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Premium Consumables.


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F1O1 #1 Posted Mar 20 2019 - 16:27

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l have no clue why premium consumables aren't surfacing as a scapegoat, versus premium ammunition. Because premium consumables don't  '' penetrate your heavy type 5 tank ''  they are not the problem, no matter the advantage, but premium ammunition is. This could be the stupidest thing ever.

 

Premium consumables provide a massive advantage. An auto fire extinguisher, not only reduces fire chance passively, but auto enables near immediate, versus reaction time. You -PAY- for a passive bonus, someone with a manual ext will not have, you -PAY- for the convenience of automatic ext, the survivability, versus reaction time. Pay for performance, have l won more games since removing and selling all manuals and replacing with autos, certainly. What could be more to the point than this? Large repair kit, again provides a passive repairing speed bonus. Again, it can immediately fix everything....tracks, turret ring, gun in one go. You -PAY- for flexibility, survivability otherwise not there with just a small repair kit. The convenience of a simple number click, rather than clicking multiples.  Large first aid kit, again, a sweet resistance to sustained crew injury, and the convenience to healing your driver, gunner, loader dead in one shot from arty or Type 5. You -PAY- for flexibility, convenience, resilience. The same guy with a small first aid kit? Hit by that arty or Type 5? Has to -WAlT- for small repair kit to recharge, which could sideline him from the battle, until multiple crew are restored. Again, a simple number does everything, rather than having to press two, or making a mistake and fixing the wrong thing. Pay for a clear advantage to those who pay less.  Pay to win.

 

lf premium ammunition are due for damage reductions, premium consumables should be nerfed too. But their cost remains the same.

- Automatic fire extinguisher loses passive fire reduction bonus

- Large medical kit loses crew injury prevention

- Large repair kit loses repair speed add-on 

 

You still get your convenience of quick select, healing all at once, automatic enable....but lose the passive add-on. 

 

Do l want a premium ammunition nerf? No, certainly not,  (well l want Type 5 ammo nerfs)  But if that is coming, what can l say. These consumables provide outrageous benefits compared to basic consumables, the logic behind this is ridiculous. Because there is no outcry of people in heavy tanks and assault TD, getting penetrated by premium ammunition, yet are running premium consumables for their advantages? Reeks of silliness. 

 

 

 

 

 



Devils_Scorpion #2 Posted Mar 20 2019 - 16:33

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I dont see the advantage if everyone can use it, Gold ammo the same, Type 5 is pretty easy to kill if you know where to shoot it, yeah takes a lot of shots depending on the tank but I dont think its as OP as some are claiming, its all a money game sir, its a business trying to make money, why should someone who always plays free get the same perks as ppl who spend money on improved equipment, you can earn bonds in game for free to get these perks and they give large consumables away all the time for free...Im sorry sir I just dont see your argument here. 

PepperidgeFarmGuy #3 Posted Mar 20 2019 - 16:50

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View PostDevils_Scorpion, on Mar 20 2019 - 10:33, said:

  • I don't see the advantage if everyone can use it
  • I'm sorry sir I just don't see your argument here. 

 

  • You are correct
  • Again, you are correct. There is no valid argument 

 

OP - all this is now bought with credits, and not "gold". This creates a level playing field.  So there you have it. 



the_dude_76 #4 Posted Mar 20 2019 - 16:51

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Block Quote

 you -PAY- for the convenience of automatic ext...  You -PAY- for flexibility, survivability otherwise not there with just a small repair kit... You -PAY- for flexibility, convenience, resilience. 

 

You understand that none of these things are available for gold anymore right??

 

Block Quote

 Do l want a premium ammunition nerf? No, certainly not,  (well l want Type 5 ammo nerfs)  But if that is coming, what can l say. These consumables provide outrageous benefits compared to basic consumables, the logic behind this is ridiculous. Because there is no outcry of people in heavy tanks and assault TD, getting penetrated by premium ammunition, yet are running premium consumables for their advantages? Reeks of silliness. 

 

What's silly is the notion that a large repair kit provides as much an advantage over a small repair kit as a gold round does to a standard round. In fact, the premium consumables have already been nerfed!! It happened the day consumables became reusable. I don't even use large repair or med kits anymore because the slight advantage that they provide over the standard version isn't worth the additional cost.

 


Edited by the_dude_76, Mar 20 2019 - 17:01.


