Jump to content


the tier 1-6 buff on supertest...


  • Please log in to reply
30 replies to this topic

Stevenwt #1 Posted May 22 2019 - 04:21

    First lieutenant

  • -Players-
  • 6546 battles
  • 889
  • Member since:
    04-17-2016

Note that this is supertest, and will change.

 

 

thoughts? To be honest my thought after playing in my tier 7 light vs tier 5-6 was NomNomNom! When in top tier. Might slow things down slightly for new players though. The machine gunners may have to actualy reload to kill other tanks


Edited by Stevenwt, May 22 2019 - 04:22.


haxmachine21 #2 Posted May 22 2019 - 04:23

    Captain

  • -Players-
  • 14941 battles
  • 1,502
  • [S_T_P] S_T_P
  • Member since:
    12-30-2014
TBH, I like the idea of the health buffs. It means that players will have more of a buffer to being one-shotted by any tank with a derp gun. That, and it means battles will be more engaging instead of ending in just a few minutes. It's also more friendly to new players, as more health means your mistakes aren't as detrimental to you or your team.

Stevenwt #3 Posted May 22 2019 - 04:40

    First lieutenant

  • -Players-
  • 6546 battles
  • 889
  • Member since:
    04-17-2016
True, its another nerf to my KV 2s but it is also a buff to my Agony Aunt of a TOGII to 1560 health, which makes her even tastyer to everyone oposing her.

tanopasman62 #4 Posted May 22 2019 - 04:57

    Major

  • -Players-
  • 21195 battles
  • 4,496
  • [_ADP_] _ADP_
  • Member since:
    12-13-2016
Bad idea, cancer tanks like Luchs and T67 should be gone on a single 105mm HE.

heavymetal1967 #5 Posted May 22 2019 - 05:10

    Major

  • Players
  • 72483 battles
  • 21,951
  • [HSOLO] HSOLO
  • Member since:
    05-30-2012

For folks like me that are/were wondering what he's referring to here's an article from TDB.

 

https://thedailybounce.net/world-of-tanks/world-of-tanks-supertest-hp-boost-for-tier-i-to-vi-vehicles/

 

 

Block Quote

 

What is planned to be done?

To make the HP amount progression more even, Wargaming will test an increase to HP polls of all vehicles of Tier I to Tier VI. The increment will be different for each Tier and will be defined by the same quotient for every vehicle of that Tier.

 

Tier  I II III IV V VI VII VIII IX X
Increase 2.14 1.99 1.78 1.53 1.31 1.12 1 1 1

1

 

 
Please Note
A quotient of 1 equals to the vehicle current HP value.

As per the table, the Tier I will receive the largest relative boost to their HP pools (+114%) for the duration of the Supertest. The reason is that currently, the HP difference between the tiers is the sharper the lower the tier goes.

 

 



Max_Rockatansky #6 Posted May 22 2019 - 05:50

    Corporal

  • -Players-
  • 2528 battles
  • 15
  • Member since:
    08-19-2013

View Posttanopasman62, on May 22 2019 - 04:57, said:

Bad idea, cancer tanks like Luchs and T67 should be gone on a single 105mm HE.

 

Its a garbage idea all this, Giving tanks more health make the matches unnecesarily longer and you have less chances to carry since everybody have more health and many tanks would need a overhaul because they just dont have enough ammo. Turan III was garbage before this now its even worse.

Like you mentioned many of the cancer tanks will break evenmore the game if they get an health buff.

The fast pacing of low tiers and mid tiers depicts much better actual tank combat, on high tiers feels like playing world of warcraft instead of a tank game...

-1/+1 MM is and always was a better idea to fix all this mess, and the best part is it didnt need to change any tank stat.

 



KaiserWilhelmShatner #7 Posted May 22 2019 - 05:52

    Major

  • Players
  • 16771 battles
  • 4,804
  • [PSYCO] PSYCO
  • Member since:
    03-03-2012
T67 sure as hell doesnt need any buffs.

tanopasman62 #8 Posted May 22 2019 - 05:57

    Major

  • -Players-
  • 21195 battles
  • 4,496
  • [_ADP_] _ADP_
  • Member since:
    12-13-2016

View PostMax_Rockatansky, on May 22 2019 - 05:50, said:

 

Its a garbage idea all this, Giving tanks more health make the matches unnecesarily longer and you have less chances to carry since everybody have more health and many tanks would need a overhaul because they just dont have enough ammo. Turan III was garbage before this now its even worse.

Like you mentioned many of the cancer tanks will break evenmore the game if they get an health buff.

The fast pacing of low tiers and mid tiers depicts much better actual tank combat, on high tiers feels like playing world of warcraft instead of a tank game...

-1/+1 MM is and always was a better idea to fix all this mess, and the best part is it didnt need to change any tank stat.

 

 

I didn't consider the ammo problem, Marder 38T is another one getting f*cked on that department. Fadin's medal is gonna be a lot more common too.

 

I agree on +/- 1, you could just remove gold ammo altogether and thus end the whine about it and it wouldn't affect gameplay too much outside of tier 9-10, but that's the very reason we have +/- 2 on the first place, to force players to shoot gold to be able to damage higher tiers.



