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SPG Rework!


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Deputy276 #181 Posted Mar 24 2019 - 16:37

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View PostMy_Friend_Kermit, on Mar 23 2019 - 17:34, said:

 

Yup. I researched mine with good ol' fashioned money. Cut me a check and I'm good.

 

That's on you, bro. Nobody twisted your arm to spend real money to research anything. That's a decision you made to shortcut the grind. And yes, I've done it quite often. Even had tanks I researched, nerfed after i "bought" them. Poop happens. Oh well...deal with it like a man.

Deputy276 #182 Posted Mar 24 2019 - 16:38

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View PostWhiteBishop, on Mar 24 2019 - 09:37, said:

 

The average artillery in a game is 2, which means if something gets focused fired, a stun would be at least twenty seconds. So yea, it makes a big difference. 

 

If this were only true. Most of the games I'm playing have 3 in them. And that equals a campfest for both teams.

Flarvin #183 Posted Mar 24 2019 - 16:41

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View Post3bagsfull, on Mar 23 2019 - 18:39, said:

 

And I'm only saying a component of that damage should have never been in place to begin with (edge of splash radius).   I view this more as a correction than a nerf.    Still, they haven't changed the number of SPG's that can spawn in a game - so I don't see a whole lot changing TBH.   Only change that looks like it will be noticeable is the reduction of the perpetual stun when one vehicle is hit by more than 1 arty.

 

Correction? 

 

It is a nerf, which most tier 10 arties do not need. As most are already underperforming or playing on par. Not overperforming.



nuclearguy931 #184 Posted Mar 24 2019 - 17:00

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View Postmrmojo, on Mar 24 2019 - 04:29, said:

Lol, go QQ 4 your arty friends

No one else will.

PS: there's many, many other threads of arty tears, either you can't read or don't want to.

When I can be bothered, I'll quote them and link them and see if you can count past ONE, lol again.

 

Lol, arty tears. The most crying is going to be done after the 'Nerf' comes into effect when the whiners, criers and complainers against arty realize that this is not as big a nerf as they wet dream it to be.

 

Losing some damage that is garnered from the splash is not such a big deal. It was a crapshoot anyway. The actual damage from an initial hit to a target and those that follow aren't being reduced, just the stacking of the stun. Now this is only going to affect a tank that is being focused fired on by arty, they won't be incapacitated for as long a duration. It won't affect an arty that is the only one in battle unless it is the tier 10 French with the clip, as their reload times are longer than the stun counter. It will just have to hold the 2nd shot until the stun timer on the first one expires, or they select a 2nd target. Same for those that are focus firing. If I want to stun that tank again, I'll just wait till his stun timer is gone and smack him again, or if he uses his med pack to heal himself, I'll smack him right away. If it's a soft skinned tank, like a German TD, stun won't matter, usually 2 direct hits will take it out anyway. If the arty groups purpose is to inflict as much damage on the tank being focussed they're just going to unload on him anyway, regardless of stun duration or stacking.

 

There might have to be a slight changing to some of the personal missions but I'm sure Wargaming is already aware of that and will implement them with this update or with a patch that soon follows.

 

As for the tanks using the spall liners, this change will actually allow that equipment that has been added to the tank to actually do what it's intended.

 

In conclusion. After this 'nerf' is implemented, the same whiners, criers and complainers about arty will be right back here in the forums as if nothing had changed. They did it after 9.18 and they'll do it after this update.

 

 



nuclearguy931 #185 Posted Mar 24 2019 - 17:03

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View PostDeputy276, on Mar 24 2019 - 10:38, said:

 

If this were only true. Most of the games I'm playing have 3 in them. And that equals a campfest for both teams.

 

Most games don't have 3 arty per side, that's just a false statement.

Seditious #186 Posted Mar 24 2019 - 17:54

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I don't have a dog in this fight.  I have to say tho, it is very entertaining to watch the arty fanbois pouting.  It always struck me that the arty fanbois looked at karma the way USA drivers look at physics, it didn't apply to them.  Rather comical to now watch it applied.

