally is far from sainthood (the game is about tanks and blowing stuff up some obviously it attracts some people who are rough around the edges), but as someone who's been gaming virtually his entire life I've seen plenty worse. I've had allies spend literally their entire battle trying to right my flipped tank, which is pretty darn far from selfish.

 

 

I don't think the staffer in question was over the top ranting, or needs a refresher per se'.  He/She is one of your better players, and joined the WGA tag in the last 12 months, and I'm guessing is just pretty competitive, and like most, wants to win.  I've been there, and done that with some chat.

 

The main thrust of why I sent that response to you, is in part, that yes, it seemed a little cheeky (while true) and in this thread you're responding to someone frustrated with the game, and your own staffers are also obviously also frustrated enough at times to use chat to vent a bit.  I only have "last battle replay" enabled, and it was a front line battle earlier this morning.

 

I did not want to have a protracted conversation during game, whilst navigating in a wheeled car, nor did I wish to call him out specifically in game as a staffer to cause him/her, or your staff embarrassment.  The bulk of my points were expressed during a garage chat session, to which there really has not yet been a reply, but they could have just as easily been addressed to the developers, and program managers of this company.  The point is, that you guys have created a neat product that can be incredibly frustrating for protracted periods of time for literally every walk of life.  For me personally, enough so that I played for tens of thousands of battles largely in disappointment, accepting that I would really only have some expectation of fun in roughly a third of the time or less...

 

And no, I don't want him/her "in trouble" - I am actually somewhat refreshed to see someone wearing the WGA tags that is passionate enough about the game to try to rally the troupes a bit, and one that has a win rate that demonstrates that playing for fun to them is not just seeing how comically they can get blown up.

 

If after reading this reply you still want to look things over for "peace of mind" - send me a pm here on the forums or in garage chat.  



GeoMonster #40 Posted Mar 15 2019 - 01:08

    First lieutenant

  • -Players-
  • 32946 battles
  • 842
  • [MUG-D] MUG-D
  • Member since:
    06-13-2016

View PostGarandster, on Mar 14 2019 - 12:26, said:

 

The wheelies have the same aim lock as everyone else, they don't get aim bot or automatically lock onto targets, that would get you banned. People will spam premium rouns if the want, irk why they need the crutch, but I'll just keep making credits shooting standard rounds so I don't care if people waste them shooting my B-C 12t. Overtime only happens when a team is capping to give them a chance to extend the match, which benefits most players since it means more damage, more credits, and more XP. Airstikes when combined with engineering work well to hold up a cap and buy time if it can't be reached in time by a tank that is too slow or just respawned to hopefully decal it. Most people pack engineering and bombardment is rarer now that the meta has settled.

 

What is wargaming supposed to fix? Your lack of understanding of a tanks mechanic, a lack of understanding of the useful nature of overtime, a players lack of knowledge of how much pen they need to shoot a tank?


You are 100% WRONG about aim lock for wheeled tank.  [edited]before you post please.

 






6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users