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okay so it's a bad team weekend again blah blah blah.......


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cocobabygirl #1 Posted Apr 20 2019 - 20:52

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Okay I see everyone in chat and as well on this forum complaining about a noob team, this team su%#s etc etc etc ......... I have had battles lately that are so one sided either way, win or loss.  I know that everyone says that we can't make up teams from their personal performance record because it would take another 5 minutes to allow servers to figure it out.  What about if we make the amount of tanks on the teams smaller like ten tanks instead of 15?  I see so many better players and not so many good players give up from the start (suicide).  In my observance in this game all it takes is a one sided to collapse for the game to be a blowout.  Do we also have to have 2 wheelie tanks and 3 arty in city maps,  that by itself starts a crazy and unstable setup of any kind of real strategy to make a balanced battle.  Really as you can see I don't mind to lose but really like a even well played fair battle ever once in awhile, instead of ever 1000 battles or more.

FastForward7 #2 Posted Apr 20 2019 - 20:55

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I've been getting face rolled all morning. I get that I'm not a fantastic player, but losing, conservatively, 80% of your games over a few hours gets old really quickly. Took me 8 battles this morning just to get a win in my T-54. Whoever developed this matchmaker can suck my [edited]. Tired of this garbage. 

Exiledcrow #3 Posted Apr 20 2019 - 21:03

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Random MM, personally I enjoy the chaos.

cocobabygirl #4 Posted Apr 20 2019 - 22:41

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View PostExiledcrow, on Apr 20 2019 - 15:03, said:

Random MM, personally I enjoy the chaos.

 

12 battles 33%  = crappy day for a 53% wr player even look at your 30 day average hmmmm that's just about when the MM was fixed

Garandster #5 Posted Apr 20 2019 - 22:46

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Random battles are random.... so you get random players, random comps, and random maps. It shows skill to be able to adapt and change your playstyle to respond to the variances and how the battle develops.

 

Roflstomps are the result of losing a tank and not being able to pull back from it. It takes some skill to turn the tide around and pull out a win. Having 10 tanks means that a larger percentage of combat capability is lost when someone suicides, bots, or simply goes AFK, it would make it harder to pull back from a loss making it harder to prevent roflstomps.



13Jake55 #6 Posted Apr 20 2019 - 22:47

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I have not lost a game all day. Working 12 hours Saturday and Sunday I don't play much on weekends anymore maybe a couple of batttles. But I had some bad teams ealier in the week where I would only play a couple of battles before logging off except one day where I lost 8 out 9. Go figure yesterday I went 8 and 3.

Exiledcrow #7 Posted Apr 20 2019 - 22:56

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View Postcocobabygirl, on Apr 20 2019 - 22:41, said:

 

12 battles 33%  = crappy day for a 53% wr player even look at your 30 day average hmmmm that's just about when the MM was fixed

 

And you notice I'm not crying about it like a baby, my wn8 is holding steady and in the long run it'll all wash out and I'll stay right around 53-54%, and you .... well, you got some work to put in. ;)

Boghie #8 Posted Apr 20 2019 - 23:05

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Look at my 30 day stats Coco!!!

 

 

I love the new MatchMaker!!!!

Or, maybe I should thank my lucky stars and pad my stats by never clicking the "Battle' button again :hiding:


Edited by Boghie, Apr 20 2019 - 23:06.


Pipinghot #9 Posted Apr 20 2019 - 23:43

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View Postcocobabygirl, on Apr 20 2019 - 14:52, said:

I have had battles lately that are so one sided either way, win or loss.

You have always had lots of battles like that, because this is a single-death-per-battle game. If you didn't realize that you've always had a lot of them the only issue was that you weren't noticing how the game plays and now you are. There is nothing new or unusual about one-sided wins or losses, they are not cause by the MM, they are caused by this being a single-death-per-battle game, just like in every other SDPB game.



Pipinghot #10 Posted Apr 20 2019 - 23:44

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View Postcocobabygirl, on Apr 20 2019 - 16:41, said:

View PostExiledcrow, on Apr 20 2019 - 15:03, said:

Random MM, personally I enjoy the chaos.

12 battles 33%  = crappy day for a 53% wr player even look at your 30 day average hmmmm that's just about when the MM was fixed

The recent change to the MM had nothing to do with anyone's Win Rate, not good players, not bad players, not anyone.

 

The change to the MM was about tier placement, and giving people a better proportion of battles in top/middle/bottom tier. No matter what tier you're in you still have to play the game and win the battle, the MM is not your babysitter.