Rawrlynn #9 Posted May 22 2019 - 08:16

    First lieutenant

  • -Players-
  • 32633 battles
  • 745
  • [-ZOO-] -ZOO-
  • Member since:
    10-13-2014

View PostKaiserWilhelmShatner, on May 22 2019 - 05:52, said:

T67 sure as hell doesnt need any buffs.

 

T67 will be less likely to carry a full match to a win because of low ammo capacity. 

 

the TOG needs an armor buff just slightly and/or increase the speed a little so it will actually be usable in the main battle... if anything to draw fire from the other tanks. 

 

 



CynicalDutchie #10 Posted May 22 2019 - 08:55

    Major

  • Players
  • 43172 battles
  • 4,380
  • [CYNIC] CYNIC
  • Member since:
    05-18-2011
High tiers desperately need an HP buff as well, especially since WG keeps increasing the average alpha at those tiers.

3bagsfull #11 Posted May 22 2019 - 08:55

    First lieutenant

  • Players
  • 2713 battles
  • 942
  • Member since:
    02-16-2014

View PostMax_Rockatansky, on May 22 2019 - 04:50, said:

 

Its a garbage idea all this, Giving tanks more health make the matches unnecesarily longer and you have less chances to carry since everybody have more health and many tanks would need a overhaul because they just dont have enough ammo. Turan III was garbage before this now its even worse.

Like you mentioned many of the cancer tanks will break evenmore the game if they get an health buff.

The fast pacing of low tiers and mid tiers depicts much better actual tank combat, on high tiers feels like playing world of warcraft instead of a tank game...

-1/+1 MM is and always was a better idea to fix all this mess, and the best part is it didnt need to change any tank stat.

 

 

In a large percentage of battles, 75%+ of the damage is done by just 25% of the tanks, so increasing HP's of tanks isn't going to change that.   



tanopasman62 #12 Posted May 22 2019 - 12:10

    Major

  • -Players-
  • 21195 battles
  • 4,496
  • [_ADP_] _ADP_
  • Member since:
    12-13-2016

View PostRawrlynn, on May 22 2019 - 08:16, said:

 

T67 will be less likely to carry a full match to a win because of low ammo capacity. 

 

the TOG needs an armor buff just slightly and/or increase the speed a little so it will actually be usable in the main battle... if anything to draw fire from the other tanks. 

 

 

 

TOG could use the T95 treatment and get its top speed buffed to 20km/h so it can make it to battle in time.

teamoldmill #13 Posted May 22 2019 - 13:21

    Major

  • Players
  • 15473 battles
  • 11,499
  • Member since:
    03-19-2011
And who is it going to benefit the most? Non German tanks of course. Imagine that. Is like boosting accuracy for everyone when that was supposed to be the German thing.

Edited by teamoldmill, May 22 2019 - 13:23.


Primace #14 Posted May 22 2019 - 13:32

    Staff sergeant

  • Players
  • 9 battles
  • 304
  • [FDM] FDM
  • Member since:
    07-18-2012
no, my SU-5 arty!!!

Trauglodyte #15 Posted May 22 2019 - 14:14

    Major

  • -Players-
  • 23598 battles
  • 3,738
  • [GSH] GSH
  • Member since:
    06-04-2016
None of this would be necessary if there was health balancing, in games.  Case in point, if a tier 8 got the equivalent health of its line's tier 10, you wouldn't need to arbitrarily buff health of tiers.  But, I'm just talking silly logic here...

teamoldmill #16 Posted May 22 2019 - 14:23

    Major

  • Players
  • 15473 battles
  • 11,499
  • Member since:
    03-19-2011

too many tanks have a few hit points extra as a crutch because they are fundamentally flawed. This will hamper their offensive abilities more than even a few more hit points will help on defense. A fragile TD for instance cannot afford the extra exposure per shot needed in many cases. The tanks that are good will get better, the tanks that are bad will get worse. Really think a few hit points will help the Nashorn?

 

 



omi5cron #17 Posted May 22 2019 - 14:27

    Major

  • Players
  • 23617 battles
  • 4,253
  • Member since:
    04-01-2013
more HP per enemy tank may lead to more shots at enemy tank to kill it.if those shots are prem ammo,more creds spent.overall a good thing for WG...specially if people buy gold/premtime to boost their output.

2MOEJOE #18 Posted May 22 2019 - 14:44

    First lieutenant

  • -Players-
  • 4233 battles
  • 620
  • Member since:
    11-28-2017
Well this is good because I've been running my covenantor  Crusader and cromwells in my primary account  lately anyway and more HP for the Crommies well that will be like garlic butter on a Porterhouse steak yum yum!

Rides_with_Death #19 Posted May 22 2019 - 16:00

    Major

  • Players
  • 35306 battles
  • 2,482
  • [F0CUS] F0CUS
  • Member since:
    05-02-2011
This should be good to help speed the death of the xvm stats with the hp pools changes... Won't kill it by anymeans... But for the changes them self, will need to see more feedback. I hope this doesn't get implemented to the upper tiers with the prem ammo rebalance in the works.. 

maddogatc #20 Posted May 22 2019 - 16:04

    First lieutenant

  • Players
  • 32178 battles
  • 597
  • Member since:
    07-01-2011
How long till we see new Russian tanks with new 700-800 alpha damage to still one shot these lower tier tanks?:)




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users