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SPG Rework!


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nuclearguy931 #141 Posted Mar 23 2019 - 18:14

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View PostExiledcrow, on Mar 23 2019 - 11:59, said:

The whiny babies that claim to be perpetual victims of arty bad-touching them won't really be helped by these changes. :arta:

 

All an arty player has to do is wait for the stun timer to hit '0', then smack the tank again.

Skol_Litrao #142 Posted Mar 23 2019 - 18:21

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Very cool for unbalanced artillery type M53 T92 M40 M44 and etc ...
Now let's talk about the French ... If what the guy said is true as hell the guy will play French level 10 artillery? only thing these garbage has is stun but recalculating the stun and blast area combined with the least alpha damage of all artillery.

 

 

 


RIP ART FRENCH !! 2018 ~ 2019 Rest in PEACE.



Exiledcrow #143 Posted Mar 23 2019 - 18:22

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View Postnuclearguy931, on Mar 23 2019 - 18:14, said:

 

All an arty player has to do is wait for the stun timer to hit '0', then smack the tank again.

 

Well unless it's something nice and squishy, like a Skorp, in which case just smack it again anyway. Mmmmmm, HE pen. :arta:

Skol_Litrao #144 Posted Mar 23 2019 - 18:22

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Who has never caught a team where their team has 1 or 2 French artillery and on the other side an M53 T92 or CGC.
The french do not [edited]no help the team has a very bad damage.
I have never particularly won in murovanka with 2 French artillery on my team when i'm playing with my heavy tank.
I accept that artillery are unbalanced m53 m40 m44 t92 etc ... but the French are too trash.

Edited by Skol_Litrao, Mar 23 2019 - 18:25.


the_Deadly_Bulb #145 Posted Mar 23 2019 - 18:24

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View PostI_QQ_4_U, on Mar 23 2019 - 08:08, said:

 

Where you looking because I'm not, nobody knows what buffs they're going to get to counter the nerfs. Doesn't matter anyway, the crybabies will still be crying regardless.

 

No one has had a peek or seems to know anything about the rebalancing adjustments WG has also promised will come to other specific vehicles and groups of vehicles as a result of the arty changes.

That part seems to be a part of the announcement that is being ignored, espescially by the anti arty crowd.

 

Count on it, when we do get word there will be gnashing of teeth and pulling of hair, and it won't be arty players doing it.



WhiteBishop #146 Posted Mar 23 2019 - 18:26

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View Postnuclearguy931, on Mar 23 2019 - 17:14, said:

 

All an arty player has to do is wait for the stun timer to hit '0', then smack the tank again.

 

But said tank has more time to act and thus drastically cuts down stun duration, while the saliva dribbler wastes time waiting. 



Skol_Litrao #147 Posted Mar 23 2019 - 18:30

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Warggaming PLS!!!!  remove art french in the game...

 

When you fall into open maps and pick up a French artillery on your team it's pretty much a certain defeat ... these junk are only good for ending my win rate from my HT's T10.



nuclearguy931 #148 Posted Mar 23 2019 - 18:31

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View PostWhiteBishop, on Mar 23 2019 - 12:26, said:

 

But said tank has more time to act and thus drastically cuts down stun duration, while the saliva dribbler wastes time waiting. 

 

So, in a battle that only has 1 arty, unless it's the French BC auto loader, how does this impact? This will just make arty hold back a little when focus firing. Only the stun is being nerfed, if a tank is being focussed by 2 or 3 arty at once, it will still absorb the damage from the arty, the regular vehicles just won't have as much time to hit them, thus causing the arty to lose a little of 'assistance' damage.

 

These nerfs as they call them are very minor.



nuclearguy931 #149 Posted Mar 23 2019 - 18:33

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View PostSkol_Litrao, on Mar 23 2019 - 12:30, said:

Warggaming PLS!!!!  remove art french in the game...

 

When you fall into open maps and pick up a French artillery on your team it's pretty much a certain defeat ... these junk are only good for ending my win rate from my HT's T10.

 

Play Blitz, you won't have arty on your team and it won't be on the opposing team either.



Skol_Litrao #150 Posted Mar 23 2019 - 18:38

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View Postnuclearguy931, on Mar 23 2019 - 18:33, said:

 

Play Blitz, you won't have arty on your team and it won't be on the opposing team either.

 

wargaming balancing the number of artillery to 1 per team would have no problem !!!
   But in doing so removed the French artillery line to not have the "bad luck" of his team leave with a BC and the other a T92 in murovanka.

DrWho_ #151 Posted Mar 23 2019 - 18:40

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View Post_Zero___, on Mar 23 2019 - 05:04, said:

 

XD gettting focused once in a blue moon? Me and my clan mates and many of my friends (many who have quit the game because of it) get focused every game or every other game by 2 or 3 arty and it gets old. It gets old very fast.