 

Also, when you state that 9.18 was a nerf, it's hard to put any merit into anything else you state.



nuclearguy931 #187 Posted Mar 24 2019 - 18:04

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View PostSeditious, on Mar 24 2019 - 11:54, said:

I don't have a dog in this fight.  I have to say tho, it is very entertaining to watch the arty fanbois pouting.  It always struck me that the arty fanbois looked at karma the way USA drivers look at physics, it didn't apply to them.  Rather comical to now watch it applied.

 

Also, when you state that 9.18 was a nerf, it's hard to put any merit into anything else you state.

 

So you're denying that 9.18 was introduced as 'The Great Arty Nerf'? Because that's what it was introduced as. There was lots of joyous celebration when it was announced and an even larger river of tears by the whiners and criers after it was implemented.

 

As for the fanbois refeference, I'm not going to deny that I like playing arty, but anyone who actually looks at the video posted and understands what they are doing will admit that what I said up top is correct. These changes are minimal at best.



Seditious #188 Posted Mar 24 2019 - 18:09

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View Postnuclearguy931, on Mar 24 2019 - 18:04, said:

 

So you're denying that 9.18 was introduced as 'The Great Arty Nerf'? Because that's what it was introduced as. There was lots of joyous celebration when it was announced and an even larger river of tears by the whiners and criers after it was implemented.

 

As for the fanbois refeference, I'm not going to deny that I like playing arty, but anyone who actually looks at the video posted and understands what they are doing will admit that what I said up top is correct. These changes are minimal at best.

 

Your the one who loves demanding proof, show me where WG ever stated that 9.18 was designed and intended as an arty nerf?  Actually don't spend your time doing that, I have no interest in being righter on the interwebz.  How about we agree, for all the crying right now there will be arty players that make these changes work just as gaining the stun and accuracy with 9.18 made arty even more enticing for some players that hated the one shot mechanic.

HeraldricKnight #189 Posted Mar 24 2019 - 18:18

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View Postnuclearguy931, on Mar 24 2019 - 17:04, said:

 

So you're denying that 9.18 was introduced as 'The Great Arty Nerf'? Because that's what it was introduced as. There was lots of joyous celebration when it was announced and an even larger river of tears by the whiners and criers after it was implemented.

 

As for the fanbois refeference, I'm not going to deny that I like playing arty, but anyone who actually looks at the video posted and understands what they are doing will admit that what I said up top is correct. These changes are minimal at best.

 

If you ignore math, then yes. These changes are minimal. 



nuclearguy931 #190 Posted Mar 24 2019 - 18:19

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Well for starters when they announced that they were reducing the chances of 1 shots by arty greatly in 9.18, I guess they didn't mean they were nerfing it? Reducing the alpha damage by an arty wasn't a nerf?

nuclearguy931 #191 Posted Mar 24 2019 - 18:20

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View PostWhiteBishop, on Mar 24 2019 - 12:18, said:

 

If you ignore math, then yes. These changes are minimal. 

 

In a match that has 1 arty in it, unless it's the French clip, how much of an impact will these changes have?

Altwar #192 Posted Mar 24 2019 - 18:23

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View PostDeputy276, on Mar 24 2019 - 07:38, said:

If this were only true. Most of the games I'm playing have 3 in them. And that equals a campfest for both teams.

 

If teams do that, they are only playing into the SPGs hands.  The longer a game goes on, the more 30+ second reloads an SPG is able to manage and impact the game.   Not too smart I'd say.   If there are good players in the game, they usually push even harder to limit the view range the other team has which reduces those SPGs ability to support their team.   



HeraldricKnight #193 Posted Mar 24 2019 - 18:29

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View Postnuclearguy931, on Mar 24 2019 - 17:19, said:

Well for starters when they announced that they were reducing the chances of 1 shots by arty greatly in 9.18, I guess they didn't mean they were nerfing it? Reducing the alpha damage by an arty wasn't a nerf?

