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ALL HE getting NERFED in 1.5, Video Link


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RoyalGreenPC #21 Posted Apr 23 2019 - 18:51

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View PostCanadian_Mano, on Apr 23 2019 - 13:42, said:

I would imagine no coincidence, That would lead one to assume that not only the outer radii was reduced, but the entire damage spectrum leading to it.

 

Yeah. I don't think WG intended it to affect normal HE rounds. But it's very similar to the HE changes they announced for SPGs (without the nerf to splash radius), so it might be a unwanted side affect.

And it's less noticeable, as unlike SPG HE,normal tank's HE has very low splash radius to begin with and have lower alpha. But it's still around 10-15% less damage overall.



tanopasman62 #22 Posted Apr 23 2019 - 18:53

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View PostEngineer777, on Apr 23 2019 - 18:50, said:

 

Are you looking for an explanation of HE mechanics as found on the wiki? Are you looking for game balance commentary? Are you looking for more replays? What exactly should I add? Thank you for your attention.

 

To be precise I am looking to how will this affect tanks like the KV-2 when shooting at other heavies, is still working as usual or you'll be hitting for 200 like the nerfed Type 5?

Engineer777 #23 Posted Apr 23 2019 - 18:55

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View Posttanopasman62, on Apr 23 2019 - 18:53, said:

 

To be precise I am looking to how will this affect tanks like the KV-2 when shooting at other heavies, is still working as usual or you'll be hitting for 200 like the nerfed Type 5?

 

If you penetrate, damage will be unchanged, most all other cases, damage will be somewhat reduced. Damage will be significantly reduced on track hits or nearby misses.

tanopasman62 #24 Posted Apr 23 2019 - 18:58

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View PostEngineer777, on Apr 23 2019 - 18:55, said:

 

If you penetrate, damage will be unchanged, most all other cases, damage will be somewhat reduced. Damage will be significantly reduced on track hits or nearby misses.

 

Well, nearby misses shouldn't do that much damage imo, I am concerned that you end up hitting stuff like a Tiger for 200 on a direct hit.

RoyalGreenPC #25 Posted Apr 23 2019 - 18:58

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View Posttanopasman62, on Apr 23 2019 - 13:53, said:

To be precise I am looking to how will this affect tanks like the KV-2 when shooting at other heavies, is still working as usual or you'll be hitting for 200 like the nerfed Type 5?

 

My assumption would be you'll do about 5-15% less damage on average, unless you fully penetrate it of course. It's not as huge as Type 5's nerf, but you'll notice it over high amount of games.

As example, if you did 300ish damage to O-I front plate before, now it'll be around 250-295 depending on how far the weakest armor is from the place you hit. But these numbers are just my speculation, not tested like the ones in the video. But if our theory is correct it WILL be less than now, after you've accounted for RNG over lots of shots.



tanopasman62 #26 Posted Apr 23 2019 - 19:15

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View PostRoyalGreenPC, on Apr 23 2019 - 18:58, said:

 

My assumption would be you'll do about 5-15% less damage on average, unless you fully penetrate it of course. It's not as huge as Type 5's nerf, but you'll notice it over high amount of games.

As example, if you did 300ish damage to O-I front plate before, now it'll be around 250-295 depending on how far the weakest armor is from the place you hit. But these numbers are just my speculation, not tested like the ones in the video. But if our theory is correct it WILL be less than now, after you've accounted for RNG over lots of shots.

 

Sadly uni doesn't give me time to run tests on a training room so all I can do here is wait and see.

 

This could potentially ruin a lot of tier 5 and 6 tanks (Pz. IV H, Shermans, KV-2), tier 3 and 4s won't be affected because their HE are enough to pen most same and lower tiers, and Japanese heavies can just switch to their still strong AP guns.



RoyalGreenPC #27 Posted Apr 23 2019 - 19:22

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View Posttanopasman62, on Apr 23 2019 - 14:15, said:

This could potentially ruin a lot of tier 5 and 6 tanks (Pz. IV H, Shermans, KV-2), tier 3 and 4s won't be affected because their HE are enough to pen most same and lower tiers, and Japanese heavies can just switch to their still strong AP guns.

 

Yes, those tanks will be affected the most. But of you are like me, and keep a few HE shells in every tank to deal with enemies you can't penetrate, or hulldown/side scraping tanks, you'll be doing less damage to them in 1.5 as well.

Again it's not a huge game breaking change, but HE shells already do very little damage, lowering them even more will make them even more useless.



tanopasman62 #28 Posted Apr 23 2019 - 19:25

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View PostRoyalGreenPC, on Apr 23 2019 - 19:22, said:

 

Yes, those tanks will be affected the most. But of you are like me, and keep a few HE shells in every tank to deal with enemies you can't penetrate, or hulldown/side scraping tanks, you'll be doing less damage to them in 1.5 as well.

Again it's not a huge game breaking change, but HE shells already do very little damage, lowering them even more will make them even more useless.