 

Your WR over the past 60 days is over 60% so it doesn't seem to be holding you back too much :), well done

I primarily care about *my* experience which decides if I want to keep playing or not, that's not to say I don't care about your experience at all because if everyone leaves I won't have much fun but in *my* opinion arty isn't driving the average players away

Right now I enjoy playing arty and don't want a nerf

Right now I don't mind arty too much when I'm not playing arty so they don't need to nerf it to keep me playing

 

Not to mention that there's so much they could be doing to improve this game, like map design or balancing tanks, that arty doesn't even register on my list of things that may one day cause me to stop playing this game



WhiteBishop #152 Posted Mar 23 2019 - 18:41

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View Postnuclearguy931, on Mar 23 2019 - 17:31, said:

 

So, in a battle that only has 1 arty, unless it's the French BC auto loader, how does this impact? This will just make arty hold back a little when focus firing. Only the stun is being nerfed, if a tank is being focussed by 2 or 3 arty at once, it will still absorb the damage from the arty, the regular vehicles just won't have as much time to hit them, thus causing the arty to lose a little of 'assistance' damage.

 

These nerfs as they call them are very minor.

 

Exactly, it affects focus fire. In conjunction with the stun radius nerf and diminishing returns, stacking stuns won't be as ridiculously lop-sided as they are now. 

 

The nerfs clean up a poor mechanic that doesn't require much skill to do. 



nuclearguy931 #153 Posted Mar 23 2019 - 21:41

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View PostWhiteBishop, on Mar 23 2019 - 12:26, said:

 

But said tank has more time to act and thus drastically cuts down stun duration, while the saliva dribbler wastes time waiting. 

 

If you have a 35-40 second reload then what difference does it make? It only affects tanks that are being focus fired on by more than 1 arty or a solo French auto loader. So in essence this is a very minor nerf.

Flarvin #154 Posted Mar 23 2019 - 21:53

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View Postnuclearguy931, on Mar 23 2019 - 15:41, said:

 

If you have a 35-40 second reload then what difference does it make? It only affects tanks that are being focus fired on by more than 1 arty or a solo French auto loader. So in essence this is a very minor nerf.

 

~20% damage reduction is “a very minor nerf?”



Gang_Starr #155 Posted Mar 23 2019 - 21:57

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View PostFlarvin, on Mar 23 2019 - 15:53, said:

 

~20% damage reduction is “a very minor nerf?”

 

Yes. The only acceptable arty "nerf" is complete removal from the game. Anything else is a minor nerf.

Flarvin #156 Posted Mar 23 2019 - 22:15

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View PostGang_Starr, on Mar 23 2019 - 15:57, said:

 

Yes. The only acceptable arty "nerf" is complete removal from the game. Anything else is a minor nerf.

 

If you are that butthurt over arty in WoT, then I feel for you. Must be complete misery, to live with being so much of a snowflake, that you get trigged by some pixels in a video game. 



MountainLion1 #157 Posted Mar 23 2019 - 22:20

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I know arty players are really upset with these changes, They may have to actually start paying attention to what is going on in the battle. It must be hard trying to play while eating sandwiches and chips. 

Exiledcrow #158 Posted Mar 23 2019 - 22:28

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View PostMountainLion1, on Mar 23 2019 - 22:20, said:

I know arty players are really upset with these changes, They may have to actually start paying attention to what is going on in the battle. It must be hard trying to play while eating sandwiches and chips. 

 

LOL Good arty players always have, bad ones never will, there will still be plenty of tears flowing about how unfair it all is. Same as it ever was.

Volcanic_lobster_220 #159 Posted Mar 23 2019 - 22:31

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View PostThe_Illusive_Man, on Mar 22 2019 - 14:26, said:

 

ABOUT FING TIME!!!

 

After watching the video, here is my feedback:

 

  1. Reduce the amount in each battle to 2
  2. Reduce the number of researchable arty (T6-T8)
  3. Give then smoke and illumination rounds (you have this in FL, so use it in randoms)
  4. Reduce the range of all arty to 445 meters
  5. Eliminate the shotgun ability entirely. 
  6. Increase the mobility on all SPG's.
  7. Add more true arty cover to open maps.

 

Great ideas there man! if you were head of arty changes it'd be a fun class to play, don't know about #2 and #5, but i love #3 and want to see smoke and illumination rounds in the game, by illumination rounds do you mean over-head planes that spot tanks like in FL? or an arty shell that spots tanks?

nuclearguy931 #160 Posted Mar 23 2019 - 23:02

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View PostBlackstone, on Mar 22 2019 - 08:37, said:

SPG: Stupid Pathetic Gun

 

I can't wait to see the arty players be up in arms about this!

 

Just wait till they implement the changes, the same arty whiner and criers will be right back here whining and crying again.




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