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Frontlines Assaulters should be requried to capture A-F before Objectives become vulnerable

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Chssmius #1 Posted May 15 2019 - 01:52

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Title says it all.

 

Also, in my personal opinion, anyone on assault who destroys the third of the three objectives with more than 2 minutes left in the game should be banned.

But I am not proposing that actually be the case, just my opinion.

 



mlinke #2 Posted May 15 2019 - 02:00

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I agree. Wasted time on game that last 30 min and we gain nothing because clowns kill objects with 10 min on clock

Burning_Haggis #3 Posted May 15 2019 - 02:01

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people that think others should play like they want them to, then bawl like a baby when no one listens should be banned

Chssmius #4 Posted May 15 2019 - 02:17

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View PostBurning_Haggis, on May 14 2019 - 20:01, said:

people that think others should play like they want them to, then bawl like a baby when no one listens should be banned

 

The problem is, when people don't wait to finish the objectives off until the very end, they screw everyone on both teams and themselves out of the opportunity to farm damage for prestige levels.

 

It just simply a jerk thing to do.


Edited by Chssmius, May 15 2019 - 02:41.


the_dude_76 #5 Posted May 15 2019 - 03:02

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View PostChssmius, on May 14 2019 - 19:17, said:

 

The problem is, when people don't wait to finish the objectives off until the very end, they screw everyone on both teams and themselves out of the opportunity to farm damage for prestige levels.

 

It just simply a jerk thing to do.

 

It's annoying but the fact is that everybody gets to set their own goals. This is supposed to be a game not a grind...



Chssmius #6 Posted May 15 2019 - 03:36

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View Postthe_dude_76, on May 14 2019 - 21:02, said:

 

It's annoying but the fact is that everybody gets to set their own goals. This is supposed to be a game not a grind...

 

Indeed, it is supposed to be a game and not a grind.
Finishing the battle early literally makes Frontlines grindier for everyone on both teams than it was designed to be.

I don't understand why people try to blitz kill the third objective.  Is it that they want credits or XP?  If so they will get more by dragging it out as long as possible before finishing off the last objective.

 

I would go so far as to claim that half or more of the Frontline games end with between 3 and 15 minutes left on the clock and/or not all of the caps having been taken.

I can think of no good reasons for this behavior other than 1. people being ignorant of the way the game mode rewards them 2. they don't want to play the game (I understand that the game can be very frustrating but if it bothers someone that much there is an exit to garage option or they can go afk) or 3. they are trolling everyone.

There is literally every incentive to keep the game going as long as possible and yet the games pretty consistently end with more than 3 minutes left. 

 

Now one might reasonably object by saying that the last 3 minutes don't matter.  However, the way that Frontlines is setup those three minutes absolutely matter.  3 minutes could be 2k damage which is enough to go from the top end of Captain to General which literally doubles the points you earn.


Edited by Chssmius, May 15 2019 - 03:37.


Sturm_Teufel #7 Posted May 15 2019 - 05:31

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View PostChssmius, on May 14 2019 - 16:52, said:

Title says it all.

 

Also, in my personal opinion, anyone on assault who destroys the third of the three objectives with more than 2 minutes left in the game should be banned.

But I am not proposing that actually be the case, just my opinion.

 

 

Lol. NO.

Lucid_Nonsense_1 #8 Posted May 15 2019 - 06:47

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Not everyone is playing for prestige OP, if you are playing for xp/$/fun; two quick wins will net you more than a slow loss.

VooDooKobra #9 Posted May 15 2019 - 07:17

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In pubbies players complain when others do not try and win, in Frontlines players complain when players try and win

 

i am way too sober for that logic



BadCorps #10 Posted May 15 2019 - 13:40

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I've lost more games because people decided "let's farm, don't destroy the objectives, let them cap" on multiple occasions. Farming is good for your rank and does give you exp, winning doubles your credit earnings. It's really annoying when some dumba^s drunks let the team cap the last base while the last objective is at 50% health and we gain an extra 4 minutes to get screwed because the team wanted to farm

the_dude_76 #11 Posted May 15 2019 - 20:44

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View PostChssmius, on May 14 2019 - 20:36, said:

Finishing the battle early literally makes Frontlines grindier for everyone on both teams than it was designed to be.

 

Not if you're playing just to have fun, which was my point, which you apparently missed... I mean you do realize that winning is always more fun than losing right??