 

I normally keep HE on most tanks for T67s/Skorpions so it's not gonna be much of a change for them, only high tier tanks with high caliber HE I currently have are the Type 4 (Which from my CT experience is gonna be great with the buffed AP gun and won't need much HE anymore) and the JPz E 100 (Which can pen anything  anyway so HE is just for the lolz and probably will still do 400-500 damage to sidescrapping tanks).

Engineer777 #29 Posted Apr 23 2019 - 19:33

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View Posttanopasman62, on Apr 23 2019 - 19:25, said:

 

I normally keep HE on most tanks for T67s/Skorpions so it's not gonna be much of a change for them, only high tier tanks with high caliber HE I currently have are the Type 4 (Which from my CT experience is gonna be great with the buffed AP gun and won't need much HE anymore) and the JPz E 100 (Which can pen anything  anyway so HE is just for the lolz and probably will still do 400-500 damage to sidescrapping tanks).

 

All HE will be affected, but not for all hits. Against sidescraping tanks, hitting the tracks means nerfed damage vs current, same for hits to turret fronts.

Smooky_Le_chien_husky #30 Posted Apr 23 2019 - 19:57

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Well again wg kill the game plays in the bad ways

 



Gothraul #31 Posted Apr 23 2019 - 19:59

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I hope this chance doesn't ruin a lot of premium tanks for obvious reasons, annoyed with the spam but at the same time alarmed that WG is testing such a global change without making the player base aware of the change.

tanopasman62 #32 Posted Apr 23 2019 - 20:11

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View PostGothraul, on Apr 23 2019 - 19:59, said:

I hope this chance doesn't ruin a lot of premium tanks for obvious reasons, annoyed with the spam but at the same time alarmed that WG is testing such a global change without making the player base aware of the change.

 

If they ruin my KV-2 I can just sell it and put the crew somewhere else, KV-2 ® drivers will have a different opinion on the subject, though.

YANKEE137 #33 Posted Apr 23 2019 - 20:13

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So in order to "fix" the Type 5 stupid heavy we change a mechanic that instantly gimps a bunch of non-OP tanks ?  Makes sense.

jeb2 #34 Posted Apr 23 2019 - 20:17

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This problem seems to me to heavily punish tanks playing one or two tiers down.

 

Many times when two tiers down, I have looked at my std pen and gold pen, and toggled HE.  On fairly open maps with longer ranges, the problem is even greater.

 

Thus, this HE nerf by direct fire will make players playing down even MORE POed.



shiil #35 Posted Apr 23 2019 - 21:38

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This means fire more premium ammo? Well, I guess.

KRZYBooP #36 Posted Apr 23 2019 - 21:42

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View PostRoyalGreenPC, on Apr 23 2019 - 11:51, said:

 

Yeah. I don't think WG intended it to affect normal HE rounds. But it's very similar to the HE changes they announced for SPGs (without the nerf to splash radius), so it might be a unwanted side affect.

And it's less noticeable, as unlike SPG HE,normal tank's HE has very low splash radius to begin with and have lower alpha. But it's still around 10-15% less damage overall.

 

 

It was intended for SPG's and Other vehicles firing HE shells. More information on this can be found in the article HERE

 

Open up the full list of changes to find the text listed above in the SPG changes. 



Avalon304 #37 Posted Apr 23 2019 - 21:59

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Good changes then.

Engineer777 #38 Posted Apr 23 2019 - 22:18

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View PostKRZYBooP, on Apr 23 2019 - 21:42, said:

 

 

It was intended for SPG's and Other vehicles firing HE shells. More information on this can be found in the article HERE

 

Open up the full list of changes to find the text listed above in the SPG changes. 

 

Thank you very much KRZYBooP for the confirmation, but I was unable to find the text pictured here in those articles, I even word searched both the 1.5 article and the arty stun article. Also, while I appreciate WG acknowledging that it does in fact affect direct hits, I disagree that it's insignificant.

Edit: I did find it.



Deputy276 #39 Posted Apr 23 2019 - 22:22

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View PostYANKEE137, on Apr 23 2019 - 13:13, said:

So in order to "fix" the Type 5 stupid heavy we change a mechanic that instantly gimps a bunch of non-OP tanks ?  Makes sense.

 

Makes sense...no. Typical...most definitely.

Deputy276 #40 Posted Apr 23 2019 - 22:26

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View Postjeb2, on Apr 23 2019 - 13:17, said:

This problem seems to me to heavily punish tanks playing one or two tiers down.

 

Many times when two tiers down, I have looked at my std pen and gold pen, and toggled HE.  On fairly open maps with longer ranges, the problem is even greater.

 

Thus, this HE nerf by direct fire will make players playing down even MORE POed.

 

Same for me. If I am playing my VK100.01P against tier 10s, I automatically toggle the HE key because I don't want to blow any credits earned HOPING for pen from AP or APCR. This change will truly suck. It will hardly affect arty, while screwing those that don't have unlimited credits to spam gold. 

Edited by Deputy276, Apr 23 2019 - 22:27.





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