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Brief analysis of proposed arty changes

arty arty changes

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bennyjw98 #21 Posted Mar 22 2019 - 18:10

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Personally I think the changes they listed are idiotic and won't solve any problems, if not create more.

To be fair, a simple limitation to 2 arty per team would probably fix a lot of issues people have with the game, which is mostly being repeatedly tagged by 3 fast-firing arty like the m44, not this overly complex screwed up mess they just made a video about.
This is just WG reacting to the very few whiners that won't accept arty even after its big nerf back when. :arta::arta::arta:

Oh, but make it so the Lefh can't fire HEAT anymore, that would be great.
Literally the only obviously OP arty, and can still easily oneshot a number of same-tier vehicles like a knife through a baked potato.
And if it misses, just give it a couple seconds to spam a few more your way.

coconut2011 #22 Posted Mar 22 2019 - 18:10

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I like baby step changes.  And this is a baby step change.

 

BTW, PM needs to be changed with the stun mechanics and damage changes.  PM1 SPG-15.4 w/ Honors is already very hard currently; without changes, it will be next to impossible.

 

IMO, the stun mechanics should just be removed.  And buff the reload timer a bit on arties a bit to pre-nerf level.  The baby step to damage is fine.  This way, it allows arty player to focus on the game a bit more, rather than having one eye on the pornhub in another monitor and one hand in the pocket.



pafman #23 Posted Mar 22 2019 - 18:10

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wow, i didn't know it was as bad as this, guys.

 

jk, lol!!!    f-yall



The_Next_Penetration #24 Posted Mar 22 2019 - 18:12

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Finally arty players get to shed a few tears for a change.

All these changes sound great for less toxicity and better gameplay. 2 things arty players hate

YANKEE137 #25 Posted Mar 22 2019 - 18:22

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Just take arty "off board". The player gets a scout vehicle with the unique ability to call in strikes instead, just like frontline.  You could still grind for different tiers and calibers of arty support and smoke screens. Arty would get the 3/4 targeting view only. This would put the arty player at or near the front and make him a more normal team member.

 

You grind out arty lines same as now, but instead of a single SPG, you'd unlock something like "American six gun  155mm Battery, German 4 gun 105mm Battery", etc.  

You could have sustained and burst fire modes. Crew skills might determine how dense or spread out an pattern becomes.  Counter Battery could become a fire mode. Rocket strikes could become a mode.


Edited by YANKEE137, Mar 22 2019 - 18:23.


Vava_das_SPGs #26 Posted Mar 22 2019 - 18:24

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One more time we'll improvise, adapt and overcome (like on real life).

But I'll not be surprised if after the changes are installed, that some "soft skin" people will keep complaining about being hit by arties.
And the queue time for arty players is really bad as it is (only 3 arties per team). People are talking about limiting to 2 per team, or even 1 per team. Seriously? People don't get it when saw on Frontline queue times, with >70 SPG players waiting?

stalkervision #27 Posted Mar 22 2019 - 18:39

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View PostI_QQ_4_U, on Mar 22 2019 - 12:06, said:

 

Some day I'd love to see someone actually come up with a reasonable argument that it's a broken mechanic that has anything to do with the rules of this game.

 

Me also. Good comment. Same thing I have been thinking for a long long time in fact.

tod914 #28 Posted Mar 22 2019 - 18:41

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View PostMojo_Riesing, on Mar 22 2019 - 11:05, said:

Well, first thanks to the OP for reasonably thorough presentation of what's changed, given what information is available.  Thank also for keeping it free of pro/anti-arty rhetoric.  

 

That being said, i too wonder just "what do arty players get for this nerf?".  Right now, it doesn't look like a lot, actually nothing.  That won't work.    I'd agree too that capping arty at 2 per side in random matches is a good thing (probably the same for wheelies btw).  With all that's being nerfed, there just needs to be consideration for what arty players have lost here. Faster re-loads?  maybe an anti-tank RPG perk for crew members? Well, maybe not that LOL.

 

Maybe an incentive to play a tank ;)

stalkervision #29 Posted Mar 22 2019 - 18:43

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View PostThe_Next_Penetration, on Mar 22 2019 - 12:12, said:

Finally arty players get to shed a few tears for a change.

All these changes sound great for less toxicity and better gameplay. 2 things arty players hate

 

Well when WG messes with your class of tanks till it's nearly useless, because of a small band of whiners who take objection to it which they will If arty isn't the main scapgoat of poor players anymore, I won't shed a tear either. Karmas a Bi-ch.

tod914 #30 Posted Mar 22 2019 - 18:48

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Despite the proposed stun changes, which I think is good, I still feel they need to put a lower cap on high tier arty with the current MM.  3 is too much.  In regards to getting hosed on xp, you'll just have to wait until the first stun wears off.  aka... pick a different target instead of trying to perma-stun the same player.