_Tsavo_ #5 Posted Mar 20 2019 - 16:57

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From tier 5 or 6 and up it is literally inexcusable to not run an auto fire kit vs a manual.  At the rate you catch on fire, it comes out to less than 3k credits per game which is an absolute pittance in terms of cost, yet peeps still burn for unnecessary damage to save a meager amount of credits.  This is only when peeps run manual kits.  The trade off for food is acceptable.

 

 

The large kits for med and repair are balanced a bit better as using one every game, or both, costs 40k/game which basically results in a net 0 for most non-premium vehicles.



F1O1 #6 Posted Mar 20 2019 - 16:59

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View PostDevils_Scorpion, on Mar 20 2019 - 15:33, said:

I dont see the advantage if everyone can use it, Gold ammo the same, Type 5 is pretty easy to kill if you know where to shoot it, yeah takes a lot of shots depending on the tank but I don't think its as OP as some are claiming, its all a money game sir, its a business trying to make money, why should someone who always plays free get the same perks as ppl who spend money on improved equipment, you can earn bonds in game for free to get these perks and they give large consumables away all the time for free...I'm sorry sir I just don't see your argument here. 

 

l agree. Everyone can use premium ammunition. 

Although l disagree, Type 5 is silly.  And not easy to kill. And not easy to penetrate, as its weakspots are stronger than many tanks 'strongspots' 

lt is not over powered, it is broken. The two are different. 

l personally have nothing against premium ammo or consumables. But many people here do. 

The argument is clear, premium consumables provide clear advantage, why are premium ammunition solely getting singled out?

 



F1O1 #7 Posted Mar 20 2019 - 17:01

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people seem to be misunderstanding here.

l don't care about premium ammunition and its use.

l use it liberally. l know its importance.

What l am saying is, if premium ammo gets damage nerfs, premium consumables should be nerfed too.

Ammo shouldn't be the only premium features nerfed, as others provide clear advantages. 

 



F1O1 #8 Posted Mar 20 2019 - 17:03

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View Post_Tsavo_, on Mar 20 2019 - 15:57, said:

From tier 5 or 6 and up it is literally inexcusable to not run an auto fire kit vs a manual.  At the rate you catch on fire, it comes out to less than 3k credits per game which is an absolute pittance in terms of cost, yet peeps still burn for unnecessary damage to save a meager amount of credits.  This is only when peeps run manual kits.  The trade off for food is acceptable.

 

The large kits for med and repair are balanced a bit better as using one every game, or both, costs 40k/game which basically results in a net 0 for most non-premium vehicles.

 

What does this have to do with the topic? At all?

 



WhineMaker #9 Posted Mar 20 2019 - 17:14

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View PostF1O1, on Mar 20 2019 - 07:59, said:

 

l agree. Everyone can use premium ammunition. 

Although l disagree, Type 5 is silly.  And not easy to kill. And not easy to penetrate, as its weakspots are stronger than many tanks 'strongspots' 

lt is not over powered, it is broken. The two are different. 

l personally have nothing against premium ammo or consumables. But many people here do. 

The argument is clear, premium consumables provide clear advantage, why are premium ammunition solely getting singled out?

 

 

For having nothing above a tier 3 in your garage, you have ZERO experience against a Type 5 to offer an educated opinion on tier 10 gameplay... :facepalm:

Devils_Scorpion #10 Posted Mar 20 2019 - 17:23

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View PostWhineMaker, on Mar 20 2019 - 10:14, said:

 

For having nothing above a tier 3 in your garage, you have ZERO experience against a Type 5 to offer an educated opinion on tier 10 gameplay... :facepalm:

 

this might be a attempt at a reroll 

Blucraft #11 Posted Mar 20 2019 - 17:38

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They're available to everyone...what's the issue?

 

-Blu



_Tsavo_ #12 Posted Mar 20 2019 - 17:52

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View PostF1O1, on Mar 20 2019 - 11:03, said:

 

What does this have to do with the topic? At all?

 

 

enough, they are balanced credit wise and give marginal boosts.

 

What was the point of this topic?  Pay to win?  


Edited by _Tsavo_, Mar 20 2019 - 17:53.


RickEdwards #13 Posted Mar 20 2019 - 18:08

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Gold ammo creates an imbalance between tanks that consumables do not; let's say a heavy tank that is forced to rely on armor is fighting a medium at close range in a city map. The heavy should have a major advantage since this is what it is designed to do well, but now let's say both are firing gold ammo; the heavy would likely pen it's shot on the medium without so it gains nothing, whereas the medium would likely bounce some shots if it wasn't shooting gold, so it shooting gold brings it to an equal, or better, chance to win in a situation it should be at a disadvantage in. Premium consumables give each tank a flat performance increase, regardless of tank specifications.