 

Not everyone plays games to get rewards. In fact I suspect that would be the case the vast majority of the time.

 

Block Quote

 I don't understand why people try to blitz kill the third objective. 

 

You don't understand because you don't want to. I honestly don't know how it could be explained to you any more simply.



Tedsc #12 Posted May 16 2019 - 03:08

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View PostLucid_Nonsense_1, on May 15 2019 - 06:47, said:

if you are playing for xp/$/fun; two quick wins will net you more than a slow loss.

 

Not at all true!  Below are my results from 2 different battles today both with the same credit reserve active.  The left battle was a WIN in less than 9 minutes with out any rank bonus as I did not get past private.  The right is a LOSS with a rank bonus from achieving General in 27 minutes.  Look at how many more credits and XP you earn by ranking up.  The rank bonus is a multiplier so had my team won instead of losing we would have earned substantially more credits and XP.  Do the math, for spending 3 times the amount of time in a single battle WIN OR LOSE you make substantially more XP and credits.  If you can win it isn't even close.  NOBODY is saying don't try to win.  We just want to get into bonus territory before the win!


Edited by Tedsc, May 16 2019 - 03:58.


Lucid_Nonsense_1 #13 Posted May 16 2019 - 09:34

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Lol ok, but that's a ridiculous comparison - usually even in a quick win you get to about captain, vs major/general in a slow game.

Tedsc #14 Posted May 16 2019 - 12:34

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View PostTedsc, on May 16 2019 - 03:08, said:

 

Not at all true!  Below are my results from 2 different battles today both with the same credit reserve active.  The left battle was a WIN in less than 9 minutes with out any rank bonus as I did not get past private.  The right is a LOSS with a rank bonus from achieving General in 27 minutes.  Look at how many more credits and XP you earn by ranking up.  The rank bonus is a multiplier so had my team won instead of losing we would have earned substantially more credits and XP.  Do the math, for spending 3 times the amount of time in a single battle WIN OR LOSE you make substantially more XP and credits.  If you can win it isn't even close.  NOBODY is saying don't try to win.  We just want to get into bonus territory before the win!

 

Not if you are stuck on the columns that don't advance and you have a selfish fast win team.

Edited by Tedsc, May 16 2019 - 12:34.


Swearengen5 #15 Posted May 16 2019 - 19:18

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Frontline with wheeled tanks can get quite crappy imho.

 

Over and over teams that capture a single column (A-D or B-E or C-F) then switch to wheeled tanks...and they simply can't be caught by defenders. 

That's crap.

 

That needs to be addressed.



ballyspringer #16 Posted May 17 2019 - 00:06

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I agree with the thread title and making it so you have to capture A-F first before being able to damage objectives, but I completely disagree with your other thought.

UvBeenTrumped #17 Posted May 18 2019 - 19:39

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What is sad is a lot of players, I use that word very loosely, think that the object of Frontline is to kill the Objectives as fast as possible. They never took the 5 minutes to read about what this mode is all about and think it is more about the winning of the battle instead of prestige. 

BeastsOfBattle #18 Posted May 18 2019 - 20:15

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First couple of games I've played in this session ended very quickly with the top players only having around 4000 damage. Fortunately it got better as the evening progressed and I had a few personal damage games around 10000 which is good for me and one 11000 some damage without dieing once game. I like to snipe ;)

Corben27 #19 Posted May 19 2019 - 00:28

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View PostVooDooKobra, on May 15 2019 - 06:17, said:

In pubbies players complain when others do not try and win, in Frontlines players complain when players try and win

 

i am way too sober for that logic

 

That's not logic, that is clear evidence of poor game mode design.  It's no different than people screaming DON'T CAP and shooting their own team cause MUHSTATS.  Reward the entire team properly for capping regardless of who caps and that issue goes away.  But ya know, they've only been trying to figure this out for nearly a decade now, they just need time to figure it out I guess....  /sarcasmoff

Corben27 #20 Posted May 19 2019 - 00:29

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View PostBeastsOfBattle, on May 18 2019 - 19:15, said:

First couple of games I've played in this session ended very quickly with the top players only having around 4000 damage. Fortunately it got better as the evening progressed and I had a few personal damage games around 10000 which is good for me and one 11000 some damage without dieing once game. I like to camp and leave my team to burn* ;)

Went ahead and fixed that for you.







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