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Personal Reserve are wasting!

Personal Reserves Boosters

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NlMA #1 Posted May 21 2019 - 20:09

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I think i waste my Reserves in Queue especially when you have this long Queue time, and i think the best solution is they be limited to battle time not the Queue or garage!

empyreal_recon #2 Posted May 21 2019 - 20:16

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wait until you are:  exiting battle...……  loading garage...……. getting information...….   Defeat......

NutrientibusMeaGallus #3 Posted May 21 2019 - 20:24

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 They'd end up having to change their pricing for it, as well as the code for them to behave that way....... Too much work, and higher pricing on it wouldn't go over well at all.

Altwar #4 Posted May 21 2019 - 20:30

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OP, you seen like the player who would be cursing out teammates for not just giving up in a losing battle so you can more quickly have your tank unlocked to play it in the next battle.  I hope that isn't accurate.

 

Anyway, with the way boosters are so easily won,  or given away via events like the Scavenger Hunt,  this doesn't seem like it would be a big deal.  I've scores of boosters and I pop them with no concern even if I mean to play just a couple battles.  Is this really that big a concern for you?



Anublister #5 Posted May 21 2019 - 21:03

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Uh oh! Don't tell him how premium time is used!

:izmena:



Andreas007 #6 Posted May 21 2019 - 21:07

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You sure you are on the NA server? I have on multiple times been loaded onto the South American server. I just recently made the US Central server as default in Settings.

vinnybagadonuts #7 Posted May 21 2019 - 21:09

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probably waste more time complaining/talking in chat after you are dead than sitting in queue.

Garandster #8 Posted May 21 2019 - 21:21

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They give out boosters like candy on Halloween, I'm not worried about running out any time soon, especially if they keep up the scavenger hunt.

DomoSapien #9 Posted May 21 2019 - 21:28

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View PostGarandster, on May 21 2019 - 14:21, said:

They give out boosters like candy on Halloween, I'm not worried about running out any time soon, especially if they keep up the scavenger hunt.

 

current plan is to keep the Scavenger Hunt going as a recurring monthly or bi-monthly activity.

That said, there is no Scavenger Hunt slated for next month because I want to do another round of data analysis, compare the results to February/March, and gather player feedback. Your opinions on the Scavenger Hunt are very important to me and I want to make sure we can address as many player concerns as we can regarding the event.

We are also exploring the possibility of getting web-dev support and having a similar landing page to Tankrewards where players can keep track of their codes, missions, and rewards, but that discussion is still very much in its infant/exploratory phase. So far the Scavenger Hunt has been pretty successful and we'd like to keep it going + keep making improvements.

Kelly_Semaka #10 Posted May 21 2019 - 21:36

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View PostDomoSapien, on May 21 2019 - 21:28, said:

 

current plan is to keep the Scavenger Hunt going as a recurring monthly or bi-monthly activity.

That said, there is no Scavenger Hunt slated for next month because I want to do another round of data analysis, compare the results to February/March, and gather player feedback. Your opinions on the Scavenger Hunt are very important to me and I want to make sure we can address as many player concerns as we can regarding the event.

We are also exploring the possibility of getting web-dev support and having a similar landing page to Tankrewards where players can keep track of their codes, missions, and rewards, but that discussion is still very much in its infant/exploratory phase. So far the Scavenger Hunt has been pretty successful and we'd like to keep it going + keep making improvements.

 

It sure is nice to be able to keep track of how many tokens have been collected.

Harvester_0f_Sorrow #11 Posted May 21 2019 - 21:46

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we are getting 9 free per day right now so I am not complaining

StrachwitzPzGraf #12 Posted May 21 2019 - 21:52

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I now have in excess of 1800 boosters -- I am hardly worried that I may lose a minute or five during the one hour they are active... 


Maybe others have issues with this because their boosters are scarce -- and I suppose how they feel is how they feel.   Just seems, with everything else in the developers hands, to be a little trivial.



tod914 #13 Posted May 21 2019 - 22:23

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Spoiler

 


Edited by tod914, May 21 2019 - 22:24.


the_dude_76 #14 Posted May 21 2019 - 22:26

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View PostNlMA, on May 21 2019 - 13:09, said:

I think i waste my Reserves in Queue especially when you have this long Queue time, and i think the best solution is they be limited to battle time not the Queue or garage!

 

So then should they also expire at exactly one hour or should you continue to get credit for that last battle even if it lasts 10 minutes and your PR expired 1 minute after joining?? 

 

The fact that they run-on easily makes up for the couple minutes you'll spend in the queue while it's running.



Insanefriend #15 Posted May 21 2019 - 22:33

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I'd donate some of my boosters to you since I don't need as many as I have if it were possible.  But between blueprints, premium xp daily boost even without boosters my grind though the last four tanks i have left to unlock will go fast.

Dark_Blue_Ink #16 Posted May 21 2019 - 23:27

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@DomoSapien

If you're polling the audience then I like how the June Scavenger Hunt has played out.  I do not have an issue with entering codes.  While I might admit to getting some codes from forum posts, I have tried some community contributors.  So, all good in my mind. 

 

If I can offer 1 suggestion it would be to only require something like 27 or 28 of the daily codes in a month so you dont have to do a one-off hand out of 3 codes and the event can still fit within the calendar month.  28 days is still a long enough grind to earn the rewards.

 

Thank you for all of the great info and support on the forum.  You've earn more appreciation from us than you get.



ez_money #17 Posted May 21 2019 - 23:34

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It's true, they give them out so often, it's not that much of an issue really. Although in all honesty, I wish reserves and especially premium time were used according to battle time and not clock/calendar time.

MajorLeeMinor #18 Posted May 22 2019 - 07:58

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View PostDomoSapien, on May 21 2019 - 14:28, said:

 

.....We are also exploring the possibility of getting web-dev support and having a similar landing page to Tankrewards ...

 

But tankrewards.com has been gone for a long time.  Just an nginx 403 forbidden error there.

24cups #19 Posted May 22 2019 - 13:30

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View Postthe_dude_76, on May 21 2019 - 16:26, said:

 

So then should they also expire at exactly one hour or should you continue to get credit for that last battle even if it lasts 10 minutes and your PR expired 1 minute after joining?? 

 

The fact that they run-on easily makes up for the couple minutes you'll spend in the queue while it's running.

This ^ .

 

During Frontlines you can get 3 x 25 minute battles out of a 1 hour booster.  Crying about time lost between fights is a little petty. 



Devildog8 #20 Posted May 22 2019 - 14:40

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View PostNutrientibusMeaGallus, on May 21 2019 - 13:24, said:

 They'd end up having to change their pricing for it, as well as the code for them to behave that way....... Too much work, and higher pricing on it wouldn't go over well at all.

 

Why would it need to be higher priced?





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