ArmorStorm, on Apr 15 2019 - 03:29, said:
No, because it isn’t the same 14 guys every game. Over thousands of matches the good teams, bad teams, good/bad MM, teamkillers, unicum platoons, botters, good maps, bad maps... EVERYTHING washes out- which leaves YOU as the only constant in every match and the only one who determines your win rate. Organized play is different as you get mostly the same teammates every match.
It doesn't have to be the same players every game. There are 15 players in every game. I can be high score with multiple kills in every game I play, but unless I have 15 kills in every game, then the outcome is still depending on the actions of the other 14 players. The team can lose every battle and all of my kills and HP still count as a loss. I can affect the sway of the battle, yes, but a win or loss depends on the team as a whole and some days you're the statue and some days you're the pigeon. If I was the only tank in the battle, then yes, I am the sole determiner of my win/loss percentage but that isn't how it's done. Even your hit percentage is not necessarily all up to you. Arty is almost pure RNG determined so perfectly aimed shots frequently miss. Not your fault, it's RNG. A factor of the game to deal with, but you get to own the stat. You are saying that Drew Brees or Tony Romo are the only ones who matter in a football game. They alone determine who wins or loses and every W or L at the end of the season is because of them alone, and that just isn't so, no matter how well they play. They can certainly make or break a game, but they aren't going to catch their own passes for the win.