 

Artillery was compensated for having their alpha reduced. Quicker loading times, quicker aim, two camera views, bigger splash radius, and a whole new stun mechanic.

 

View Postnuclearguy931, on Mar 24 2019 - 17:20, said:

 

In a match that has 1 arty in it, unless it's the French clip, how much of an impact will these changes have?

 

If the artillery unit misses, but still stuns, it will be minimal enough let it expire instead of burning a med kit to cleanse +5 seconds of stun. Seriously, Wargaming is tightening the mechanic that massively rewards the artillery player for a literal miss. 50% of the XP and credits from friendly units shooting a stunned target is stupidly easy to farm with. 

 

That's why artillery accumulates XP and Credits at a different rate from everyone else. 



nuclearguy931 #194 Posted Mar 24 2019 - 18:42

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View PostWhiteBishop, on Mar 24 2019 - 12:29, said:

 

Artillery was compensated for having their alpha reduced. Quicker loading times, quicker aim, two camera views, bigger splash radius, and a whole new stun mechanic.

 

 

If the artillery unit misses, but still stuns, it will be minimal enough let it expire instead of burning a med kit to cleanse +5 seconds of stun. Seriously, Wargaming is tightening the mechanic that massively rewards the artillery player for a literal miss. 50% of the XP and credits from friendly units shooting a stunned target is stupidly easy to farm with. 

 

That's why artillery accumulates XP and Credits at a different rate from everyone else. 

 

Yes, I agree, arty was compensated as you say, however, the 2 angle view was around long before 9.18. 9.18 was introduced as a Nerf that was actually a buff which was ironic at the time. As for the XP and credits, arty has always accumulated XP and Credits, at a lower rate, as they don't get a lot of assistance damage and had to share it with the spotters. The stun you are correct, and again, it only really applies if there are more than 1 arty in a battle, unless the tier 10 French clip, that are focus firing on an individual tank.

Seditious #195 Posted Mar 24 2019 - 18:52

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View Postnuclearguy931, on Mar 24 2019 - 18:19, said:

Well for starters when they announced that they were reducing the chances of 1 shots by arty greatly in 9.18, I guess they didn't mean they were nerfing it? Reducing the alpha damage by an arty wasn't a nerf?

 

While gaining stun, reload speed and accuracy?  Are you arguing just to argue now?  Were you one of those people who only lived for the one shot?  That's certainly a merit to the team.

 

Go look for it yourself, but someone posted a few days ago that WG stated (let slip?) that tier 10 arty were only doing 6% less damage than before 9.18.  Oh, and they have stun.  They also stated (not sure if it was WG or just the poster) that income for SPG's was up across the board since 9.18.  I know mine is, M44 especially, but really all my SPG's are more profitable than they used to be.

 

But your saying, because you can't get that 'stimulating' one shot any more that arty was nerfed?

 

Right.



nuclearguy931 #196 Posted Mar 24 2019 - 19:00

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View PostSeditious, on Mar 24 2019 - 12:52, said:

 

While gaining stun, reload speed and accuracy?  Are you arguing just to argue now?  Were you one of those people who only lived for the one shot?  That's certainly a merit to the team.

 

Go look for it yourself, but someone posted a few days ago that WG stated (let slip?) that tier 10 arty were only doing 6% less damage than before 9.18.  Oh, and they have stun.  They also stated (not sure if it was WG or just the poster) that income for SPG's was up across the board since 9.18.  I know mine is, M44 especially, but really all my SPG's are more profitable than they used to be.

 

But your saying, because you can't get that 'stimulating' one shot any more that arty was nerfed?

 

Right.

 

Are you delusional? 9.18 was introduced as a nerf to arty that ended up actually being a buff to it. I never said it wasn't a buff, that's why I referenced the fact that there were more tears on the forums after 9.18 than there were previous.