 

I'm also not talking about Type 5/Maus, as these tanks are not a valid arguments against gold ammo nerfs, as they were buffed to be exactly as overpowered as gold ammo is. If you think they are overpowered then you should think gold ammo is overpowered too. They need to be nerfed with gold ammo.



dunniteowl #14 Posted Mar 20 2019 - 18:11

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You know, I was really hoping this was going to dovetail to the fact that premium consumables are nearly 7x the cost as compared to the non-premium consumables as an explanation for why some folks lose money like mad.

 

Instead, I find that this -- missive -- misses the mark entirely.  There is no real point to this other than, from what I read of it, that if Premium Ammo is going to be nerfed, then the Premium Consumables should also be nerfed.

 

Honestly, this is crazy person level talk.  It really does not make any real sense as far as I can discern.

 

 

OvO



BigDollarBillz #15 Posted Mar 20 2019 - 18:34

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View PostF1O1, on Mar 20 2019 - 11:01, said:

people seem to be misunderstanding here.

l don't care about premium ammunition and its use.

l use it liberally. l know its importance.

What l am saying is, if premium ammo gets damage nerfs, premium consumables should be nerfed too.

Ammo shouldn't be the only premium features nerfed, as others provide clear advantages. 

 

 

They have already nerfed the premium consumables. They were nerfed when they made them reusable.

cloudwalkr #16 Posted Mar 20 2019 - 19:11

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This thread is what reeks of silliness, OP.

F1O1 #17 Posted Mar 20 2019 - 20:41

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View Post_Tsavo_, on Mar 20 2019 - 16:52, said:

 

enough, they are balanced credit wise and give marginal boosts.

 

What was the point of this topic?  Pay to win?  

 

but are notpremium rounds balanced by credits? Why are only they singled out as villainous?

F1O1 #18 Posted Mar 20 2019 - 20:45

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View PostRickEdwards, on Mar 20 2019 - 17:08, said:

Gold ammo creates an imbalance between tanks that consumables do not; let's say a heavy tank that is forced to rely on armor is fighting a medium at close range in a city map. The heavy should have a major advantage since this is what it is designed to do well, but now let's say both are firing gold ammo; the heavy would likely pen it's shot on the medium without so it gains nothing, whereas the medium would likely bounce some shots if it wasn't shooting gold, so it shooting gold brings it to an equal, or better, chance to win in a situation it should be at a disadvantage in. Premium consumables give each tank a flat performance increase, regardless of tank specifications.

 

I'm also not talking about Type 5/Maus, as these tanks are not a valid arguments against gold ammo nerfs, as they were buffed to be exactly as overpowered as gold ammo is. If you think they are overpowered then you should think gold ammo is overpowered too. They need to be nerfed with gold ammo.

 

but we are comparing consumables. A tank with premium consumables, holds a keen advantage over a tank with basic ones. Same goes for APCR \ HEAT over basic AP



the_dude_76 #19 Posted Mar 20 2019 - 21:05

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View PostF1O1, on Mar 20 2019 - 13:45, said:

 A tank with premium consumables, holds a keen advantage over a tank with basic ones. Same goes for APCR \ HEAT over basic AP

 

Not even close!! The small repair kit is still going to repair your tracks even if the large repair kit is better. But that basic AP round is just going to bounce doing nothing. You've spent the cost of the shell and the time to load it and get ZERO in return. No premium consumable gives you the same advantage, even with the standard consumable you are guaranteed to get something when you hit the 4-5-6 key.

 

The advantage of premium consumables over their standard counter part is nearly negligible, especially now that they're all reusable. You can grossly inflate their value in order to make your point but the fact that you have to do so pretty much invalidates any point you're trying to make...



RickEdwards #20 Posted Mar 20 2019 - 22:50

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View PostF1O1, on Mar 20 2019 - 20:45, said:

 

but we are comparing consumables. A tank with premium consumables, holds a keen advantage over a tank with basic ones. Same goes for APCR \ HEAT over basic AP

 

I was just saying it is different because all tanks benefit equally from using premium consumables, whereas most heavy tanks suffer greatly from the usage of gold rounds and for most other tanks it does not matter as much cause they do not have to rely on just their armor anyways. While I would not care if they also nerfed premium consumables (or at least made it so that you can't have 2 repair kits at once), the balance is different from that of gold ammo so they do not really need to be.




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