Urabouttudie, on Apr 20 2019 - 07:56, said:
I'll add...
???? REDISTRIBUTE WINS/LOSSES ?????
The current system does exactly the same thing...it distributes wins/losses
In a manner that most people find objectionable...[but one Neato insist is an acceptable form of "random"]
Screw RANDOM!!!! I want FUN!! Why? So others will come to the game and have fun too!!
and here is the kicker...if they have fun they will stay!!! More people to play with....of course we'll all be sitting around bemoaning the lack of "random" in the MM but I'm sure we'll all get over it eventually....even Neato.
*rolls eyes*
Yes, it distributes them in a random fashion (which starts everyone at a 50:50 split). It is up to the individual to move it from there through his contributions.
what are you going to do when WG allows hiding of stats, and you no longer will have those pretty XVM colors telling you which games are fun? You'll have to go by the standards normal players use (length of games, blowouts, etc), and every bit of data presented shows that those do not improve significantly when you skill balance teams.
The other point is about "deserved" wins and losses. If you accept that the MM is random, then everyone gets the same number of teams where if they go afk they'd still win, or if they had a super game they'd still lose because one team was stacked so much. Those "undeserved" games amount to ~30% of all games (~15% for, and 15% against). Any wins or losses above and beyond that are entirely due to the individual's own contributions, not the MM giving it to them.
What you are suggesting is taking the extra wins/losses that players generate for themselves and transferring them to others so that everyone arrives at equal results, regardless of contribution.
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And if Win ratio does not matter...then why would it matter if a skill-based MM reduced everyone's win ratio to the mid. If WG took it out no one would even know.
except that winning provides 1.5x the xp. Win more = earn more xp for tanks and crews.
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Note...I am absolutely not advocating for SBMM...I really don't care if they change it. I am only questioning the stupidity of the arguments in opposition to it.
Based on the last two responses from you and daRock it is clear that this isn't about making games play out better. It's all about wins and losses. You both are capable of gathering data, since you've both done it before (or so daRock claims). If you were so certain that balanced teams would result in better games you'd both contribute to finding out how much, yet both of you balk, ...every single time. Either you really don't want to find out the truth, or you already know your claims are bullcrap, and this is nothing more than a vendetta against good players.
as an example of what can be determined with WoTnumbers data: I keep hearing it's the skill unbalance in top tier players that causes rofstomps, but from what I can tell it makes no difference. I looked at very unbalanced teams, and then compared the players in the top tier tanks. It didn't matter if the players in top tier tanks were balanced or unbalanced, they got the same blowout rates (~33%). It's the overall team skill balance that determines it, not who is playing the top tier tanks.
Edited by NeatoMan, Apr 20 2019 - 23:01.