StrachwitzPzGraf, on Apr 15 2019 - 18:08, said:
NeatoMan -- you know I loves me some numbers... but when you use the PR to do the math and PR is heavily influenced by WNR -- isn't that a rather circular argument?
Would have been nice and more meaningful (IMHO) if you had done this analysis on WN8 differences -- where WN8 is more an indicator of the amount of relative damage each player should bring to the matchup. More damage- more dead, more dead-more wins.
Actually, it's not relevant to this particular analysis. I'm not measuring how well PR relates to winning, just how much team balance relates to how much they win by. As far as that type of analysis any metric will do. ALL metrics pretty much end up giving the same results. It's only the morons who "must pad ma stats" that claim that "this metric is better than that one". The vast majority of players don't stat pad, and for them any one of the skill metrics will suffice.
I've done these analysis with the old XVM when efficiency was king, when they used WN(whatever number they were on), and when they used their own xte rating, per tank ratings vs overall ratings, as well as with overall player win rates, and now with PR. They ALL give the same result, because most players are not stat padding morons. Their overall stats and/or win rates are good enough skill indicators for most server wide studies.
I just put together a rather simple win chance formula using PR ratings, and so far it is more accurate than what XVM came up with using per tank rating, factoring tier of tank, seal clubbing, basically all the things stat padding morons claim it must account for.
tl,dr: it's as good if not better than any other available metric.
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I agree in general that "balance" (by whatever means/metric) does NOT, would NOT, will never -- eliminate the rollovers -- but it might make them less likely -- without the data we just don't know.
You can see above what the results are when teams are balanced by PR. It's the same kind of results I've seen for years using a variety of skill metrics.
...and which skill metric do you suppose WG would use to balance teams? Their own rating, or a third party one based only on partial stats?
Edited by NeatoMan, Apr 16 2019 - 02:12.