Edited by tod914, Mar 22 2019 - 18:52.


xtc_ryder #31 Posted Mar 22 2019 - 18:49

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View Poststalkervision, on Mar 22 2019 - 15:13, said:

 

Well when WG messes with your class of tanks till it's nearly useless, because of a small band of whiners who take objection to it which they will If arty isn't the main scapgoat of poor players anymore, I won't shed a tear either. Karmas a Bi-ch.

 

Someday I'd like to see the ability to select games with or without arty similar to assault & encounter modes. Then and only then will the true love/hate of the community be brought to light. No more whining one way or the other, simply play with arty if you like it and turn it off if you don't. 

 

Unfortunately it will never happen because WG (and pretty much anyone who plays the game with any sort of skill) knows what the end result would be. The 'small band of whiners' is a LOT larger than you think...... 



RickEdwards #32 Posted Mar 22 2019 - 18:50

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View Postspud_tuber, on Mar 22 2019 - 17:35, said:

That's fine, but arty already are, as a class, already underperforming.   If WG cares about making things better both for arty and for targets like they mention in the video, then the individual unit adjustments they also mentioned need to be almost entirely buffs(with a few exceptions like M44).

 

I will give credit to WG for one thing.  The previous arty rework did make arty somewhat more skill sensitive, with better performance for good players and worse performance for bad players, in general.

 

*shrug* We'll see how it goes.

 

Did you not see what WG said in their post? Tier 10 arty only does 6% less damage on average after they changed to stun; that means they traded away a rather small amount of damage for that ridiculous stun mechanic. That change was a buff overall; this change is an extremely overdue nerf to a mechanic that has been overpowered since the beginning.

 

Like, take away 6% of my damage on a medium or heavy and give me stun any day; that would be overpowered as hell (seriously though, don't, this game needs less stun not more).



pafman #33 Posted Mar 22 2019 - 19:00

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View Postxtc_ryder, on Mar 22 2019 - 18:49, said:

 

Someday I'd like to see the ability to select games with or without arty similar to assault & encounter modes. Then and only then will the true love/hate of the community be brought to light. No more whining one way or the other, simply play with arty if you like it and turn it off if you don't. 

 

Unfortunately it will never happen because WG (and pretty much anyone who plays the game with any sort of skill) knows what the end result would be. The 'small band of whiners' is a LOT larger than you think...... 

wg will NEVER do this now. it would shine a spotlight on their "refuse to be wrong" ego. 



Zuikakoo #34 Posted Mar 22 2019 - 19:01

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From the looks of it, this is a nice class wide nerf.   Though I'm a little ominous about the "Individual rebalance" thing they mention at the end.

Flarvin #35 Posted Mar 22 2019 - 19:04

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View PostFistmagnet, on Mar 22 2019 - 11:57, said:

you can always leave the game if you dont like the changes - lol 

 

Now that is a well thought out logical statement, that covers the concerns of the post your reply was a response to. 



tod914 #36 Posted Mar 22 2019 - 19:06

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View PostZuikakoo, on Mar 22 2019 - 13:01, said:

From the looks of it, this is a nice class wide nerf.   Though I'm a little ominous about the "Individual rebalance" thing they mention at the end.

 

Likely aim time and accuracy being reduced slightly.

Flarvin #37 Posted Mar 22 2019 - 19:10

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View PostRickEdwards, on Mar 22 2019 - 12:50, said:

 

Did you not see what WG said in their post? Tier 10 arty only does 6% less damage on average after they changed to stun; that means they traded away a rather small amount of damage for that ridiculous stun mechanic. That change was a buff overall; this change is an extremely overdue nerf to a mechanic that has been overpowered since the beginning.

 

Like, take away 6% of my damage on a medium or heavy and give me stun any day; that would be overpowered as hell (seriously though, don't, this game needs less stun not more).

 

Given most tier 10 arty are underperforming, that 6% less average damage was too much of a nerf in the first place. 

 

The actual data does not match your claim, “overpowered as hell.”



ProfessionalFinn #38 Posted Mar 22 2019 - 19:14

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Upcoming SPG & Premium ammo nerfs = Buffs to heavy tanks & heavily armored TDs

The outcome: More boring than ever troglodyte slug fests.



Flarvin #39 Posted Mar 22 2019 - 19:18

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The best thing about the arty changes is, finally there are arty threads on this forum. 

 

You can never have to many arty threads, because those threads are fully of well thought out meaningful dialogue and insight. lol



Zuikakoo #40 Posted Mar 22 2019 - 19:31

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View PostFlarvin, on Mar 22 2019 - 19:18, said:

The best thing about the arty changes is, finally there are arty threads on this forum. 

 

You can never have to many arty threads, because those threads are fully of well thought out meaningful dialogue and insight. lol

 

SPG arguments have turned into a Batman vs Ironman kind of argument.    Logic and reason has already played out a while ago and people made their choice.    You have SPG players, and you have everybody else.   SPG's don't really exist in the same game everybody else does.    You're trying to have a logical discussion to a person who'se playing a completely different game than you.    Of course Batman would win, he always wins. 







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