Splatterit #11 Posted Apr 20 2019 - 23:56

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So MM is fixed? If they allow the modpack to show an outcome of less than 40% on 80% of my battles its not ever going to be a 50% proposition. Thought that was the goal. The last battle started off at 34% and was a 15-0 wipe in less than 5 minutes. If I was 52% a year ago I have struggled down to 49% with many 0-10 evenings. Premium doesn't help. if it has it would have been worse over the last year. So here's what I am doing. Reporting AFK folks and playing until I lose 5. Mostly been 5 in a row. Then I log. Maybe play warships, but I bought an old car to focus energy on. WOT is like any game that is not enjoyable if you don't have at least a chance of winning. Getting slapped in the face and coming back for more is a bit sadistic. 

Rocker_Box #12 Posted Apr 21 2019 - 00:02

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Been on the wrong side of a number of blowouts since Friday night.

 

All worth while to be part of a end game of two arties VS a Bat-chat & two T67's on Paris.  About fell out of my chair seeing that one game turn into a victory!

 

When the match maker seems to turn against you, all you can do is try to carry harder and enjoy the ride.


Edited by Rocker_Box, Apr 21 2019 - 00:02.


cocobabygirl #13 Posted Apr 21 2019 - 00:34

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lol thx boghie for the brick.  And yes to all the other salty responses I do deserve it and should be better.  Just trying to make losing still a little fun.

Boghie #14 Posted Apr 21 2019 - 00:38

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View Postcocobabygirl, on Apr 20 2019 - 18:34, said:

lol thx boghie for the brick.  And yes to all the other salty responses I do deserve it and should be better.  Just trying to make losing still a little fun.

 

Losing is rough, but it kinda looks like you turned it around today.

 

I hate those 39% days or weeks.  Sometimes you just can't get out of your own way.  You do well the team deploys like crap and you lose, the team deploys well and plays well but you go Full Muppet.  Ugh.  Just gotta plow through it.



tod914 #15 Posted Apr 21 2019 - 00:43

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View Postcocobabygirl, on Apr 20 2019 - 16:41, said:

 

12 battles 33%  = crappy day for a 53% wr player even look at your 30 day average hmmmm that's just about when the MM was fixed

 

MM might of been fixed, but the player base certainly hasn't. lol

Copacetic #16 Posted Apr 21 2019 - 03:19

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View Postcocobabygirl, on Apr 20 2019 - 20:52, said:

Okay I see everyone in chat and as well on this forum complaining about a noob team, this team su%#s etc etc etc ......... I have had battles lately that are so one sided either way, win or loss.  I know that everyone says that we can't make up teams from their personal performance record because it would take another 5 minutes to allow servers to figure it out.  What about if we make the amount of tanks on the teams smaller like ten tanks instead of 15?  I see so many better players and not so many good players give up from the start (suicide).  In my observance in this game all it takes is a one sided to collapse for the game to be a blowout.  Do we also have to have 2 wheelie tanks and 3 arty in city maps,  that by itself starts a crazy and unstable setup of any kind of real strategy to make a balanced battle.  Really as you can see I don't mind to lose but really like a even well played fair battle ever once in awhile, instead of ever 1000 battles or more.

 

you said it shi77er

cocobabygirl #17 Posted Apr 21 2019 - 03:30

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Lol Losing is tough but it has nothing to what I'm trying to say about myself.  I don't give a sh#t about stats I just want to play at a higher tier's and be able to compete.  I don't play with mod's anymore and need to see xvm values.  I not that player that has to reroll and play lower tiers to show others they have a high win percentage on the screen.  I played with Prostar in frontlines the other day, along with Trouble they both played a consistent great game.  They were at the top of the players list at the end of the game.  I mean within the top five most of the time.  As you see and know their WR percentage doesn't show what they are really capable of doing in this game.  I just want to be able to play in higher tier's without getting my azz handed to me by most other players.  I guess I could go back down to lower tiers and stat pad my WR with better crews but that's not me.  I do have great battles when my team lays a egg but how can you ever learn if every other battle you don't know if your heavy tanks are going to camp with arty.  I really think the player base talent has gone down as mentioned from above.  I'm sure like anything else unless your playing several hours a week your never going to keep up with the better players in the higher tiers.  Looks like i'm going to get my BT-2 and matilda out for fun lol, hopefully I can put a six skilled crew in them.



Gothraul #18 Posted Apr 21 2019 - 03:38

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When I see low win rates on my teams like well below average I report them for bot when the team losses because it is those same players who basically did nothing for their teams. All it takes it just do more damage when it is needed and that can go a low ways to helping the other players carry the team to a win rather than just eating another pointless loss.

Jryder #19 Posted Apr 21 2019 - 07:27

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All those losses, wow. Sounds like literally everybody loses every game.

 

Makes me wonder what happened to the 50% of people that win all those games...



I_QQ_4_U #20 Posted Apr 21 2019 - 07:36

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View PostSplatterit, on Apr 20 2019 - 23:56, said:

So MM is fixed? If they allow the modpack to show an outcome of less than 40% on 80% of my battles its not ever going to be a 50% proposition.

 

What does MM have to do with that?




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