da_Rock002, on Apr 18 2019 - 14:25, said:
I've said it over and over.....
So is this you finally admitting that I don't get any better team mates than you do, or anyone else?
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I've been researching the two teams in my battles since joining.
It's clear that the majority of the battles I've been in that resulted in hugely one-sided scores had hugely one-sided matchups.
The one-sided matchups had a strong team with most of the top players while the other not only had few top players but the majority of less-skilled and newbies.
During the first couple of years the percentage of those lopsided flusterclucks often pushed close to half my battles during the time being studied.
My thoughts then were to lobby for WG to clean up that mess as it made the game less attractive to the very people WG needed to hang around and grow the population.
well since you can't be bothered to share that "research" then it might as well not exist. What happens when I gather results from players (that can actually be verified) and it doesn't agree with a damn thing you've been saying. How are you going to refute it? "because I say so"?
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More recently the percentage of those have slacked somewhat. Funny how that works. I'm seeing less just like top players say they don't see them much at all. OK it's not funny how that works if you're just learning the game.
Yeah funny. It's almost as if the INDIVIDUAL has influence over their win chances and win rates. The better you become, the more matches you swing in your favor. It's what we've been saying all along.
or are you going to take the urabouttodie approach and claim WoT suddenly changed everything just because YOU figured it out?
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As usual, you're putting a stupid spin on something you don't like. Funny how often that happens. What I believe isn't the point obviously, because I believe WoT is worth improving and the most needed improvement is to filter out and correct the WoT Signature matchups to make it better @ keeping newbies. That obviously isn't the point most of you have, which really looks to be focused on protecting something that is easily fixed because it clearly benefits your precious WR. What is clear is that those lopsided matchups benefit no one other than the top players whose WR gets padded by almost every one they are gifted.
No, I just think if you are going to make improvements you make them off of sound data, not the crap you come up with. I have a good idea why your "data" is the way it is, but since you never show it nobody will know exactly how you twist it around to suit your needs.
Please explain how it will help keep newbies? Are newbies that concerned with win rate, as you are? I doubt it. They are probably more concerned with doing damage and surviving. Please tell me how having players evenly balanced increases their ability to do damage and survive? They're still outclassed by anyone who is more skilled than they are, which means pretty much everyone they run into on the opposing team, balanced or not.
btw, here's a tier vs PR relationship. This may give a good indication of how newbs and bad players should approach this game if they are concerned about the competition and winning. Pick a tier that matches your PR if you are looking for more suitable competition. Maybe your "research" is an indication that too many players are moving up the tiers way too fast. Perhaps if players didn't try to play beyond their abilities they wouldn't end up in the bad situation you claim they always end up in.
tier avg PR
2 2400
3 2700
4 3150
5 3650
6 3950
7 4300
8 4850
9 5300
10 5950