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Shooting into the air and causing damage - PROOF


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heavymetal1967 #1 Posted Apr 16 2019 - 04:04

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Forward your tinfoil hat comments to WG folks, cause this is straight from the horse's mouth so to speak type.

 

Courtesy of March Q&A sessions with the devs.

 

Block Quote

 Bugs

 

We’re reworking map collision models to fix the bug when a player can damage an enemy tank by literally shooting in the air.

 

 

I thought that was called arty. :P

 

A few more tidbits.

 

Block Quote

 

“Jumpy aim” bug – when targeting a hill that has nothing behind it, your aim would go upwards or remain where it should be, yet a shell would go upwards. There is work towards fixing this.

 

Unnaturally slippery surfaces such as rocks are a known problem and will be addressed after fixes to Havok.

 

 

 

 



GeorgePreddy #2 Posted Apr 16 2019 - 05:11

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So your point is that a video game has some bugs that they are working at fixing... cool story, I guess.

 

 

 

 

 

 

 



Klaatu_Nicto #3 Posted Apr 16 2019 - 05:18

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.

I thought that was called arty. :P

 

If folks think arty here is bad try this.

 

A quick reloading arty that fires three shots at a time and each shot separates into three guided bombs some of which can fire a spread of rockets. Plus, the arty is spotting many or all of the tanks on the enemy team while the bombs are in the air.  With two or three arty the entire enemy team can be spotted for most of the battle.  

 

That's what the carrier rework earlier this year at WOWS did. :izmena::izmena::izmena:


Edited by Klaatu_Nicto, Apr 16 2019 - 05:20.


GeorgePreddy #4 Posted Apr 16 2019 - 05:20

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View PostKlaatu_Nicto, on Apr 16 2019 - 01:18, said:

 

If folks think arty here is bad try this.

 

A quick reloading arty that fires three shots at a time and each shot separates into three guided bombs some of which can fire a spread of rockets. Plus, the arty is spotting many or all of the ships on the enemy team while the bombs are in the air.  With two or three arty the entire enemy team can be spotted for most of the battle.  

 

That's what the carrier rework earlier this year at WOWS did. :izmena::izmena::izmena:

 

I knew there was a good reason not to play warships... and now I know what that reason is.

 

 

 

 

 

 



tod914 #5 Posted Apr 16 2019 - 05:23

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Need some cool tunes to go with that cool story bro?

 

Spoiler

 


Edited by tod914, Apr 16 2019 - 05:25.


heavymetal1967 #6 Posted Apr 16 2019 - 06:24

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View Posttod914, on Apr 16 2019 - 00:23, said:

Need some cool tunes to go with that cool story bro?

 

Spoiler

 

 

A few more...

 

Spoiler


tod914 #7 Posted Apr 16 2019 - 15:17

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Spoiler

 



Klaatu_Nicto #8 Posted Apr 16 2019 - 20:22

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On top of what I described in my note earlier, at the same they greatly buffed the carriers they also increased the range at which ships can be spotted and they decreased by 1/3 the amount of time a battleship's fighter plane  stays in the air.

 

Yesterday an administrator at WOWS posted a topic announcing premium carriers in the Premium Shop. This told me they were never going to undue what they did so I left a short note saying I was permabanning WOWS from my wallet. I just noticed that note has disappeared.

 

Spoiler

 


Edited by Klaatu_Nicto, Apr 16 2019 - 20:27.


tod914 #9 Posted Apr 16 2019 - 21:18

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View PostKlaatu_Nicto, on Apr 16 2019 - 14:22, said:

On top of what I described in my note earlier, at the same they greatly buffed the carriers they also increased the range at which ships can be spotted and they decreased by 1/3 the amount of time a battleship's fighter plane  stays in the air.

 

Yesterday an administrator at WOWS posted a topic announcing premium carriers in the Premium Shop. This told me they were never going to undue what they did so I left a short note saying I was permabanning WOWS from my wallet. I just noticed that note has disappeared.

 

Spoiler





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