 

And yes, when you greatly reduce the chance of vehicle to do damage to another that is a nerf. It would be paramount to saying you are going to take away the ability of the tier 10 British TD to smack a tank for a max of 1,900, down to 1,300, but we are going to compensate you by reducing your reload from 21 seconds to 16. It's still a nerf in the true sense. They were compensated in other ways that at the end of the day was referred to as a buff. I'm not the one that is arguing what 9.18 was, you are.

 

And yes, you can get that stimulating 1 shot. I was in my tier 10 German arty the other day and wiped out a full health BatChat, very stimulating indeed.



skytale #197 Posted Mar 24 2019 - 20:18

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Just FYI Link to 9.18 patch notes -

 

https://worldoftanks...18-updatenotes/

 

It is a huge wall of text dealing with alot more besides arty changes. I summarized Tier 10 arty changes here (still a wall of text).

 

All Tier 10 arties lost all ammunition type choices and shoot only HE.

 

9_18 Tier 10 SPG Final Edit

 

Conqueror Gun Carriage

BUFFS

  •  Decreased dispersion during movement by 17%
  •  Decreased dispersion on hull traverse by 17%
  •  Decreased dispersion on gun traverse 3%
  •  Decreased dispersion from 1.2 m to 1.08 m (10%)
  •  
  •  Decreased the reload time 11%, 58.1 s to 46 seconds
  •  
  •  Decreased the aiming time 31% from 8.8 s to 6.1 seconds
  •  
  • Increased Splash Radius by 65% from 7.76 meters to12.8 meters, Premium ammo is14.2 meters (+83%)
  •  
  • Stun Added 14.85 to 33 seconds

 

  • NERFS
  •  
  •  
  •  Decreased the view range by 18% from 350 meters to 290 meters
  •  
  • B.L. 9.2in Howitzer Mk. II gun -
  •  Decreased penetration of the HE Mk. 18 shell by 50% from 117 mm to 59 mm
  •  Decreased penetration of the HE Mk. 19 shell by 50% from 117 mm to 59 mm
  •  
  •  Decreased damage of the HE Mk. 18 shell by 45% from 2,200 to 1,200
  •  Decreased damage of the HE Mk. 19 shell by 45% from 2,200 to 1,200

 

G.W. E 100

BUFFS

  • Decreased dispersion during movement by 17%
  • Decreased dispersion on hull traverse by 17%
  • Decreased dispersion on gun traverse by 13%
  • Decreased dispersion gun by 9.5% from 0.84 m to 0.76 m
  •  
  • Decreased the reload time 8.2% from 42.5 seconds to 39 seconds
  •  
  • Decreased the aiming time 31.4% from 7.0 seconds to 4.8 seconds
  •  
  • Increased the traverse speed by 11% from 18 to 20
  •  
  • Increased Splash by 96% from 6.44 meters to12.6 meters, Premium is 13.9 meters (+116%)
  •  
  • Added Stun – 13.95 to 31 seconds

NERFS

  • Decreased the view range by 14% from 360 meters to 310 meters
  •  
  • 210mm Morser 18/2 gun -
  • Decreased penetration of the Gr. 18 Stg shell by 50% from 105 mm to 53 mm
  • Decreased penetration of the Gr. 18 shell by 50% from 105 mm to 53 mm
  •  
  • Decreased damage of the Gr. 18 Stg shell by 45% from 2,000 to 1,100
  • Decreased damage of the Gr. 18 shell by 45% from 2,000 to 1,100 (45%)
  •  

 

Object 261

BUFFS

  • Decreased dispersion during movement by 33%
  • Decreased dispersion on hull traverse by 33%
  • Decreased dispersion of the 180 mm gun by 11% from 0.66 m to 0.59m
  • Decreased dispersion on gun traverse by 43%
  •  
  • Decreased reload time by 9% from 35 seconds to 32 seconds
  • Decreased aiming time by 31% from 6.5 s to 4.5 seconds
  •  
  • Increased Splash by 105% from 4.91 meters to 10 meters, Premium is 11meters (+125%)
  •  
  • Added Stun - 13 to 29 seconds
  •  

