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Restricting maps to tiers? Start with shell loaded?


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jeb2 #1 Posted May 15 2019 - 16:51

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The introduction of wheelies has created a new problem with smaller maps.

 

Specifically, higher tier tanks can be spotted before they have time to load a shell on smaller maps and be unable to defend themselves.  Ensk or Siegfried (as attacker) are two examples.

 

In any sort of real situation, tanks would have a round loaded if contact was imminent.  This has not been much of a problem before because the maps were big enough that there was time to load.  No longer.

 

This was solved on the Pilsen map by making it larger, with a greater distance between spawn points.  It can also be solved by restricting such maps to lower tiers, where shell load times are faster.

 

Thoughts?

 

 



heavymetal1967 #2 Posted May 15 2019 - 16:56

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Great idea, let high tier arty and autoloaders start loaded.

 

DISCLAIMER because some folks...

 

 



wkcw1 #3 Posted May 15 2019 - 16:58

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Bombardier medals all round!

ThePigSheFlies #4 Posted May 15 2019 - 17:02

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View Postjeb2, on May 15 2019 - 10:51, said:

The introduction of wheelies has created a new problem with smaller maps.

 

Specifically, higher tier tanks can be spotted before they have time to load a shell on smaller maps and be unable to defend themselves.  Ensk or Siegfried (as attacker) are two examples.

 

In any sort of real situation, tanks would have a round loaded if contact was imminent.  This has not been much of a problem before because the maps were big enough that there was time to load.  No longer.

 

This was solved on the Pilsen map by making it larger, with a greater distance between spawn points.  It can also be solved by restricting such maps to lower tiers, where shell load times are faster.

 

Thoughts?

 

 

 

my thoughts are that this isn't because of wheelies.  in higher tiers, the HUGE view ranges some LTs have with nearly as fast top speeds has always had some tanks lit before loaded, and/or able to move out of spawn to an effective/safe location.

 

that, and small maps are horrifyingly bad/boring/painful



heavymetal1967 #5 Posted May 15 2019 - 17:04

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View PostThePigSheFlies, on May 15 2019 - 12:02, said:

 

my thoughts are that this isn't because of wheelies.  in higher tiers, the HUGE view ranges some LTs have with nearly as fast top speeds has always had some tanks lit before loaded, and/or able to move out of spawn to an effective/safe location.

 

that, and small maps are horrifyingly bad/boring/painful

 

This too imo.  Ensk is a prime example, especially north spawn.

I_QQ_4_U #6 Posted May 15 2019 - 17:07

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All those people that whine about being killed by art 10 seconds into the game would rejoice!

tanopasman62 #7 Posted May 15 2019 - 17:08

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They really wasted the opportunity to enlarge all maps with 1.0

 



SargeanTravis #8 Posted May 15 2019 - 17:20

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Meh, I would like your idea, but the problem I see with this is that it would enable faster Tking

Space_Modulator #9 Posted May 15 2019 - 17:26

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It will lead to Arty Shenanigans on the deployment zone.

jeb2 #10 Posted May 15 2019 - 17:40

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Arty might be the exception to starting loaded, or maybe all vehicles should start 8 or 10 seconds from loaded.

 

Better, though, is probably match starting distances between spawn points with normal load times for the tiers.  The longer the standard load time, the greater the distance needs to be, etc.

 

If the map is too small to make that possible at higher tiers, then restrict the map to faster loading tiers.



bockscar43 #11 Posted May 15 2019 - 17:51

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Slow down the vehicles to more realistic speeds, thus saving noncombat crew injuries...

I_QQ_4_U #12 Posted May 15 2019 - 17:55

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A simpler solution to maps like Ensk would be to simply put some breakable buildings in the middle of the rows between the trains. That way anyone who wants to spot early really has to commit.

CaptSpaulding55 #13 Posted May 15 2019 - 18:41

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Loaded arty from the start would just mean players getting shot at their spawn points before they even had a chance to disperse. Same with other types of tanks. Count down ends and all players will just shoot at the spawn locations. Sounds like fun. NOT!!

jeb2 #14 Posted May 15 2019 - 19:54

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View PostCaptSpaulding55, on May 15 2019 - 18:41, said:

Loaded arty from the start would just mean players getting shot at their spawn points before they even had a chance to disperse. Same with other types of tanks. Count down ends and all players will just shoot at the spawn locations. Sounds like fun. NOT!!

 

Wheelies mean higher tier and slower arty get shot at the spawn point NOW.  Why not let arty do the same?

 

Had an Assault on Siegfried yesterday at Tier X, and all the arty spawned where they could seen by the wheelie as it topped that rise 5 - 6 seconds after start.  It shot the arty before they could turn and move 20 m.



QuicksilverJPR #15 Posted May 15 2019 - 21:29

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View Postjeb2, on May 15 2019 - 13:54, said:

 

Wheelies mean higher tier and slower arty get shot at the spawn point NOW.  Why not let arty do the same?

 

Had an Assault on Siegfried yesterday at Tier X, and all the arty spawned where they could seen by the wheelie as it topped that rise 5 - 6 seconds after start.  It shot the arty before they could turn and move 20 m.

 

If that arty player couldn't move 20m after 5-6 seconds, then he was definitely playing with one hand down his pants...

HeraldricKnight #16 Posted May 15 2019 - 21:56

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The problem with most maps that they're so wide open with little-to-none cover to spare for even fast tanks, let alone heavier ones. More obstructive terrain in places like Studzianski, Minsk, and Steppes would allow for far better movement and flow. 

 

That, and the maps are super-duper small. Seriously, why is Ensk and Mines so criminally small with vehicles with 400M+ view range? 



grandthefttankV #17 Posted May 15 2019 - 22:02

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YES! Why the hell would any crew drive into battle with an empty gun?!?!?!?!?

I_QQ_4_U #18 Posted May 16 2019 - 05:14

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View Postjeb2, on May 15 2019 - 19:54, said:

 

Had an Assault on Siegfried yesterday at Tier X, and all the arty spawned where they could seen by the wheelie as it topped that rise 5 - 6 seconds after start.  It shot the arty before they could turn and move 20 m.

 

I'd like to see that replay. I've never seen it happen, AC's have crap VR, not even sure if they could get far enough in in 6 seconds. The SPG's would have to be pretty stupid to not move or they moved forward and they usually spawn in a depression which would make them hard to spot. Pretty rare occurrence if it did happen.




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