NERFS

  • Decreased view range 15% from 350 meters to 300 meters
  •  
  • Decreased traverse speed 17% from 24 to 20
  •  
  • 180mm B-1-P Gun -
  • Decreased penetration of the F-600BM shell by 56% from 102 mm to 45 mm
  • Decreased penetration of the F-600D shell by 56% from 102 mm to 45 mm
  •  
  • Decreased damage of the F-600BM shell by 48% from 1,700 to 900
  • Decreased damage of the F-600D shell by 48% from 1,700 to 900

 

92 HMC

BUFFS

  • Decreased dispersion during movement by 12%
  • Decreased dispersion on hull traverse by 12%
  • Decreased dispersion by 10% from 0.92 meters to 0.83 meters
  • Decreased dispersion on gun traverse by 27%
  •  
  • Decreased reload time by 8% from 53 seconds to 49 seconds
  •  
  • Changed the aiming time 27% from 8 seconds to 5.9 seconds
  •  
  • Increased Splash by 60% from 8.13 meters to 13 meters, Premium is 14.5 meters (+78%)
  •  
  • Added Stun – 15.75 to 35 seconds

NERFS

  •  
  • Decreased traverse speed by 24% from 26 to 20
  •  
  • Changed the view range by 14% from 360 m to 310 m
  •  
  • 240 mm Howitzer M1 -
  • Decreased penetration of the HE M146 shell by 50% from 120 mm to 60 mm
  • Decreased penetration of the HE M160 shell by 50% from 120 mm to 60 mm
  •  
  • Decreased damage of the HE M146 shell by 43% from 2,250 to 1,300
  • Decreased damage of the HE M160 shell by 43% from 2,250 to 1,300
  •  
  • Added Stun – 15.75 to35 seconds

 

Bat.-Châtillon 155 58

BUFFS

  • Decreased dispersion by 11% from 0.68 m to 0.61 m
  • Decreased dispersion on gun traverse by 25%
  •  
  • Decreased the reload time by 35% from 80 seconds to 52 seconds
  •  
  • Decreased aiming time by 19% from 5.5 seconds to 4.5 seconds
  •  
  • Increased Splash by 102% from 3.97meters to 8 meters, Premium 9 meters (+125%)
  •  
  • Added Stun – 13.5 to 27 seconds

NERFS

  • Increased dispersion during movement by 25%
  • Increased dispersion on hull traverse by 25%
  • Increased dispersion after firing by 44%
  •  
  • Decrease the traverse speed by 50% from 36 to 18
  • Decreased turret traverse speed by 30% from 10 deg/s to 7 deg/s
  •  
  • Increased the reload time between shots within the magazine by 40% to 10 seconds
  • Decreased the number of shells in the magazine from 4 to 3
  •  
  • Changed the view range by 18% from 340 m to 280 m
  •  
  • Canon de 155 mm gun -
  • Decreased penetration of the OE M101M4 shell by 50% from 95 mm to 48 mm
  • Decreased penetration of the OE M101M6 shell by 50% from 95 mm to 48 mm
  •  
  • Decreased damage of the OE M101M4 shell by 40% from 1,250 to 750
  • Decreased damage of the OE M101M6 shell by 40% from 1,250 to 750

 

 


Edited by skytale, Mar 24 2019 - 20:19.


Flarvin #198 Posted Mar 24 2019 - 20:23

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View Postnuclearguy931, on Mar 24 2019 - 12:20, said:

 

In a match that has 1 arty in it, unless it's the French clip, how much of an impact will these changes have?

 

~20% reduction in damage will impact arty. 

 

Since the MM matches arty numbers on each team, outside rare matches. Any buff/nerf, regardless how big, would have little to no impact on matches. Except for arty itself. 






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